Age of Wonders III

Age of Wonders III

Variants Arsenal
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Ross Feratu  [developer] 16 Sep, 2015 @ 10:32pm
Changelog
Changelog:

10/11/15
Added a new Unit: Faith Healer
This Evangelist variant loses Turn Undead and Convert, but gains a spirit rays and a new ability, Channel Energy.
Channel Energy is an AoE heal which only heals for a small amount, but has a massive AoE allowing it to sustain extremely large forces.

10/9/15
Arcane Archers now have a custom effect on their arrows.
Several other small particle effect adjustments.


ACCIDENTALLY DELETED THE CHANGELOGS FROM 9/26 to 10/5. Sorry!

Summary: Graphics updates, a few balance tweaks, and a Rogue t3.


9/26/15
Added a dreadnought t3: The Rocket Launcher

9/25/15
Legionaries added, based off the Phalanx.

9/22/15
Hotfix for the broken hotfix which unhotfixes grenadiers correctly and also gives human iron legions their shields back.

9/22/15
Iron Legion Hotfix because of broken armor scaling. =/

9/21/15
Arcane Bow has had its damage reduced to 18 from 22(but is still single shot instead of full action).
Throw Frag Grenade has been reduced to 18 from 20.
Death Pulse damage reduce to 10/10 from 15/15. Healing reduced to 20.
Mana Blast damage changed from 15/15/15 to 16 physical, 6 frost, 6 fire, 6 shock.
By popular demand, human swashbucklers have been given fire pistol, and had their cost increased by 5 gold. Old school Shadow Magic fans rejoice.

9/20/15-3
Added a new ability to Bone Weavers and tweaked their soul debt values.
They can now sacrifice friendly undead creatures to cause a Death Pulse which does massive damage to nearby living creatures and heals nearby undead.

9/20/15-2
TONS of changes. Lighting Sprites have been overhauled. Conjurers have received substantial buffs and no longer require 3 action points to summon.
Mage Slayer have gained a new ability to dispel negative effects off of allies to heal itself.
Arcane Archers are now tier 2, have slightly increased defense and hp, and increased cost.
Fire Arcane Bow has had its damage increased by 35%, and no longer requires 3 action points to fire.
Skirmisher Throw Tomahwawks has had its damage output buffed substantially, and has had its cost reduced to 65 gold.
Others small balance tweaks and bug fixes have been released as well.

9/20/15
Monks no longer have Meditation, but have now gained a new ability: Ki Blast.
Ki Blast is a short range spirit nuke which consumes no action points.

9/19/15-2
Feral Berserkers damage reduced by 2.
Tigran Feral Berserkers have lost pounce.
Feral Berserkers now have a much higher chance to go berserk.
Grenadier ranged damage increased by 7.
Grenadier hp increased by 6.
Iron Legion type reverted to archers.
Iron Legions now gain several upgrades at each model, including defender at bonze, and projectile resistance at gold.
Vanguard slow changed to only cost 8 move per hex, instead of 12.
Vanguard aura changed from +2/+2 to +4/+4
Monks have lost defensive strike.
Bone Weavers have gained a new stitch cadaver ability, which allows them to summon cadavers at the cost of hp.
Bone weavers have lost their ranged attack.

9/19/15
Added the new Mage Slayer, a variant on the Phantom Warrior which is unlike any unit you've seen before.

9/18/15
Added new Necromancer unit. The Desecrater
Fire Shard Cannon now has custom particle effects.

Banshee -> Desecrater
Loses Wail of Despair
Loses Phase
Gains Desecrate. A new ability which grants all nearby undead bonus damage and massive spirit resistance for one turn. This ability also employs custom particle effects for the ability itself, and for desecrated units.

9/17/15-2
Fixed Tigran Iron Legion Name
Changed Visuals for Vanguards
Changed Visuals for Monks
Updated Text for warlords and theocrats units and abilities

9/17/15
Hotfixed Shard Cannon(Wasn't working due to broken link)
Changed Conjurer Visuals
Changed Bone Weaver Visuals
Updated Text for all sorcerer, necromancer, and dreadnought units and abilities

9/16/15
Small Hotfix due to visual complaints
Changed Iron Legion weapon visuals to be more racially and thematically appropriate
Changed Grenadier visuals to make them more distinct from Engineers
Changed Feral Berserkers weapon to make them more distinct from Berserkers

9/13/15
Added and fixed descriptions for all rogue and hunter units and abilities.
Added Throw Net to all Skirmishers.

9/11/15-2
Added 3 new units, the Skirmisher, Conjurer, and Bone Weaver for Druid, Sorcerer, and Necromancer respectively.

9/11/15
Removed DLC requirements from mod.
Last edited by Ross Feratu; 10 Oct, 2015 @ 9:23pm