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+Slows Target on Hit
-15% Dmg
(-) -35% firing speed
(-) no random crits
Spy Primary
Lv 35 Silenced Revolver
Pros-
+Silent Killer
+Kill leave no corpse
+On Kill- Instantly cloak
+Can be scoped
+Can be scoped while cloaked
Cons-
-Marked for death while scoped
+10% damage penalty
-33% clip size
-Cannot fire while scoped
The scoping encourages surveillance and picking a target, while the silent killer aspect is designed for taking said target out secretly, encouraging a sneakier, more observant playstyle.
Arms race weapons are fun to make stats for!
+30% bonus damage if at full health
-20% when damaged
Cannot be healed by medics
No random crits
Scopable Weapon: Charge shots to do 50% more damage, 100% more on headshot
+50% max secondary ammo on wearer
-25% clip size
-15% slower fire rate
On Kill: -5 health
(-) has silencer
(-) no random critical hits
+ Can scope in( on scope do 40% damage,70% on headshots)
Cons: -Have to fill a meter to active the scope attribute
Fill the meter by doing 5 back stabs
-25% firing speed
+ M3 : Allow you to see through the scope
= When scoping : you can headshot
= When scoping : You don't need to reload after each shot (like a sniper-rifle)
- 33% Clip size
- 25% Damage
- Marked on ded when using the scope (duration : 3 sec)
It's the Scout's, Sniper's, Spy's fault for being careless.
-80% firing sound
+crits on headshot
Cons
-25% firing speed
-20% damage penatly
no random crits
If you are injured then you are -30% Damage
-25% Firing speed
+50% Reloading speed
Silent killer
-35% Less hp
No random crits
+15% moar crit damage
-no random crits
crits on head shot
silent killer,somewhat silent death scream makes the dead body appear to be the other team and will make it looks like the player suicided,weapon noise is slightly moar silent but not really
+can scope in
+scoped in headshots that kill will cloak the dead body
-35% damage on body shot
+when you body shot you mark that target for 15 seconds and marks for death
Still OP, because you know, spy have something called STEALTH