Age of Wonders III

Age of Wonders III

Variants Arsenal
Ross Feratu  [developer] 16 Sep, 2015 @ 10:20pm
Balance Discussion
This thread is for complaints, suggestions, or concerns where balance is concerned. Any issues that affect mechanics or metagame belong here.
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Showing 1-6 of 6 comments
Twiggymc 21 Sep, 2015 @ 1:33pm 
I feel the arcane archer is to strong, 22 damage with seeker and no damage drop from range its a great unit but i feel maybe tone down the damage by 2? look at the heavy crossbow for instance same tier, 16 damage +2 from the Miltiary dwarf upgrade but does not come with seeker and has a damage drop

Edit: Just realized they were tier 2, still you can get them with just an arch druids dolmen maybe if they also required a warhall it would be fine dunno if you can do that, or require the henge just 22 damage for how early you can get them, it makes taking cities in the early game a joke
Last edited by Twiggymc; 21 Sep, 2015 @ 3:13pm
Ross Feratu  [developer] 21 Sep, 2015 @ 3:23pm 
Indeed. I knew I was overbuffing them when I gave em 22. I just wanted to throw something in there while I mulled it over. They were proving to be garbage tier during the multiplayer tests this weekend. Anyways, I'm going to reduce them back down to 18, but keep it a single action. As for their earlygame sieging potential, that's somewhat intentional. Keep in mind they lose the concealment regular hunters get, so they don't have the same stealth applications of a regular hunter. And even Druids don't require the tier 2 building, so I'm not going to break that trend.

Don't worry though, they'll drop to 18.
cbower 22 Sep, 2015 @ 6:01am 
Just started playing around with the mod. So far I like it. I think the Cataphract feels right. I think it's a balanced unit, but I have only played with it once. If your giving a single shot can the halfling's have fireworks and lesser melee? Just as you said Iron Legion is too good. I wonder about grenaders. They are fragile but they can do so much damage. I am not sure I could call them imbalanced yet, but keep an eye on them. Watch the stream Ninjew puts up.
Ross Feratu  [developer] 22 Sep, 2015 @ 4:19pm 
I'm definitely keeping an eye on the Grenadier. I recently took away their flashbangs as a subtle nerf. We'll see what happens after that, but for now they get to stay at 18 damage.
PsychoticSoul 30 Oct, 2015 @ 8:26pm 
The AI Does not understand how to use Time witches.

One of them just sacrificed itself with temporal disruption against me.... in a battle where I was attacking her Throne City, which benefited me.
FerroFibz 2 Jan, 2016 @ 8:27pm 
Grenadiers don't seem to be dealing less damage at longer range. Also, are they supposed to retain the Maintenance ability? It kinda seems a bit weird on them (though I suppose it doesn't completely render Engineers obsolete because Engineers have the Reload ability and what-not).

The fact that they have a Dazzling/Bleeding ranged attack with splash damage seems to render Halfling Jesters obsolete (I don't play Halflings though, so I might be wrong about that).

Also, I haven't gotten any Grenadiers to gold rank yet, but a guard breaking ranged attack sounds crazy powerful on paper, though I guess the fact that I need to level up the Grenadiers (which isn't as easy or fast compared to, say, Musketeers produced in a fully upgraded Human city with the racial governance and research skill that grant extra medals) more than makes up for it.
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Showing 1-6 of 6 comments
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