Space Engineers

Space Engineers

Enhanced cockpit concept [Abandoned]
Digi 12 Sep, 2015 @ 7:34am
Feedback :}
A few things that I've found while using this:

- The 'interior' block has problems being selected with the welder if the base block is already placed, for example you can't select it from the side, probably because it's a light and has no physics, I suggest using HasPhysics to true in the definition;

- The cockpit block doesn't have the yellow interaction box on the sides of the glass which is rather annoying to use in a side-entrance ship like a 9-drill mining ship;

- The mass for the cockpit and modules have in total ~1500kg, the vanilla cockpit has ~600kg, you should adjust the components to achieve a similar mass like the vanilla one;

- The 'interior' block contains the mesh of the cockpit interior which same as the cockpit itself, that's duplicating a lot of polygons with no benefit.


The side LCDs being a single LCD can get quite irritating but I guess it's too late to change that now xD
Last edited by Digi; 12 Sep, 2015 @ 7:35am
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Showing 1-6 of 6 comments
HappySushi  [developer] 12 Sep, 2015 @ 1:25pm 
Well, most of this are results of tradeoffs :)
- I've tried HasPhysics, and collision box appear way too offset, and don't fit with a model :( This is result of unpleasing surprise, that light glare is tied with pivot point.
In my first model instead of glowing light, I got a glowing face >.< So I had to move the pivot, and then, do offset in sbc, which vanish collision. I think it's pretty fubar, so it's easier to make new block as lcd or sound block, +a light upgrade block :/
- That's reasonable :)
- I saw only two ways there, keep durability in cost of mass, or mass in cost of durability. I chose the first one. If there is a way to buff durability without adding mass, I'd gladly replace those steel plates :)
- That's result of my assumption. Interior is a main part that do the trick, and the only thing you see from inside, so I see no point of cutting it. Also it gives a multicolor feature, that I rly liked :) Duplication is caused coz base cockpit model got a ready interior behind glass (the old cockpit model was hollow inside), so I made assumption if devs keep it, it's not so critical :)
- About LCDs, it's another my small concept to deal with textpanels limit (if it still there, haven't test it yet) :) And it's not late :) I'm thinking about second set of upgrade blocks, with separated side lcds and sound block. Just need to decide how to combine them with existing ones.
EL Polako 13 Sep, 2015 @ 8:34am 
well ig good games
Korvatus Klok 22 Dec, 2015 @ 4:48pm 
@HappySushi, first I must say, this is one of my favorite cockpit mods. I enjoy most of the modules and only have a few tweeks to suggest.
1.) I would suggest removing the 2 in 1 screen blocks. From my experience and from what I've read, they tend to be more cumbersome that helpful. The seperate screens work far superiorly to the 2 in 1's. The speperate screens allow for easier configuration with Mmaster's Automatic LCD Configuration script. Where the 2 in 1 require lots of fine tuning and excessive amount of time doing so, or you end up with screens that are a hazard to an epileptic.

2.)I have noticed that there appears to be room for a programable block piece and a timer block piece. To keep it simple all you would have to do is just use the sloped angle piece you are already using for the physical representation of the other pieces. There's no need for the "screen" on the programable block (end up barrying it anyways), no the blinking of the timer block (barrys that too).

Once again I really enjoy this mod, and these are just suggestions. I hope this feedback will help you to continue to make great mods and continue to improve a game we have all grown to love.
HappySushi  [developer] 26 Dec, 2015 @ 3:20am 
@Darth Aphotic Thanks man, I'm very appreciate your words :) Sadly I'm not modding right now, coz I'm limited by my hardware, my old pc can't handle SE any more :3
Sad_Brother 29 Dec, 2015 @ 5:34am 
Currently Programable Block and Timers has no need to be in cabin. May be late, when PB get interactivity (not from console).
Maniac 21 Jan, 2016 @ 8:38pm 
I like this cockpit, it feels much better than the defaul, with real screens in it. However, there is a green tint over all the windows, which makes it hard to see out in darkness. And makes me feel like I'm playing Fallout 3. In space.
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