Team Fortress 2

Team Fortress 2

MVM Area 52
BigMcLargehuge Review
(posting here beacuse comment section 1000 character limit)

PROS:
* realy nice asthetic i can see alot of effort was put into this and at times it felt like i was actualy playing a valve product.

*wave settings require teamwork and compleating a wave gives good satisfaction

*with the addition of the jump pads to navigate around to places i no longer feel like iv instantly lost a loosing fight and gives me a chance to recover to continue fighting then just sent back to spawn.

CONS:

*the door next to the large blast door being 1 way, i understand it opens fully once it captures but it forces me to run the long way if a giant scout gets past with the bomb, having it 2 way would give players a second chance to stop them, much like how mannhaten has a open window with small ramp incase a scout gets past.

*camra sounds effecting audio?
im not too sure if this is just my system having issues but i noticed the camra sounds will override exsisting sounds (sentry busters, anouncer saying spies ect) on top of that its the same sound a errecting building makes making me think a engineer is nearby this takes me attention of the incoming bots and i recall one instance i wernt looking beacuse i though a engineer was building behind me and a giant scout ran past me.

IMPROVMENTS
*when the first tank arives at the door posibly have the tank exsplode to give it a more cinimatic exsprience, however im not too sure if thats posible, i have some idears in mind about triggers and branching path_tracks but its just me.

* adding a nav block to the 1 way door and turning it to a 2 way door, and trigger >disable nav block once the gate has been captured should prevent bots trying to use it right away, having to run around the long way can take alot of time special when a giant scout gets though basicaly means game over.

OVERALL:
i find this map realy fun to play on with friends, at times i forget its a custom map and think its a offical valve product, cant want to see more of your work in the future.
Last edited by BigMcLargeHuge; 5 Sep, 2015 @ 4:16am
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Showing 1-2 of 2 comments
Tamari  [developer] 5 Sep, 2015 @ 5:20am 
Appreciate the feedback so quickly! Others have complained about the issues with the cameras too. Personally, I haven't had it happen to me yet - but the fact that the symptoms are so random is cause enough to fix it. We'll look into it for the next release build.
Llutozz  [developer] 5 Sep, 2015 @ 6:18am 
Thanks for the feedback, the mission feedback especially!

It's always nice to hear when others enjoy your work and I will keep updating the missions as much as I can! I will wait now however to get some feedback before I do anything. :D
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