Space Engineers

Space Engineers

Build Info
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Talung 7 Mar, 2024 @ 8:49pm
Other mods are overriding or leaking VSLP events
I seem to be getting this a lot. I looked at the log and it shows the following:
MOD_ERROR: Unknown mod, in file: Unknown script Other mods are overriding or leaking VSLP events! (Alert provided by BuildInfo mod) What to do: - if you can identify the mod(s) below then send all this info to the author. - if you're the author, fix it by finding all the mentioned events and ensure you're using += to hook and -= to unhook, don't use = on them. - if the mods cannot be identified, contact BuildInfo's author to get help in identifying them. The problematic events: MyVisualScriptLogicProvider.AreaTrigger_Left - leaked! If callbacks are from plugins you can ignore this. Callbacks (first one is likely the problem): - target=CrewEnabled.CrewEnabledGrid / method=Void OnSyncOutAreaExited(System.String, Int64) / from=<unknown> - target=CrewEnabled.CrewEnabledGrid / method=Void OnSyncOutAreaExited(System.String, Int64) / from=<unknown> - target=CrewEnabled.CrewEnabledGrid / method=Void <--- a Lot of these --> MyVisualScriptLogicProvider.AreaTrigger_Entered - leaked! If callbacks are from plugins you can ignore this. Callbacks (first one is likely the problem): - target=CrewEnabled.CrewEnabledGrid / method=Void OnSyncInAreaEntered(System.String, Int64) / from=<unknown> - target=CrewEnabled.CrewEnabledGrid / method=Void OnSyncInAreaEntered(System.String, Int64) / from=<unknown> - target=CrewEnabled.CrewEnabledGrid / method=Void OnSyncInAreaEntered(System.String, Int64) / from=<unknown> - target=CrewEnabled.CrewEnabledGrid / method=Void OnSyncInAreaEntered(System.String, Int64) / from=<unknown> <-- a lot more of these --> These are also written to SE log. mod_warning: Trade Operators Coalition, in file: F:\Games\Steam\steamapps\workshop\content\244850\2966429095\Data\Spawning\SpawnGroupTest.sbc Error loading spawn group > [BuildInfo] Means the spawn group has no prefabs or 0 spawn radius or 0 frequency. mod_warning: Textured Build States, in file: F:\Games\Steam\steamapps\workshop\content\244850\2867863531\Data\AssetModifiers\ArmorModifiers.sbc File extension of: Textures\GUI\Icons\Skins\Armor\MossArmor.DDS is not supported.

I made a copy of the game, removed all the MES and other mods and am still getting the error. Honestly not sure what to do. It was fine when I started playing about a week ago, but now has seemed to creep in.
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Talung 7 Mar, 2024 @ 11:54pm 
I think I found the issue ... Explosive decompression. Removed this, added back in the Crew one and moved Buildinfo to the last mod loaded.. now it works.. very weird.
Digi  [developer] 8 Mar, 2024 @ 5:20am 
Did you read the thing though? I've explained there the process.

And if the data is to be trusted it comes from CrewEnabled, so removing other mods is probably not gonna fix anything.

This issue only comes from events not being unhooked, so in the first ever load on a newly started SE it won't ever show up, if that's how you're testing it :P

I've pinged CrewEnabled author to look into it :}


As for the last warnings, those are from their respective mods and merely warnings, tell them about it and if they care or not is their decision =)
The mod ids are in the paths, 2966429095 and 2867863531
Last edited by Digi; 8 Mar, 2024 @ 6:35am
Talung 8 Mar, 2024 @ 6:01am 
Originally posted by Digi:

This issue only comes from events not being unhooked, so in the first ever load on a newly started SE it won't ever show up, if that's how you're testing it :P

Ah, I think this is where I went wrong.. I didn't restart SE just the save game.... That's probably why it worked when I came back from lunch after a full restart. That's probably also why I was so confuddled removing Crew Enabled and still getting the same error.

Thanks Digi, I missed the part about restarting SE completely.
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