Team Fortress 2

Team Fortress 2

The Blaze Blast
STATS HERE!!!
knockback only for enemies
dont give knockback when the projectile fail the shot
+bounce projectile
+10% fire damage received
+10% explosive damage received
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Showing 1-15 of 23 comments
Necronomicorn 5 Sep, 2015 @ 11:02pm 
idk if these are gonna be balanced but:

When weapon is active:
Pros:
- Projectile explodes on impact.
- -20% damage from fire and explosives.
Cons:
- -20% firing speed.
- -10% damage.
- +10% damage taken from melee sources.
Last edited by Necronomicorn; 5 Sep, 2015 @ 11:03pm
Bird Scoot 6 Sep, 2015 @ 12:23am 
*We have too many Flare guns in tha workshop D:*

Pro:
+Can shoot 2 times before reloading
+80% faster firing speed
+Knockback on burning players
+45% reload time

Cons:
-no crits / minicrits on burning players
K'o'ox | Thinking 6 Sep, 2015 @ 12:25am 
Originally posted by Hawney:
*We have too many Flare guns in tha workshop D:*

Pro:
+Can shoot 2 times before reloading
+80% faster firing speed
+Knockback on burning players
+45% reload time

Cons:
-no crits / minicrits on burning players
too much flare guns
PD: so O.P
Cee 6 Sep, 2015 @ 2:28am 
Projectile bounces on ground *Like Iron Bomber*
Projectile explodes after 5 seconds while on ground and deals damage and sets the enemy on fire at close range
15% Faster reload speed
Mini-crits on burning players

-40% Damage
-25% Clip size

Last edited by Cee; 10 Sep, 2015 @ 8:51am
progect savior 6 Sep, 2015 @ 2:50am 
+50% blast radius
+25% damage
+minicrits already burning players
+15% faster reload

-50% max secondary ammo
-must be reloaded in hand
-projectile must directly hit for the minicrit
-50% afterburn time for enemies hit only with blast (yes you can hit multiple enemies with the flare itself i've found, if you get lucky)
Last edited by progect savior; 6 Sep, 2015 @ 3:03am
mynameismax 6 Sep, 2015 @ 5:01am 
Truly sad : another flare gun. Well :

-25% shot damage
+ when hit something or someone creates fire explosion that can put others on fire
+80% blast radius
-20% fire damage
+30% accuracy

This weapon should be support weapon to light all enemies on fire and then finish them from close not just kill from distance...
Originally posted by Sims Legit:
Projectile bounces on ground *Like grenade launcher*
Projectile explodes after 3 seconds while on ground and deals damage and sets the enemy on fire at close range
+25% Afterburn damage

Mini-crits on burning players
-40% Damage
so op

Originally posted by progect savior:
+50% blast radius
+25% damage
+minicrits already burning players
+15% faster reload

-50% max secondary ammo
-must be reloaded in hand
-projectile must directly hit for the minicrit
-50% afterburn time for enemies hit only with blast (yes you can hit multiple enemies with the flare itself i've found, if you get lucky)
so op
so many bees 7 Sep, 2015 @ 11:05am 
Pros:
+10% damage
+15% afterburn damage
+On impact with an ignited enemy, the flare will explode, dealing moderate explosive damage to them and nearby enemies. They will be knocked backwards (with slightly less power than a well-aimed FaN shot)

Cons:
-25% ammo
-50% slower reload
Last edited by so many bees; 15 Sep, 2015 @ 11:09am
mishael1 8 Sep, 2015 @ 10:50am 
A friendly advice:
No More than FIVE attributes (5) (maximum five)
More than that and you got a meaningless salad 99.7% of the time.

Oh, and make it original, please.

Here is a nice one: This weapon does a blaze and then a blast:

stats:
Pros
  • Upon impact, weapon ignites enemies in a certain radius. After a short time, it explodes, dealing damage (also to self) and extinguishes all players (on both teams), and deals additional 150% of remaining burn damage to enemies. Weapon only damages directly by directly hitting an enemy or an explotions
Cons
  • -35% self damage force
  • -50% damage penalty

What do you think?
Last edited by mishael1; 8 Sep, 2015 @ 10:52am
Pros

Silent killer: No sound from firing
On critical kill: Gain a speed boost (Full critical kill with any weapon)

Cons

No random critical hits
Deals regular damage on burning player

Maybe people will give the backburner a chance, and use it properly
Originally posted by mishael1:
A friendly advice:
No More than FIVE attributes (5) (maximum five)
More than that and you got a meaningless salad 99.7% of the time.

Oh, and make it original, please.

Here is a nice one: This weapon does a blaze and then a blast:

stats:
Pros
  • Upon impact, weapon ignites enemies in a certain radius. After a short time, it explodes, dealing damage (also to self) and extinguishes all players (on both teams), and deals additional 150% of remaining burn damage to enemies. Weapon only damages directly by directly hitting an enemy or an explotions
Cons
  • -35% self damage force
  • -50% damage penalty

What do you think?
my stats is good?
mishael1 8 Sep, 2015 @ 3:12pm 
Originally posted by Captain Empanada SentryKiller:
knockback only for enemies
dont give knockback when the projectile fail the shot
+bounce projectile
+10% fire damage received
+10% explosive damage received
Honestly what it does is not clear. Seems a bit up.
Originally posted by mishael1:
A friendly advice:
No More than FIVE attributes (5) (maximum five)
More than that and you got a meaningless salad 99.7% of the time.

Oh, and make it original, please.

Here is a nice one: This weapon does a blaze and then a blast:

stats:
Pros
  • Upon impact, weapon ignites enemies in a certain radius. After a short time, it explodes, dealing damage (also to self) and extinguishes all players (on both teams), and deals additional 150% of remaining burn damage to enemies. Weapon only damages directly by directly hitting an enemy or an explotions
Cons
  • -35% self damage force
  • -50% damage penalty

What do you think?
a0 nice advice
b0 stats seem balanced, but i think cons should say +35% pushforce from all sources
so it is a flare jumper kinda?
mishael1 10 Sep, 2015 @ 10:18am 
Originally posted by sir.fgcoffee:
Originally posted by mishael1:
A friendly advice:
No More than FIVE attributes (5) (maximum five)
More than that and you got a meaningless salad 99.7% of the time.

Oh, and make it original, please.

Here is a nice one: This weapon does a blaze and then a blast:

stats:
Pros
  • Upon impact, weapon ignites enemies in a certain radius. After a short time, it explodes, dealing damage (also to self) and extinguishes all players (on both teams), and deals additional 150% of remaining burn damage to enemies. Weapon only damages directly by directly hitting an enemy or an explotions
Cons
  • -35% self damage force
  • -50% damage penalty

What do you think?
a0 nice advice
b0 stats seem balanced, but i think cons should say +35% pushforce from all sources
so it is a flare jumper kinda?
Thing is flarejumps should be a niche left for the detonator though.

Btw I am not satisfied with the stats I gave. Too complicated.
slapapop 10 Sep, 2015 @ 2:45pm 
Pros
+20% damage
Projectile explodes on impact.

Cons
-25% reload speed
only 7 seconds of after burn
Last edited by slapapop; 13 Sep, 2015 @ 6:24pm
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