Space Engineers

Space Engineers

Build Info
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Double 16 Nov, 2021 @ 8:46am
Build info doesnt work anumore
Hey euhm love this mod but is there any chance that with the new update it just doesnt work anymore? i only use it for single player so it doesnt really have to do with a server or anything. i have alreayd tried just launching a game with buildinfo and that also doesnt work so it doesnt have to do wiht any other mods am running. plz help or atleast an update with whats going on.
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Showing 1-12 of 12 comments
Digi  [developer] 16 Nov, 2021 @ 9:52am 
I already answered you in the comments, try those steps and reply here with the log if those steps don't work.
Double 17 Nov, 2021 @ 8:05am 
well i cant update my SE because it is already updated. i can however delete SE and redownload but that takes ages with my connection and rather not do that.
Last edited by Double; 17 Nov, 2021 @ 8:06am
Double 17 Nov, 2021 @ 8:07am 
and i dont know how to find the log of SE
Digi  [developer] 18 Nov, 2021 @ 12:29pm 
Unsubscribing (if game is closed) will trigger an update, because that's where steam lists workshop updates too.
You have to wait for that so steam deletes the mod folder, before redownloading the mod by re-subbing (or just loading a world with the mod).

SE log is in %appdata%/SpaceEngineers/SpaceEngineers_<Date>_<Time>.log ... the date/time are going to be numbers, just telling you what they are because they don't look like date/time when you look at the file names xD
Last edited by Digi; 18 Nov, 2021 @ 12:30pm
MoonLiteNite 6 Feb, 2022 @ 5:58pm 
Subbed to this ages ago, never got it to work.
Today i deleted the \\.\\514062285.sbm_BuildInfo folder. Unsubbed from the mod.
Then resubbed. After resubbing, steam has yet to ever recreate the folder. Anyone have any tips? I have done basically everything i can think of, short of uninstalling the game......
Restarting gaming
Restarting steam
Restarting computer
Deleteing all the storage folders
Making sure steam and game was closed prior to resubbing
Digi  [developer] 6 Feb, 2022 @ 11:26pm 
That's the storage folder that gets created by the code when you load into a world with the mod, which proves that it did work at some point :P

Can you post the SE log from when you tried running the mod, it should have its compile errors, see my above message on how to get that.
Hidd3nC0d3 7 Feb, 2022 @ 12:03am 
Got this in the Log:
[09:50:55/47] ERROR: Error on aimed defId=MyObjectBuilder_Cockpit/DBSmallBlockFighterCockpit - ModMessageBase-SetMember: MemberEnum out of enumerable range 13 BI_SEOutlined
at UIFun.Messagesv2.ModMessageBase.SetMember(Int32 MemberEnum, Object Value)
at UIFun.Messagesv2.ModHUDMessage.SetMember(Int32 MemberEnum, Object Value)
at UIFun.FontTexture.SetMember(Object arg2, Int32 arg3, Object arg4)
at Draygo.API.HudAPIv2.MessageSet(Object BackingObject, Int32 Member, Object Value)
at Draygo.API.HudAPIv2.HUDMessage.set_Font(String value)
at Draygo.API.HudAPIv2.HUDMessage..ctor(StringBuilder Message, Vector2D Origin, Nullable`1 Offset, Int32 TimeToLive, Double Scale, Boolean HideHud, Boolean Shadowing, Nullable`1 ShadowColor, BlendTypeEnum Blend, String Font)
at Digi.BuildInfo.Systems.TextAPI.CreateHUDText(StringBuilder sb, Vector2D hudPos, Double scale, Boolean hideWithHud)
at Digi.BuildInfo.Systems.TextAPI.TextPackage..ctor(Int32 initialSBSize, Boolean useShadow, Nullable`1 backgroundTexture)
at Digi.BuildInfo.Features.TextGeneration.UpdateTextAPIvisuals(StringBuilder textSB, Vector2D textSize)
at Digi.BuildInfo.Features.TextGeneration.PostProcessText(MyDefinitionId id, Boolean useCache)
at Digi.BuildInfo.Features.TextGeneration.UpdateWithDef(MyCubeBlockDefinition def)

will link the file but seems to be the same error repeating through the entire thing
Hidd3nC0d3 7 Feb, 2022 @ 12:06am 
Just to note tho, i installed it via plugin loader
Digi  [developer] 7 Feb, 2022 @ 3:26am 
Oh, that sounds like the textAPI version you have downloaded is older...
Try the re-sub thing with that mod aswell: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=758597413 (with the same steps)

This is assuming the plugin loader gets it from the workshop download folder and doesn't download it on its own... if it DOES download it itself then you'll need to ask the plugin author how to force it to update xD
Last edited by Digi; 7 Feb, 2022 @ 3:45am
360Starkiller 22 Apr, 2023 @ 8:59am 
Hi Digi,

I have found an issue since the automation's update affecting connectors with the version of Buildinfo that is in Enenra's AQD Quality of Life mod pack. Basically you don't get an option to lock or unlock your connectors. If I remove the mod pack and add this standalone version they are all fine, but thought I would give you both the heads-up. I have already posted a bug report to Enenra's mod pack workshop page.
Digi  [developer] 22 Apr, 2023 @ 5:46pm 
It's not a different version, that mod adds this mod as a dependency which means this mod gets added to the world automatically.
The connector issue is most likely from a mod that adds terminal controls to connectors.
360Starkiller 22 Apr, 2023 @ 11:44pm 
Okay thanks for the info, I will continue to swap out different mods from the pack to see which recreates the problem and then post feedback to Enenra and the mod author for the affecting mod
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