Team Fortress 2

Team Fortress 2

MVM Area 52
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Woozlez  [developer] 4 Sep, 2015 @ 5:22pm
Advanced1 Mission Discussion
Please post comments about the Advanced1 mission here! Any and all comments will be considered when adjusting the missions!
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Llutozz  [developer] 12 Sep, 2015 @ 10:18am 
September 12TH 2015 ~ Advanced 1 Update (V1.1)

Wave 1
- Reworked from the ground up with new difficulty.
- Hyper League Scouts, Heavy Mittens, Crit Demoknights & Pipe Demos in the start!
- Giant Demoknights replaced with Giant Rapid Fire Demomans.
- Samurais are still here but gotten a slight nerf in spawning.

Wave 2
- Increased grapple pairs to 16. Made the uber medics that heal them QuickUber.
- Added Giant Shortstop Scouts (gatebot).
- Added 3 Giant Crit Pyros to go with the grapple heavys.
- Half of the Scout bats support are now gatebot.

Wave 3
- Buffed spawn times.
- First 20 scouts are gatebot.
- Steel Gauntlets increased to 24.

Wave 4
- Replaced Extended Buff with Extended Conch.
- Added a second Giant Heavy / Giant Armored Medic pair.

Wave 5
- 4 Giant Burst Fire Soldiers + 20 Uber medics have been replaced by 2 Giant Backup Soldiers + 10 Uber Medics.
- Replaced 2 Giant Grapple Heavys with 3 Giant Heater Heavys.
- Increased boss tanks health.
- Added engineers to this wave.
- Demoknights turned into Pipe Demos.
- Minor spawn times / adjustments.

Wave 6
- Completley reworked the part before you fight the boss.
- Removed Bowmen + Uber Medics from support.
- Added Mangler Soldiers + Uber Medics instead.
- Added Deflector Heavys instead.
- Uber Medics no longer heal the Engineers.

Note: You will soon not be able to push the boss into the pit anymore. In RC2, the elevator will close off (similar to Big Rock) on the last wave.
Last edited by Llutozz; 31 Oct, 2016 @ 3:12pm
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