Garry's Mod

Garry's Mod

Yang Xiao Long (RWBY) Playermodel and NPC
Question about models in SFM
Hello, I really love these models that you have made. Sadly, I noticed they aren't in SFM at the moment. I changed this by extracting the model and then adding it to SFM. However, upon doing so, I came across a strange problem.

In each of their models, the skin textures tend to mess up in a way that I cannot really understand. Below I have inserted links to what they look like in SFM.

Ruby: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=522112905
Blake: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=522114071
Yang: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=522114311

I am not entirely sure why this is happening. Do you happen to know why? If so, how can it be fixed, or would the model have to be retextured to work in SFM? Also, to you plan to upload these to SFM yourself soon? I hope to hear an answer back soon.

Thanks.
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Showing 1-4 of 4 comments
JazzMcNade  [developer] 21 Sep, 2015 @ 10:21am 
I imagine it has to do something with one or a combination of these things: translucentcy marker in the face, the usage of a lightwarp texture, and/or the fact that the face is a separate body group from the rest of the model. Not sure for now but I do plan to get the group in sfm once Weiss is finished.
Last edited by JazzMcNade; 21 Sep, 2015 @ 1:43pm
Good to hear. I look forward to seeing Weiss in L4D2, GMOD, and SFM in the future. Thanks for your response.
Xirahii 20 Oct, 2015 @ 11:21am 
I wouldn't particularly call this a proper workaround (and my technical knowledge in modeling is lacking, so I don't know if this does more harm than good), but I've discovered that you can partially circumvent this issue by going into the .VMT file of each model's face texture (with a program like Notepad++) and removing the $translucency line altogether.

https://i.gyazo.com/f6f49fc34540635b049ba7accd17b4ac.png - the filename in question (you'll find its similar across all the models)

From what I've observed, it lessens the severity of the issue when using AO and looks best when using Outline Only in the rendering options.

Lighting still looks very strange when interacting with the face, though. But I'll owe that to the topography issue that Jazz is already aware of.
Sackbot bbq 2 Nov, 2015 @ 11:14am 
I Just disable the ambient occlusion.
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Showing 1-4 of 4 comments
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