Team Fortress 2

Team Fortress 2

Tesla Coil
STATS OR RESKIN?!!!!!!!!!!!
reskin for the pompson 6000 :v
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Showing 1-15 of 35 comments
ArcariusAero 6 Sep, 2015 @ 8:34pm 
It could probably be a new weapon if it were to use a slightly different particle, maybe having the hit lightly shake the person hit's vision but doing less damage. Also, piercing projectile for those who are too bad at the game to know to keep walking backwards and thus keep getting hit like the bison.
GT500>JZeeba ジェイシーバ  [developer] 6 Sep, 2015 @ 8:54pm 
MOD link added to description
Bird Scoot 7 Sep, 2015 @ 7:39am 
I dont like reskins. we have too many of em.

Pros:
+one shot can remove sappers
+shoots laserbeams that can penetrate players

Cons:
-50% firing speed
-50% clipsize (3/32)
LittleBigB 7 Sep, 2015 @ 7:51am 
Pros:
Shots removes sappers
infinate ammo
no reload
+10% damage

Cons:
-70% fire rate
bullets are projectiles
10 damage to self per shot
Criminal. 8 Sep, 2015 @ 11:43am 
I'm not sure about the exact stats, but since it is based off of a tesla coil I think it should fire a lightning bolt, and then maybe it has an alt fire which ignites enemies but uses about 100 metal.
Cee 8 Sep, 2015 @ 2:02pm 
Wearer heals 35% of the damage dealt
No reload necessary

Takes 10 metal on each shot

Doppelganger 8 Sep, 2015 @ 3:27pm 
+ Laser Charge meter : Hold M2 to increase/decrease the laser charge according of the time you're holding M2
= Short Laser charge have a short range, but deal strong dmg against foes
= Long Ranged Laser charge can aim from long range, but have less dmg inflicted
= M1 : Shoot the beam with the power adjusted by M2
+ 1000% clip size (60 clip on a magazine)

- No ammo recovered by Dispensers
- 50% ammo recovered by ammo Boxes
- 2 magazine only
- 50% dmg dealed to engineer buildings
- 33% dmg penalty (60 bullet with vanilla stat? OP)

Laser Charge Meter :

= Minimum charge :

- 75% range
+ 50% dmg

=Maximum charge :

+ 50% range
- 75% dmg
Last edited by Doppelganger; 8 Sep, 2015 @ 3:29pm
hold left click to charge shot
the longer charged the further shot goes
shoots lightnig bolt that dose not leave the gun
instead shoots out front
so no progectile
Originally posted by Cel | Doppelganger:
+ Laser Charge meter : Hold M2 to increase/decrease the laser charge according of the time you're holding M2
= Short Laser charge have a short range, but deal strong dmg against foes
= Long Ranged Laser charge can aim from long range, but have less dmg inflicted
= M1 : Shoot the beam with the power adjusted by M2
+ 1000% clip size (60 clip on a magazine)

- No ammo recovered by Dispensers
- 50% ammo recovered by ammo Boxes
- 2 magazine only
- 50% dmg dealed to engineer buildings
- 33% dmg penalty (60 bullet with vanilla stat? OP)

Laser Charge Meter :

= Minimum charge :

- 75% range
+ 50% dmg

=Maximum charge :

+ 50% range
- 75% dmg
too much stats
Doppelganger 9 Sep, 2015 @ 9:44am 
Originally posted by Captain Empanada SentryKiller:
Originally posted by Cel | Doppelganger:
+ Laser Charge meter : Hold M2 to increase/decrease the laser charge according of the time you're holding M2
= Short Laser charge have a short range, but deal strong dmg against foes
= Long Ranged Laser charge can aim from long range, but have less dmg inflicted
= M1 : Shoot the beam with the power adjusted by M2
+ 1000% clip size (60 clip on a magazine)

- No ammo recovered by Dispensers
- 50% ammo recovered by ammo Boxes
- 2 magazine only
- 50% dmg dealed to engineer buildings
- 33% dmg penalty (60 bullet with vanilla stat? OP)

Laser Charge Meter :

= Minimum charge :

- 75% range
+ 50% dmg

=Maximum charge :

+ 50% range
- 75% dmg
too much stats

"Laser charge meter" is a hidden stat.

Answered
K'o'ox | Thinking 9 Sep, 2015 @ 12:31pm 
Originally posted by Cel | Doppelganger:
Originally posted by Captain Empanada SentryKiller:
too much stats

"Laser charge meter" is a hidden stat.

Answered
ik
Bee 12 Sep, 2015 @ 7:45am 
I love the weapon and have some ideas for stats:
+Uses No ammo
+Can Charge up the shot
+Deals damage to nearby enemys, damage dealt depends on charge time which can go up to 50 dmg and deals 0 dmg at 0 charge(hidden attribute)
+fires a Projectile that deals 60dmg(100 at full charge) at point-blank range (hidden attribute)
-no random crits
-only holds 1 shot before reloading (hidden attribute)
-25% slower reload
-Slows the Character while Charging a shot by 80% (hidden attribute)
~Projectile is the Pomson Projectile
~Charging to Full Charge Takes 5 Seconds
Last edited by Bee; 12 Sep, 2015 @ 7:47am
Squdge 13 Sep, 2015 @ 11:41pm 
i have an idea:
mechanic: a continuous beam weapon that has a chance to proc electrical damage.
~on proc the enemy will has decreased move speed with an inability to use wepon for 3 secs.
Pros: +100% fire rate
+35% clip size
+35% ammo
+15% proc chance
Cons: weapon is severaly ammo inefficient
-50% crit damage when crit procs
- weapon as a limited range of 3 meters
- 30% reload speed
these stats are based off the weapon called amprex form warframe (somewhat based)
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