Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
then make it like 20% damage penalty or something
+On hit: Do a slight amount of knockback
+Crit rate is 15% by default and scales up to 60% at 800 damage dealt
Determines hits on the projectile hitbox
-Can only hit enemies at point-blank range
-Always has max bullet spread
-Fires once every 0.8 seconds
-Cannot tauntkill
( ͡° ͜ʖ ͡° )
Any other hits bleed target for 2 secs.
On First Hit: ACID Effect - Enemy bleeds for 10 seconds, dealing 200-500 damage (based on where you hit them. Leg = 200, Head = 500). Afterwards, the bottle breaks, so it cannot deal the ACID effect anymore.
On Subsequent Hits: Deal 200% damage to enemies.
The first attack only does 20 damage on-hit, so it is VITAL that you hit the enemy somewhere that'll kill them (By burning through their body and melting everything inside, of course.)
All hits have a -15% damage penalty
If the medic misses, it'll hit him in the side and deal 300 damage over 10 seconds.
The medic may also right-click on their mouse to throw the bottle at an enemy or on the ground.
If thrown at an enemy - Deals normal damage depending on where they are hit.
If thrown at the ground - Creates a patch of acid and glass. Enemies take 50 damage per second. The medic may also be damaged by this acid, so be careful!
The medic must then wait for 30-60 seconds to get a new bottle of face meltin', flesh burnin', red/blue ooze.
+Causes Mini Crits on burning enemies
+Reveals cloaked enemy spies on hit
-Causes bleeding to self when glass breaks
+Recharges faster after use
Basically like a mad milk Jarate weapon for Medic good for spy checking.
+ : apply poison on hit. poison slowly does a large amount of damage
+ : heal teammate on hit and give them a invincibility sheild for 1 second
- : 25% chance to break on each hit, if bottle breaks, applies bleed on teammates instead.
-15 damage penalty
+15 firing speed
Douse teamates on fire within radius of glass breaking
When broke deal 15 damage to self
When broken deal 2 seconds of bleed damage to target
Must refill substance at spawn.
No random crits
"How do find out what the strange chemical is? Whack it on your enemys skulls of course!"
+First hit fully heals teammates
+First hit damages enemies up to half of their remaining hp
+First hit creates a cloud (much like the gas passer) that heals teammates at 25 hp a second and damages enemies for 15 hp a second
-15% damage penalty
-20% slower firing speed on first hit (liquid is heavy)
Bumping the cabinet will only regen 50% of the bar
Regens in 45 seconds
All healing effects apply to Medic
First hit will cause a explosion that will poison all enemies for 10 seconds and heal 50 HP of all allies in radius, but has no effect on you. Poison will ignore damage resistances and can be cured by a Medkit or a Medi-gun.
-20% deploy speed
When broken:
+20% deploy speed
+20% attack speed
On hit: Bleed for 5 seconds
-55% damage penalty
Weapon "regenerates" after 30 seconds. Can regenerate faster when a ammo pack or medkit is picked up