Team Fortress 2

Team Fortress 2

Cerberus
 This topic has been pinned, so it's probably important
FiveEyes  [developer] 10 Sep, 2015 @ 11:38am
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Developer Suggested Stats:

+ Revenge: Kill the player that is dominating you and recieve crits for 5 seconds
+ 50% max primary ammo on wearer.
+ 15% fast spin down
- 15% slower spin up
- 20% less accurate
= Slow stater: Fire rate gradually increases over time while firing up to 20% faster fire rate.
Last edited by FiveEyes; 12 Sep, 2015 @ 9:30pm
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Showing 1-15 of 365 comments
Jim 10 Sep, 2015 @ 12:01pm 
More bullets are being fired, but they deal less damage. That makes sense to me.
Last edited by Jim; 10 Sep, 2015 @ 12:02pm
Shesh paT 10 Sep, 2015 @ 2:41pm 
+25% damage
+35% firing speed
(+)gives you 3 seconds of mini-crits after picking up medium ammo boxes (like that ones what drops from any death)
(+)Medium ammo packs acts like large ammo packs (gives you full ammo)
(+)Any picked up ammo packs (exept medium one) turns into health
+15% faster moving speed when active
+15% faster setup / re-setup
+15% weapon switch speed

-33% (1/3) less ammo regen. from dispensers
(-)No special attack button (no spin-up mode)
-10% less accurate
-65% of max ammo (70 bullets)
Last edited by Shesh paT; 12 Sep, 2015 @ 1:09pm
skrt til it hurt 10 Sep, 2015 @ 3:50pm 
+25% firing speed
+25% ammo (like 400 or something)
+recoil (you slowly get pushed back, bad thing)
-10% movement speed when weapons out
CephAria 10 Sep, 2015 @ 4:26pm 
Originally posted by Za-Doorknob:
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Developer Suggested Stats:

+ Revenge: Kill the player that is dominating you and recieve crits for 5 seconds
+ 10% more damage against buildings
+ 15% fast spin down
- 15% slower spin up
= Slow stater: Fire rate gradually increases over time while firing up to 15% faster fire rate.
these stats are ok but i think maybe -15% acuracy
to balance the stats
Shark Merchant 10 Sep, 2015 @ 4:54pm 
How about, Because it's based on cerberus
+200% firing speed
+200% max Ammo
-30% Spin up time
-66% Damage
-3 Hp per sec While Deployed
This is most likely Very Broken
But I just like the Idea
Jhintresting 10 Sep, 2015 @ 4:58pm 
still not enough dakka...
Hobbs 10 Sep, 2015 @ 5:11pm 
+100% firing speed
+100% ammo
+10% faster spin up time
-75% damage
-70% accuracy
-20% movement speed
-Mini-crits when it would normally crit
K'o'ox | Thinking 10 Sep, 2015 @ 7:56pm 
+100% bullets shooted
500 ammo
+10% fast spin up
-20% slow spin down
-30% damage
-45% accuracy
cant do crits
-15% speed
Lazy-Gamer 10 Sep, 2015 @ 8:20pm 
pros:+20% faster spin up
+10% damage
firing speed increases over time
+30% increase in ammo

cons:- movement speed decreases over time by 10% after extended use
50% chance to slowly push user back after extended use
50% chance to force user to slowly aim up (recoil) after extended use
20% less accurate
+10% ammo consumption rate

is this a good idea?
Last edited by Lazy-Gamer; 10 Sep, 2015 @ 8:40pm
SIRROM12 (SIRR) 11 Sep, 2015 @ 4:14am 
+30% up 40% damage over time fireing
-20% spin up time
Can not move while active
-10% movement speed
+20% fireing speed
+10% ammo consumption rate
Last edited by SIRROM12 (SIRR); 11 Sep, 2015 @ 4:15am
TehLawlz 11 Sep, 2015 @ 5:04am 
Positives:
+50% more ammo
+10% firing speed

Negatives:
-25% accuracy/25% less accurate
-10% movement speed when spun up

Misc:
On-Kill: For 2 seconds, all bullets shot from the Cerberus will ignite target when hit.
BeanieWeenie 11 Sep, 2015 @ 5:24am 
Shoots three bullets at a time but you run out of ammo faster and 10% slower moving speed and a 20% slower spin up time but 20% upgraded fire rate
Cee 11 Sep, 2015 @ 5:37am 
33% Faster firing speed
-15% Accuracy
-25% Max ammo
Bird Scoot 11 Sep, 2015 @ 6:47am 
Pros:
+50% ammo (300)
+can destroy projectiles
+90% faster spin-up time

Cons:
-75% damage
-no ammo by dispenser
Rutabaga 11 Sep, 2015 @ 7:13am 
Fire Rate 3x as fast
35% less damage
Increased knockback
No movement while firing
If knocked into the air while firing, will be pushed backwards
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