Team Fortress 2

Team Fortress 2

The Critical Transmission
qim  [developer] 7 Sep, 2015 @ 8:15am
Stat Suggestions
Post your stat suggestions here !
< >
Showing 1-15 of 133 comments
GamerXY 7 Sep, 2015 @ 8:31am 
it should have 66% faster healling and -66% over healling :)
Bird Scoot 7 Sep, 2015 @ 8:48am 
on ubercharge:
+Teammates dont have to reload their gun (except weapons like huntsman, rifle, flaregun)
+infinite ammo
+25% firing speed
+1HP per second
+5 sec longer ubercharge

-no overheal
-you arent invincible (no stock medigun effect)

Medic is dispenser.
No overhealing can ress a dead teammate once every 30-60 sec?
enemy dies when walk though healing beams
zeppelans 7 Sep, 2015 @ 10:33am 
+25% faster charge rate
On ubercharge: cause mini-crits
Healing beam damage deals 35% more (mini-crits) when charged
Can deploy on enemies to deal damage (charges uber)

-50% charge duration
-20% healing speed
-50% overheal
so many bees 7 Sep, 2015 @ 10:59am 
Passive stats:
+25% Overheal build rate.
+15% max Overheal on patient.

-10% Uber build rate.
-10% quicker Overheal drain rate

Ubercharge: Adds an "electricity effect" to user's weapons which adds a 30% damage increase. Impact from these weapons will inflict a slowness effect (similar to that of Natascha) based on the type of weapon.
Last edited by so many bees; 7 Sep, 2015 @ 11:00am
WolfgerLynel 7 Sep, 2015 @ 11:03am 
+Heals Players and Buildings
+Ubercharge Builds faster on Damaged Buildings
+Ubercharge grants strong damage resistance barrier for Engineer Buildings (like a Wrangler shield)
-Ubercharge does not effect players
-10% Uber charge rate on Players.
cattmilkk  [developer] 7 Sep, 2015 @ 11:46am 
Originally posted by Zeppelans:
+25% faster charge rate
On ubercharge: cause mini-crits
Healing beam damage deals 35% more (mini-crits) when charged
Can deploy on enemies to deal damage (charges uber)
This sounds nice.
scoot 7 Sep, 2015 @ 11:53am 
Originally posted by Zeppelans:
+25% faster charge rate
On ubercharge: cause mini-crits
Healing beam damage deals 35% more (mini-crits) when charged
Can deploy on enemies to deal damage (charges uber)
yus
Talos111 7 Sep, 2015 @ 1:06pm 
Kritzkrieg-like über, longer range, slower healing/overhealing, and upon pressing reload, changes to a laser weapon such as the Pomson, but weaker. This makes the medic slightly better for combat. Unique thing I'm making a sentence for: instead of INSTANTLY reaching its healing target, it takes time to travel longer distances. However, the beam is constant, so once it has met, they will keep being healed.
Briggs 7 Sep, 2015 @ 3:58pm 
Originally posted by Pƨyɔh0 'TWoN" kshzn500:
enemy dies when walk though healing beams

I like this idea, although maybe make it so enemies merely get injured, not killed.
Golden Squidward 7 Sep, 2015 @ 4:13pm 
- Medic and Patient gain a 10% damage resistence bonus to all sources while overhealed.
- Multiple Ubercharges.
- On Uber: Medic and his patient generate forcefields that reduce damage by 66% and eliminate knockback.

Sort of like a Vaccinator with slightly modified abilities.
+heal with weed
-medic only smoke weed everyday
-can heal enemies
+enemies are smoking weed everyday
+perm taunt smoking weed everyday
Last edited by K'o'ox | Thinking; 7 Sep, 2015 @ 7:39pm
Mikey6193 8 Sep, 2015 @ 3:27am 
My idea for some stats are
Pros:
-When healing a class that is slower then a medic, they become as fast as the medic
-The Uber is instead a speed increase, making the medic and his patient as fast as a stock scout
-When healing someone it highlights you to your teammates (just like if you were to be carry intel etc)

Cons:
-You have no invulnerable Uber
-When healing someone, it also shows the enemy team your location as well
Last edited by Mikey6193; 8 Sep, 2015 @ 3:29am
Cee 8 Sep, 2015 @ 8:37am 
When healing: patient and healer has an crit protection of 35%
On uber: Patient deals 100% mini-crits and movement speed is increased for both
+20% Faster healing rate on patients when their health is below 75%
Patients weapons crit while they normally would mini-crit

75% Slower healing rate on over-healed patients

Last edited by Cee; 8 Sep, 2015 @ 8:39am
< >
Showing 1-15 of 133 comments
Per page: 1530 50