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Anyways, if things don't work out well I'll look into some alternate abilities to unlock at bronze and gold if needed.
That locksheilds passive is really cool thematically
Personally, I liked the MH model better for the Ctaphract, since it looks more fully amored that way; which I thought ought to be appropriate for a heavy cavalry unit?
Also, the 28mp on the Legionare seems a bit unusal for WL class units. It's fine due the range attack which really helps in tactical combat, but strategically I'm finding, that I am leaving them behind to keep more mobility on the overland map. Especially in my hero led stacks. The exception so far has been dwarves, because they mesh real well with FB's, due to the same movement rate. (And on the subject of the dwarven unit it's a bit confusing having the Lock shields ability shares the same icon as the defensive strike icon. I kept misclicking all the time before I got used to it. Lol. Just a heads up)
Just hypothetically, consider if you were to switch Legonary and Cataphract in Tiers, I think a 28mp T2 infantry unit would have a better chance to shine earlier in the game when you're still relying on T1's. Rather than as a slow T3 unit, when fliers and higher tier cavalry start becoming more common place. I get that they would compete then more with the Beserkers, but since they fill entirely different roles, in theory, it shouldn't feel too redundant. That's just my personal impression though...
Have you considered giving the Pilum strike a proc chance against defense, maybe with a movement penality at failure? If you mass them it seems a bit abusive to have a guranteed armor inflict chance, which compounds.
Lastly, I was curious if you're stll considering giving the Cataphract guard breaker on charge? :)
I hope none this sounds too critical, I really enjoy all the hard work you've been putting in this mod!!
I'm still waiting on more feedback on how the cataphract handles in mp before I decide to add guard breaker to it.
It would have been something that would have kept the unit relevant in long SP games, and Im sure it would have given it a good/uniqufe tactical option in MP as well.
The thing that jogged the whole deal for me was that the Cataphract kept the same level up rewards as Mounted Archers, but I thought some variation to suit it's new role wouldn't go amiss. :)
Something at Veteran and perhaps a different elite trait other than projectile resistance...
I still like Predator to signify their high skill level of engaging other targets, Martials Arts for the attack and Predator for making it too costly to disengage for the opponent.
But you are way more creative than I am,.. so I am sure you'll have something cool up your sleeve.
And a big THANKS for changing the model, it seems more intiutive to me to have a T2 model for a T2 variatnt. Plus I thought it fits thematically, and I also like it aesthetically. :)
I've used it in one siege so far and have only managed 2 shots w/overload at best
If u ever get all 3 hits off with overload though... crazy... now how to boost that def stat to minimize the stun chance....
I am trying out your mod. I just started a goblin necromancer campaign today. What I have seen so far is very nicely done, always with balancing in mind. I like that very much. The new units are also interesting and enable a different playstyle to what one is used to after playing AOW for so long as I have. So my opinion of the mod is very high, it is almost a shame that there are so many unit mods out now, so hard to choose which one to play, as I try to avoid mixing mods.
Please keep up the good work, your video on Youtube about how to mod units was also very informative and nicely done.