Team Fortress 2

Team Fortress 2

The Caustic Concoction
Nesseroni 6 Sep, 2015 @ 7:06am
Lets See What The Stats Could Be
-20 Damage

+10 Damage When The Glass Is Broke

When Your Glass Brakes While Attacking An Enemy It Puts Poison On Them



Thats My Stats!! Comment Down Below And Tell Me What I Should Add :steamhappy:
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Showing 1-15 of 217 comments
Leanfrog 6 Sep, 2015 @ 7:16am 
Stats
-99% Damage
+Poisons the first enemy hit
Poison will 100% kill the target if they cannot reach a medic or health pack on time (Basically bleed on steroids)
Mr. Apoka 6 Sep, 2015 @ 7:24am 
-30 Damage

+Poisons the first enemy hit

+30 Damage when broken
Hatebi 6 Sep, 2015 @ 7:31am 
Originally posted by Mr. Apoca:
-30 Damage

+Poisons the first enemy hit

+30 Damage when broken

The +damage when broken is not really fair. They can just break the bottle on a wall a few times and be ready to go.
Bird Scoot 6 Sep, 2015 @ 7:38am 
On hit:
+marks target for death + target cant be healed by medics/ Healthpacks / dispensers
+10% move speed

Cons:
-75% damage
That's Fantastic 6 Sep, 2015 @ 7:53am 
Originally posted by Octavia Melody:
Originally posted by Mr. Apoca:
-30 Damage

+Poisons the first enemy hit

+30 Damage when broken

The +damage when broken is not really fair. They can just break the bottle on a wall a few times and be ready to go.
What if the it only breaks on enemies? not walls
Mr. Apoka 6 Sep, 2015 @ 7:56am 
Originally posted by NitroCheese:
Originally posted by Octavia Melody:

The +damage when broken is not really fair. They can just break the bottle on a wall a few times and be ready to go.
What if the it only breaks on enemies? not walls

Good idea
TIPTOPWAGON! 6 Sep, 2015 @ 8:09am 
i hope none of you go into actual tf2 stat managing
That's Fantastic 6 Sep, 2015 @ 8:11am 
Originally posted by engineer_655:
i hope none of you go into actual tf2 stat managing
lol
Sparx~ 6 Sep, 2015 @ 9:08am 
Why not make it kinda like the boston Basher crossed with the Caber?

-15% Damage
Poisons/bleeds targets in an area around you
If you miss, "drop" the bottle and hit yourself with the poison

Post Use:
+5% Damage (Is added to the previously -15% to go up to -10% total, equaling ~58 Damage. Which is between stock and Amputator.)

PS, I still feel this is a bit too strong, so maybe remove the post use and keep it at a flat 15%? It would be ~55 Damage then which is just a bit more than the Amputator.
Little Jiggy 6 Sep, 2015 @ 11:19am 
what about instead of just poison, its random, who knows what the Doc is filling that thing up with
Mr. Apoka 6 Sep, 2015 @ 12:10pm 
Originally posted by Little Jiggy:
what about instead of just poison, its random, who knows what the Doc is filling that thing up with

GOod idea. Poison/bleed/radiation
cdrive1 6 Sep, 2015 @ 1:34pm 
Originally posted by Mr. Apoca:
Originally posted by Little Jiggy:
what about instead of just poison, its random, who knows what the Doc is filling that thing up with

GOod idea. Poison/bleed/radiation
Yeah, going to have to add onto that instead of the first stats said its these:
Pros:
Causes any one of these random effects:
30% chance of Jarate
50% chance of Poison *you move slower and take 2 points of damage a second for 10 seconds*
5% chance of Faulty Super Serum *Hightened speed, Damage Resistance and Damage Dealing for 10 seconds, after the effects of the Serum, -50% health*
20% chance of Radiation *Like Poison but anyone around the foe suffers as well and 6 points of damage a second for 10 seconds*
5% chance of Cyanide *Instant death to the foe*

Netural:
Can toss *M2, removes Radiation, Cyanide, and Super Serum from the effects list when thrown, changing the chances to 50/50*
While Broken, it can cause bleed to any it hits

Cons:
Upon tossing, you cannot select it until you reach a resupply closet
-50% damage penalty while broken.
Little Jiggy 6 Sep, 2015 @ 1:38pm 
I like that
Sundance Kid 6 Sep, 2015 @ 2:10pm 
-20 damage
+40 damage when broke
Breaks randomly breaks after 3 swings at an enemy. No poison.
Mr. Apoka 6 Sep, 2015 @ 2:18pm 
Originally posted by Sundance Kid:
-20 damage
+40 damage when broke
Breaks randomly breaks after 3 swings at an enemy. No poison.

Why not? Poison is cool.
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