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+30% move speed, +15% move speed when spun up
+25% firing speed
+Crits when minicrits
Cons:
-75% Damage when HP <200
= The minigun when deployed become an entity with the same pattern as a sentry
- Marked on death when dropping the minigun
+10% damage increase
+15% move spead
-15% firing speed
-10% accuracy
+30% Movement speed on wear
Single fire bullets
+25% damage bonus ( or more )
+20% more accurate
-25% Blast vulnerbility
-10% Less healing from medics and health kits ( or more )
Its a tank so i gave tank stats
+5% damage each 55- health
-5% damage each 30+ health
-10% speed when spun down
300 ammo
+15% explosion damage received
have a bar, bar charge with damage received
when the bar is charged (the bar is activated with taunt):
-20% bullets damage received for 10 seconds
+5% healing from medics
+5% damage
crits when minicrits
+10% accuracy
cons
-20% firing speed
-+ fires visible rocket/grenade type bullets with parabola (it's fckn tank)
- 50% firing speed (it's tank = slow firing)
- 50% ammo
Deal mini-crits while crouched
-20% Non-minicrit/crit damage
No random crits
sound logic because you can place the tank on the ground, but I prefer mine :p
A bar get filled while shooting. If it reach 100% the weapon fires a rocket (because tanks doesn't work like miniguns ;) )
@Cel Idea with the placeable tank is also nice!