Team Fortress 2

Team Fortress 2

The Portable Ordnance
Kingicehunter 19 Oct, 2017 @ 11:18am
Special Anti-Rocket Weapon?
So I was thinking, if you publish this with the thought of shooting down rockets, it would be very helpful for heavy.

The Soldier has no counter and this would help heavy combat one of his bigger threats.

I was thinking somthing like,

Pro:
--When Bullets make contact with Rockets or Grenades the enemy projectiles explode.

+ 100% faster fire rate (so shoots twice as fast)

+ 15% damage to all airborn enemies ( So a total of 115% damage to all jumping/ falling enemies.)

+ 30% faster switch speed on wearer (because you are really just supposed to use this weapon on stopping pills, rockets, and airborn soldiers. Your shotgun will become your new primary basically.)

Con:

- 50% damage penalty to all grounded apponenets ( so heavy is now only doing 50% his normal damage)

+ 10-15% damage taken from ONLY explosians. NOT projectiles, meles, or flames ( if you miss a grenade or rocket, you get hurt more by it.)

--recieve 50% less ammo from dispensers for this minigun only [not all weapons]
(so that way heavy doesnt just spam gaurd nests and points people can break through it eventually


so my thoughts behind this:
1. You chew threw your ammo faster and are more likely to fight someone with almost no minigun ammo.

2. Your more likely to stop incoming rockets and pills, this helps a heavy defend sentries and himself making heavy a more defensive class.

3. You now have a better way of stopping fast moving soldiers which really dont have a counter in the game.
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Showing 1-4 of 4 comments
shinmothy 19 Feb, 2018 @ 5:10pm 
Wut do you mean that the soldier has no counter? The pyro can airblast his rockets....:steamfacepalm: The heavy is already pretty passive in payload as a sentry gun heavy, this would just make him more OP in that role with the ability to shoot down rockets.....
Last edited by shinmothy; 19 Feb, 2018 @ 5:11pm
Kingicehunter 22 Feb, 2018 @ 8:09am 
Originally posted by Adept:
Wut do you mean that the soldier has no counter? The pyro can airblast his rockets....:steamfacepalm: The heavy is already pretty passive in payload as a sentry gun heavy, this would just make him more OP in that role with the ability to shoot down rockets.....

he doesnt have a counter. most of his rockets can make it past an air blasting pyro with: splash damage, more spam, mobility of soldiers class compared to pyro, etc. (unless your going against a high end pyro then knock off a couple of things)
but that is not the focus. the focus was on Heavy, being able to counter soldier.

each class has a means in which they could choose a weapon to "counter a problem"

heavy has nothing to counter exsplosives, the fists of steel are a joke when a sticky and rocket can still knock you back until they kill you from a distance.

the brass beast doesnt matter when the enemy can peak a corner repeatedly and continue to spam.

heavy is (without a pocket) one of the weakest classes for his intended purpose, especially for most maps when it comes to competitive.

Giving heavy an anti spam weapon that does less damage helps whith the tanking aspect. of absorbing hits.

less hits = more damage to absorb.
Lyra 10 May, 2018 @ 12:46pm 
It seems like a nice welcoming mechanic but....
I can see new players using this in dumb situations like against Sentry or another heavy.
Bad 1 Aug, 2018 @ 6:52pm 
Imagine using this against a team of rocket/sticky jumpers
Also a great counter to market gardeners and Ullapool cabers.
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