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It looks like this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=518175736
With a copy of novus graphicus's pdxmap.lua overwriting this mod FX/pdxmap.lua
++ some very tiny changes
Starting the game with a modified In heavens Cartographic map mod actived and novus graphicus deactivated:
looks like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=518175764
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=518175789
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=518175800
Here are the changes: ck2modpatch[www.dropbox.com]
Not sure if you want to include these fixes in your patch... right now it's just an fix for the few of us who are affected.
Here is a picture to illustrate some of the diffrences with meldview
https://www.dropbox.com/sh/06minxudm1h5byq/AACH6Xhtxjlop7l5xGx69B2ja?dl=0&preview=meldview.png
I guess I am bad at explaining things, If I knew how this code worked on either games I could have fixed it. Textures modding is something I have yet to figure out.
ck2modpatch[www.dropbox.com]
Of course it's not perfect, it lacks some features and details.
"To get this working on a mac, saw a post on reddit: Uncapitalize all files - Macs are case sensitive."
Linux is also case sensitive... that might work and officialy fix this. not much work either.
I'll try this later and post the results. Maybe can be a easy solution.
Thanks.
I'll try the fix then.
~/.paradoxinteractive/Crusader Kings II/logs/error.log (with GLSL errors)
http://pastebin.com/FtWdtccy
~/.paradoxinteractive/Crusader Kings II/logs/system.log (with supported extensions)
http://pastebin.com/djWKfKT3
Let me know if there's anything else that would be useful to provide. I really enjoyed using this mod with Windows, thank you for all your hard work!