饑荒聯機版

饑荒聯機版

Doctor Who, the 10th for Don't Starve Together
Beetlejuice  [開發人員] 2015 年 9 月 11 日 上午 1:25
Bugs, crashes, problems etc.
pls send me the log.txt
documents->klei->donotstarvetogether-> log.txt
最後修改者:Beetlejuice; 2015 年 9 月 20 日 下午 12:37
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目前顯示第 1-12 則留言,共 12
Cali 2015 年 9 月 14 日 上午 11:25 
This mod seems to crash my dedicated server, even when it is the only mod running. Which is a shame because it look like such an awesome mod :/

Server log:

[00:00:00]: WARNING: Force-enabling mod 'workshop-516169849' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(1) [00:00:00]: Download server mod 516169849 [00:00:05]: DelDirectory [../mods/workshop-516169849] 2: FAILED [00:00:05]: cWorkshopMod::UnzipMod ../mods/workshop-516169849 [00:00:06]: ModIndex:GetModsToLoad inserting moddir, workshop-516169849 [00:00:06]: Could not load mod_config_data/modconfiguration_workshop-516169849_CLIENT [00:00:06]: Loading mod: workshop-516169849 (Doctor Who, the 10th) Version:1.4 [00:00:06]: Mod: workshop-516169849 (Doctor Who, the 10th) Loading modworldgenmain.lua [00:00:06]: Mod: workshop-516169849 (Doctor Who, the 10th) Mod had no modworldgenmain.lua. Skipping. [00:00:06]: Mod: workshop-516169849 (Doctor Who, the 10th) Loading modmain.lua [00:00:06]: workshop-516169849 (Doctor Who, the 10th) AddMinimapAtlas images/map_icons/who.xml [00:00:06]: workshop-516169849 (Doctor Who, the 10th) AddModCharacter who MALE [00:00:06]: workshop-516169849 (Doctor Who, the 10th) AddPrefabPostInit screwdriver [00:00:06]: workshop-516169849 (Doctor Who, the 10th) AddMinimapAtlas minimap/bluebox.xml [00:00:06]: workshop-516169849 (Doctor Who, the 10th) AddRecipe bluebox [00:00:06]: workshop-516169849 (Doctor Who, the 10th) AddAction TEL_TARDIS [00:00:06]: workshop-516169849 (Doctor Who, the 10th) AddStategraphActionHandler wilson [00:00:06]: Mod: workshop-516169849 (Doctor Who, the 10th) Error loading mod! [string "scripts/modutil.lua"]:75: variable 'modname' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) scripts/modutil.lua(75,1) in function 'initprint' scripts/modutil.lua(332,1) in function 'AddPrefabPostInitAny' scripts/modutil.lua(338,1) in function 'AddPlayerPostInit' ../mods/workshop-516169849/modmain.lua(159,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(560,1) in function 'RunInEnvironment' scripts/mods.lua(416,1) in function 'InitializeModMain' scripts/mods.lua(397,1) in function 'LoadMods' scripts/main.lua(248,1) in function 'ModSafeStartup' scripts/main.lua(299,1) in function 'callback' scripts/modindex.lua(63,1) in function 'BeginStartupSequence' scripts/main.lua(298,1) in function 'callback' scripts/modindex.lua(519,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(499,1) in function 'Load' scripts/main.lua(297,1) in main chunk [00:00:06]: FMOD Error: An invalid object handle was used. [00:00:06]: [string "scripts/modutil.lua"]:75: variable 'modname' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) scripts/modutil.lua(75,1) in function 'initprint' scripts/modutil.lua(332,1) in function 'AddPrefabPostInitAny' scripts/modutil.lua(338,1) in function 'AddPlayerPostInit' ../mods/workshop-516169849/modmain.lua(159,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(560,1) in function 'RunInEnvironment' scripts/mods.lua(416,1) in function 'InitializeModMain' scripts/mods.lua(397,1) in function 'LoadMods' scripts/main.lua(248,1) in function 'ModSafeStartup' scripts/main.lua(299,1) in function 'callback' scripts/modindex.lua(63,1) in function 'BeginStartupSequence' scripts/main.lua(298,1) in function 'callback' scripts/modindex.lua(519,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(499,1) in function 'Load' scripts/main.lua(297,1) in main chunk [00:00:06]: Error error! We tried displaying an error but TheFrontEnd isn't ready yet... [00:00:06]: LOADING LUA SUCCESS [00:00:06]: PlayerDeaths could not load morgue [00:00:06]: PlayerHistory could not load player_history [00:00:06]: loaded profile [00:00:06]: bloom_enabled false [00:00:06]: loaded saveindex [00:00:06]: OnFilesLoaded() [00:00:06]: OnUpdatePurchaseStateComplete [00:00:07]: Mod: workshop-516169849 (Doctor Who, the 10th) Registering prefabs [00:00:07]: Mod: workshop-516169849 (Doctor Who, the 10th) Registering prefab file: prefabs/who [00:00:07]: Mod: workshop-516169849 (Doctor Who, the 10th) who [00:00:07]: Mod: workshop-516169849 (Doctor Who, the 10th) Registering prefab file: prefabs/bluebox [00:00:07]: Mod: workshop-516169849 (Doctor Who, the 10th) bluebox [00:00:07]: Mod: workshop-516169849 (Doctor Who, the 10th) bluebox_placer [00:00:07]: Mod: workshop-516169849 (Doctor Who, the 10th) Registering prefab file: prefabs/screwdriver [00:00:08]: Mod: workshop-516169849 (Doctor Who, the 10th) screwdriver [00:00:08]: Mod: workshop-516169849 (Doctor Who, the 10th) Registering prefab file: prefabs/screwdriverfx [00:00:08]: Mod: workshop-516169849 (Doctor Who, the 10th) screwdriverfx [00:00:08]: Mod: workshop-516169849 (Doctor Who, the 10th) Registering prefab file: prefabs/tardiskey [00:00:08]: Mod: workshop-516169849 (Doctor Who, the 10th) tardiskey [00:00:08]: Mod: workshop-516169849 (Doctor Who, the 10th) Registering prefab file: prefabs/fez [00:00:08]: Mod: workshop-516169849 (Doctor Who, the 10th) fez [00:00:08]: Mod: workshop-516169849 (Doctor Who, the 10th) Registering default mod prefab [00:00:08]: FMOD Error: An invalid object handle was used. [00:00:08]: FMOD Error: An invalid object handle was used. [00:00:08]: Load FE [00:00:08]: Load FE: done [00:00:08]: Disabling workshop-516169849 (Doctor Who, the 10th) because it had an error. [00:00:08]: SCRIPT ERROR! Showing error screen [00:00:08]: ModIndex: Load sequence finished successfully. [00:00:08]: Reset() returning [00:00:09]: [200] Account Communication Success (6) [00:00:09]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_tCc5EwkZ [00:00:09]: Starting Dedicated Server Game [00:00:09]: Network tick rate: U=15(2), D=0 [00:00:09]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:09]: Setting up socket descriptors [00:00:09]: Could not load mod_config_data/modconfiguration_workshop-516169849 [00:00:09]: Online Server Started on port: 10999 [00:00:09]: Overriding server save slot to: 2 [00:00:09]: unloading prefabs for mod MOD_workshop-516169849 [00:00:09]: Collecting garbage... [00:00:09]: lua_gc took 0.01 seconds [00:00:09]: ~NetworkLuaProxy() [00:00:09]: ~SimLuaProxy() [00:00:09]: Cancelling LuaQueryCallback handle [2] [00:00:09]: lua_close took 0.03 seconds [00:00:09]: ReleaseAll [00:00:09]: ReleaseAll Finished [00:00:09]: cGame::StartPlaying [00:00:09]: LOADING LUA [00:00:09]: DoLuaFile scripts/main.lua [00:00:09]: DoLuaFile loading buffer scripts/main.lua [00:00:09]: scripts/main.lua(169,1) running main.lua [00:00:09]: WARNING: Force-enabling mod 'workshop-516169849' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. [00:00:09]: loaded modindex [00:00:09]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:09]: ModIndex:GetModsToLoad inserting moddir, workshop-516169849 [00:00:09]: Could not load mod_config_data/modconfiguration_workshop-516169849 [00:00:09]: Loading mod: workshop-516169849 (Doctor Who, the 10th) Version:1.4 [00:00:09]: Mod: workshop-516169849 (Doctor Who, the 10th) Loading modworldgenmain.lua [00:00:09]: Mod: workshop-516169849 (Doctor Who, the 10th) Mod had no modworldgenmain.lua. Skipping. [00:00:09]: Mod: workshop-516169849 (Doctor Who, the 10th) Loading modmain.lua [00:00:09]: workshop-516169849 (Doctor Who, the 10th) AddMinimapAtlas images/map_icons/who.xml [00:00:09]: workshop-516169849 (Doctor Who, the 10th) AddModCharacter who MALE [00:00:09]: workshop-516169849 (Doctor Who, the 10th) AddPrefabPostInit screwdriver [00:00:09]: workshop-516169849 (Doctor Who, the 10th) AddMinimapAtlas minimap/bluebox.xml [00:00:09]: workshop-516169849 (Doctor Who, the 10th) AddRecipe bluebox [00:00:09]: workshop-516169849 (Doctor Who, the 10th) AddAction TEL_TARDIS [00:00:09]: workshop-516169849 (Doctor Who, the 10th) AddStategraphActionHandler wilson [00:00:09]: Mod: workshop-516169849 (Doctor Who, the 10th) Error loading mod! [string "scripts/modutil.lua"]:75: variable 'modname' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) scripts/modutil.lua(75,1) in function 'initprint' scripts/modutil.lua(332,1) in function 'AddPrefabPostInitAny' scripts/modutil.lua(338,1) in function 'AddPlayerPostInit' ../mods/workshop-516169849/modmain.lua(159,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(560,1) in function 'RunInEnvironment' scripts/mods.lua(416,1) in function 'InitializeModMain' scripts/mods.lua(397,1) in function 'LoadMods' scripts/main.lua(248,1) in function 'ModSafeStartup' scripts/main.lua(299,1) in function 'callback' scripts/modindex.lua(63,1) in function 'BeginStartupSequence' scripts/main.lua(298,1) in function 'callback' scripts/modindex.lua(519,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(499,1) in function 'Load' scripts/main.lua(297,1) in main chunk [00:00:09]: DoLuaFile Error: (null) [00:00:09]: LuaError but no error string [00:00:09]: Error loading main.lua [00:00:09]: Failed mSimulation->Reset() [00:00:09]: Error during game restart! [00:00:11]: Collecting garbage... [00:00:11]: lua_gc took 0.01 seconds [00:00:11]: ~NetworkLuaProxy() [00:00:11]: ~SimLuaProxy() [00:00:11]: lua_close took 0.01 seconds [00:00:11]: HttpClient2::ClientThread::Main() complete [00:00:11]: Shutting down
Beetlejuice  [開發人員] 2015 年 9 月 15 日 上午 2:01 
Oh sorry, let me have a look and I'll fix it soon!
Cali 2015 年 9 月 15 日 上午 9:12 
Thats what I tried, I wonded if it could be interference between other mods at first, so I disabled and deleted them and still nothing.
Cali 2015 年 9 月 15 日 上午 9:16 
I've validated the server files, tried it on a new world ect. The only thing I could think it might be related to is that the server directory is in
C:\Users\Callum\Documents\Klei\myDSTserver
rather than
C:\Users\Callum\Documents\Klei\DoNotStarveTogether

