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+35% firing speed
(+)gives you 3 seconds of mini-crits after picking up medium ammo boxes (like that ones what drops from any death)
(+)Medium ammo packs acts like large ammo packs (gives you full ammo)
(+)Any picked up ammo packs (exept medium one) turns into health
+15% faster moving speed when active
+15% faster setup / re-setup
+15% weapon switch speed
-33% (1/3) less ammo regen. from dispensers
(-)No special attack button (no spin-up mode)
-10% less accurate
-65% of max ammo (70 bullets)
+25% ammo (like 400 or something)
+recoil (you slowly get pushed back, bad thing)
-10% movement speed when weapons out
to balance the stats
+200% firing speed
+200% max Ammo
-30% Spin up time
-66% Damage
-3 Hp per sec While Deployed
This is most likely Very Broken
But I just like the Idea
+100% ammo
+10% faster spin up time
-75% damage
-70% accuracy
-20% movement speed
-Mini-crits when it would normally crit
500 ammo
+10% fast spin up
-20% slow spin down
-30% damage
-45% accuracy
cant do crits
-15% speed
+10% damage
firing speed increases over time
+30% increase in ammo
cons:- movement speed decreases over time by 10% after extended use
50% chance to slowly push user back after extended use
50% chance to force user to slowly aim up (recoil) after extended use
20% less accurate
+10% ammo consumption rate
is this a good idea?
-20% spin up time
Can not move while active
-10% movement speed
+20% fireing speed
+10% ammo consumption rate
+50% more ammo
+10% firing speed
Negatives:
-25% accuracy/25% less accurate
-10% movement speed when spun up
Misc:
On-Kill: For 2 seconds, all bullets shot from the Cerberus will ignite target when hit.
-15% Accuracy
-25% Max ammo
+50% ammo (300)
+can destroy projectiles
+90% faster spin-up time
Cons:
-75% damage
-no ammo by dispenser
35% less damage
Increased knockback
No movement while firing
If knocked into the air while firing, will be pushed backwards