Team Fortress 2

Team Fortress 2

The Chain Stabber
Bird Scoot 5 Sep, 2015 @ 11:47am
Stots
Pros:
on Backstab: +ubercharge for 1 second
on kill: +5% move speed (max. 30%)

Cons:
-50% swing speed

Your ideas? ;)
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Showing 1-15 of 51 comments
MrFlaptastic 5 Sep, 2015 @ 12:20pm 
The Chain Stabber:
+ 20% damage bonus
+ On hit: target bleeds for 3 seconds
+ Breaks through the Razorback
- -20% swing speed
- -10% weapon switch speed
- On miss: Hit yourself
- Emits a soft buzzing sound that can give away location
Doppelganger 5 Sep, 2015 @ 12:25pm 
+ Each kill grant you a Health bonus and a Cloak bonus (+15HP and +5%)
= Max cap reachable : 175HP and 25%

- Max Health on the wearer : 100 HP
- Cloak duration : -10%
Last edited by Doppelganger; 5 Sep, 2015 @ 12:25pm
Cee 5 Sep, 2015 @ 1:41pm 
On hit: enemy bleeds for 5 seconds
On kill: All of your weapons deal guaranteed mini-crits for 3 seconds

-20% Damage
On miss: You bleed. Imbecile...

Pro
- on kill faster move speed (25%) for 20 seconds
- every 5 kills in 60 seconds will give you 100 health (overheal does apply)
- on your 5th kill your disguise will alow you to match the speed of any disguise target (Scout and Medic primarily)


Cons
-While holding it makes a loud noise similar to an actual chainsaw (note this doesnt silence it when cloaked or disguised)
- on kill VERY LOUD NOISE and the courpse will spert A TON OF BLOOD from the back alerting any nearby enemies of what weapon he was killed with
- sentries will react to the noise of the weapon (holding it while cloaked/disguised sentries will constantly beep and point towards you warning the other team that there is a spy but the sentry will not shoot at you)
- the noise of the weapon will increase every 5 kills
- on 15 kills the weapon will make a very loud noise reguardless of what weapon your holding out
-on 20 kills the weapon will generate smoke while cloaked/disguised

Side
-Visiting the supply locker will reset the weapon removing the noise debuff and speed buff

Other Notes
- Yes this will annoy any player who can hear the weapon
- Very Very usefull when going aginst people who dont play with their sound on
- This is meant for chain stabs not stealth
MrFlaptastic 5 Sep, 2015 @ 2:50pm 
Originally posted by Pubert (no mic):
Pro
- on kill faster move speed (25%) for 20 seconds
- every 5 kills in 60 seconds will give you 100 health (overheal does apply)
- on your 5th kill your disguise will alow you to match the speed of any disguise target (Scout and Medic primarily)


Cons
-While holding it makes a loud noise similar to an actual chainsaw (note this doesnt silence it when cloaked or disguised)
- on kill VERY LOUD NOISE and the courpse will spert A TON OF BLOOD from the back alerting any nearby enemies of what weapon he was killed with
- sentries will react to the noise of the weapon (holding it while cloaked/disguised sentries will constantly beep and point towards you warning the other team that there is a spy but the sentry will not shoot at you)
- the noise of the weapon will increase every 5 kills
- on 15 kills the weapon will make a very loud noise reguardless of what weapon your holding out
-on 20 kills the weapon will generate smoke while cloaked/disguised

Side
-Visiting the supply locker will reset the weapon removing the noise debuff and speed buff

Other Notes
- Yes this will annoy any player who can hear the weapon
- Very Very usefull when going aginst people who dont play with their sound on
- This is meant for chain stabs not stealth
1... 2... 3...
5...
10 stats. Yep, 10. That's a lot, if you ask me, or ANY other person, in fact.
WolfgerLynel 5 Sep, 2015 @ 4:42pm 
+Backstabs gibs the victim
+Normal Knife stabs cause decapitation
- Uses Cloak charge to keep it quiet.
- Keeps uses cloak when knife is active, even in cloak.
- Loud noise when out of cloak
Last edited by WolfgerLynel; 5 Sep, 2015 @ 4:42pm
Originally posted by MrFlaptastic:
Originally posted by Pubert (no mic):
Pro
- on kill faster move speed (25%) for 20 seconds
- every 5 kills in 60 seconds will give you 100 health (overheal does apply)
- on your 5th kill your disguise will alow you to match the speed of any disguise target (Scout and Medic primarily)