But bare in mind I have no experiance with coding so take it with a pinch of salt
Beetlejuice  [開發人員] 2015 年 9 月 16 日 上午 12:24 
I've validated the server files, tried it on a new world ect. The only thing I could think it might be related to is that the server directory is in
C:\Users\Callum\Documents\Klei\myDSTserver
rather than
C:\Users\Callum\Documents\Klei\DoNotStarveTogether

But bare in mind I have no experiance with coding so take it with a pinch of salt


I got this answer from a modder friend:



I don't know how they managed to get that error.



I tried putting

ServerModSetup("516169849") in dedicated_server_mods_setup.

ForceEnableMod("workshop-516169849") in modsettings.

and everything worked fine.



Ask him if
?
1

EnableModDebugPrint()

is uncommented/enabled in modsettings.



If the answer is yes, then tell her to comment it/disable it.



I remember AddPlayerPostInit causing crashes when that was enabled. Should be fixed though...


Cali 2015 年 9 月 16 日 上午 12:51 
It worked :) by removing the EnableModDebugPrint() from the server, thankyou! :D I just fail to see how this would affect mods and cause the server to crash o.O
最後修改者:Cali; 2015 年 9 月 16 日 上午 12:52
Beetlejuice  [開發人員] 2015 年 9 月 16 日 上午 1:22 
Yeah cool ^^ Don't know why too but cool :P
wolfen 2015 年 10 月 25 日 下午 6:55 
everytime i play as him he has only 1 hunger 1 sanity and 1 health
Beetlejuice  [開發人員] 2015 年 10 月 26 日 上午 12:36 
Thats strange. pls send me the log.txt and maybe its a problem with another mod. pls check this out :)
Beetlejuice  [開發人員] 2016 年 1 月 12 日 上午 5:44 
I would say, disable all your mods except the doc and enable soem other mods step by step to which mod is the troublemaker. and then I will look for the problem. ok?
ღNyxarriaღ 2020 年 10 月 7 日 下午 2:57 
if i use the doctor, my magic tab goes away :( which sucks cuz the 10th is my fav
Beetlejuice  [開發人員] 2020 年 10 月 7 日 下午 3:33 
引用自 ღNyxarriaღ
if i use the doctor, my magic tab goes away :( which sucks cuz the 10th is my fav
Oh, I'll take a look soon. Hold on. Sorry.
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