Age of Wonders III

Age of Wonders III

Variants Arsenal
Ross Feratu  [developer] 16 Sep, 2015 @ 10:21pm
Bug Reports
Any bugs with new abilities or units go here. I try to resolve them as quickly as possible, but the priority depends on the severity. Mechanical bugs will be given top priority. Visual and text issues will be handled quickly, but not immediately.
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Showing 1-12 of 12 comments
Furin 29 Sep, 2015 @ 2:53pm 
I am not sure if it is a bug or not, but when I used the Desecretors ability desecration on my archlich heroes it gave them broken spirit in addition to the desecration buff. Is this intentional? It was a battle aginst non undead units, so it could not have come from a different source, right? I had not used the banshee wail yet either, and that neither should affect the undead.

I will fight a couple more battles and see if I can reproduce that reliably.
Furin 29 Sep, 2015 @ 3:01pm 
Okay, I played a battle on a mine vs. frostlings and it is as I thought, the moment I use the Desecrate ability my heroes have to pass a spirit break check. They are undead, because of the archlich trait, so it does not make much sense in my opinion to check for spirit breaking. If you want to give the buff a downside, maybe you could make a check for a negative resitance buff? If this is not a bug, I think it might help to include the negative downside of the buff in the mouseover description.
Ross Feratu  [developer] 29 Sep, 2015 @ 3:58pm 
Definitely a bug. Will look into this immediately.
Ross Feratu  [developer] 29 Sep, 2015 @ 4:12pm 
Alright I had it set to apply on-hit effects with Desecrate. Shouldn't happen anymore. Let me know if its still a problem.
Furin 29 Sep, 2015 @ 8:53pm 
I will do, but the campaign is really great at the moment, so I will report back after i finished it, an update breaks the save I think.

Got one more thing from this necromancer campaign, again not sure if it is a bug. If you are running the support slayer spell (forgot the name), then the self inflicted pain of the bone weaver will be buffed by your own trait. At least it says so in the little report window that pops up above the unit when I summon a corpse. So basically you are damaging yourself more, because the weaver is a support unit and you are doing damage... to yourself, but still damage to a support unit.
Ross Feratu  [developer] 30 Sep, 2015 @ 4:00pm 
Roger. Looking into it right now.

Edit: So it appears there's no way to change that interaction to prevent it from applying slayer effects. I did the best I could which means it now applies the damage as a DoT(similar to immolation) at the start of your next turn.

Practically, there's little difference, but it does lead to the amusing side effect of your unit living on the enemy's turn at 1 hp, meaning it could draw fire in edge cases. Meh. It's a very minor buff in the process of fixing a bug, so I'll take it. If I can find a way going forward to revert this change and avoid it from applying slayer to itself, I'll do that. But for now this appears to be the best case scenario.
Last edited by Ross Feratu; 30 Sep, 2015 @ 4:50pm
Furin 30 Sep, 2015 @ 5:35pm 
Well you could change the type of unit to irregular, the global spell only affects support units, right? That would fix things and you could leave the debuff as it was (it worked pretty well the way it was, had some fun battles blowing up my own guys as a last ressort). By doing so you would also avoid the unit being soulbound, thus making it even more impossible to spam the ability without risk. Good idea? Is it possible?

It would also make a necromancer with trail running quite scary in the early game xd. Guerillia weavers running all over the place, summoning corpses, blowing them up, running away, rinse repeat battle,lol. Just thinking of possible exploits to my idea...

Also they would not get the healing from healers of the dead, so they could not heal themself. If you want to keep that they need to get that skill assigned. Maybe at veteran level?
Last edited by Furin; 30 Sep, 2015 @ 5:44pm
Ross Feratu  [developer] 30 Sep, 2015 @ 6:06pm 
I did think of changing the type, but unfortunately it breaks too many synergies that necros have with supports. I want them to get healers of the dead and other stuff as necromancers tech up, so I'm keeping them as supports. I might do something else though to give them an irregular at some point. We'll see.
l3illdoom 25 Oct, 2015 @ 5:26pm 
So this is a weird one, and I don't think mod-specific, but maybe you'll have some insight anyway.
Playing in a PBEM game with a friend that also has the mod. We started the game quite some time ago, and you've pushed some updates which worked fine the first few times; the game simply warned me that it would upgrade the mod.
Then one turn, my friend had it do the glitch where it has to send it back to the previous player, which was me. You must've pushed an update in between and now it won't let me launch the turn to resume and send it back.
I've looked in steam and I can't seem to find a way to downgrade it.
Any suggestions? Is there something I can give you that would help logging wise?

Thanks for a great mod, it's nice to have those small tactical differences.
Ross Feratu  [developer] 25 Oct, 2015 @ 5:35pm 
Unfortunately, that deals more with the PBEM server than with this specific mod. I can't think of any upgrades I've done which would cause that sort of problem(especially since I haven't had any updates in over a week). I'd try the Help and Support forums on the AOW3 website. The devs are pretty quick to help out, and can probably take a look on the back end since they have access to the server.
l3illdoom 25 Oct, 2015 @ 5:37pm 
Okay thanks. That was my next stop, but figured an active modder may already know.
Ross Feratu  [developer] 25 Oct, 2015 @ 5:52pm 
Np. Sorry I couldn't be more help. If it wasn't PBEM I could probably do something, but it's all stored on their servers.
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