Cons
-While holding it makes a loud noise similar to an actual chainsaw (note this doesnt silence it when cloaked or disguised)
- on kill VERY LOUD NOISE and the courpse will spert A TON OF BLOOD from the back alerting any nearby enemies of what weapon he was killed with
- sentries will react to the noise of the weapon (holding it while cloaked/disguised sentries will constantly beep and point towards you warning the other team that there is a spy but the sentry will not shoot at you)
- the noise of the weapon will increase every 5 kills
- on 15 kills the weapon will make a very loud noise reguardless of what weapon your holding out
-on 20 kills the weapon will generate smoke while cloaked/disguised

Side
-Visiting the supply locker will reset the weapon removing the noise debuff and speed buff

Other Notes
- Yes this will annoy any player who can hear the weapon
- Very Very usefull when going aginst people who dont play with their sound on
- This is meant for chain stabs not stealth
1... 2... 3...
5...
10 stats. Yep, 10. That's a lot, if you ask me, or ANY other person, in fact.

it can work if volvo chooses to accept it.
Gives your current Fallout character a Ripper
+10% damage
+10% swim speed
failed stab give u bleeding for 5 seconds
can be throwed with special key(MOUSE 3)
noise sound like a chainsaw
cant be heared the sound when you are invisible
+10% meele damage received
Abcmanx6 5 Sep, 2015 @ 10:31pm 
let me try
+15% moar damage on swing (uhhh its a chain saw)
combo attack if you hit a enemy moar than 3 times on the third strike will kill no matter wut (unless of corse your useing a uber)
+players body gibs on 3rd strike
-backstabs only do 25% of victims health
-25% swing speed
+30% swing hit box area (you can hit in a wider awath going left to right in front of you and you can hit moar than one enemy)
on miss:your bad a engineering m8 (chainsaw stalls up and shutsoff if you dont hit a enemy in 8 seconds )
Originally posted by GEaRS Sir W33D:
let me try
+15% moar damage on swing (uhhh its a chain saw)
combo attack if you hit a enemy moar than 3 times on the third strike will kill no matter wut (unless of corse your useing a uber)
+players body gibs on 3rd strike
-backstabs only do 25% of victims health
-25% swing speed
+30% swing hit box area (you can hit in a wider awath going left to right in front of you and you can hit moar than one enemy)
on miss:your bad a engineering m8 (chainsaw stalls up and shutsoff if you dont hit a enemy in 8 seconds )

Doesnt fit the name very well.
Necronomicorn 5 Sep, 2015 @ 11:07pm 
Pros:
- +20% damage.
- +10 max health.
Cons:
- -20% swing speed.
- +10% damage taken from fire.
- Makes a buzzing noise, can alert enemies.
I gave that weapon my stats because It actually fit the weapons name

Great for Trick stabs. Bad for hiding.
Raven Warjoy 6 Sep, 2015 @ 3:42am 
Maybe, as it's named "Chain Stabber", it could allow spies to do such combos?

+ | +25 health on wearer
+ | +10% speed while deployed
+ | No killfeed backstab notifications
- | +25% knockback force taken
- | After a kill: Applies a beacon effect (it's a chainsaw. chainsaws are loud)
- | +1 second required to apply a disguise

A good spy against a not-too-good player group could easily use the weapon advantages to chainstab. But the becaon effect would alert experienced players, allowing them to take action. Pyros who hear the beacon sound or see the beacon highlight would be able to blast the spy far back enough for them to no longer be a threat. Also, the longer disguise time would make the spy, well, slower at taking action. The speed boost also causes spies using normal speed classes disguise to be more suspicious.
mynameismax 6 Sep, 2015 @ 4:39am 
It would be fun if spy have a knife different from the others.

+ totally ignores the razorback
- loud sound of chainsaw when hitting or backstabbing
+ on hit : bleed for 3 seconds
- slower swing speed by 30% or 25%
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