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It will only check vehicles that the game have problems with, which can be stuck forever, never despawning or moving on. Currently it checks vehicles that have the status "confused", and vehicles that are trying to park or waiting to get a path for a long time.
And yes, they are simply despawned.
But if TM:PE works that way, it could potentially create problems for all services (and other vehicles) when there are path finding problems since the game needs to despawn vehicles if it discovers that they cannot reach their target.
Then another topic occoured. Trains don't despawn also. And they also can clog up everything. So I wanted to kindly ask if you could look into this and include the trains into the recovery crews and despawn them if they are confused also... . What do you think?
Handling lost trailers is planned, and I'm also working on making it easy to dump a list of the vehicles that mod currently keeps check on because they have or might have problems. When that is done, it might help with figuring this sort of stuff out.
The list feature woud be very much appreciated ;-)
I'm currently not removing vehicles with a specific type of cargo setting because I don't know what the consequences of removing them would be.
In the next version I can add setting (which won't be saved) that tells the mod to remove those as well. Together with the listing that could help figure this out.
The functions for listing vehicles the mod is keeping tabs on are done, and will be in the next release. There will also be some experimental options that makes the dispatcher handle some vehicles it currently ignores. I'm going to be away for about a week, and then it's back to work, and I don't want to publish a new release when I can't handle any problems I've missed, so it will be a couple of weeks until then.
Since you've fixed the problem you had, you probably won't need those changes now, but if you do, the version I'm currently playing with it can be downloaded from the doc-site[dinkytoyz.github.io] for manual install and tested.