Age of Wonders III

Age of Wonders III

Quo's Cross Class Mod (Alpha Test)
Aya 8 May, 2016 @ 2:37am
Suggestion: Deputy Necromancer
Seeing that some classes are missing the Deputy versions, perhaps this could work for the Necromancer?

Produce Cultist
Similar to reanimators, they would have Black Bolts and Heal Undead. However, to ensure that they don't circumvent the downsides of an all-ghoul empire, perhaps Raise Corpse should be replaced with the ability to resurrect friendly living and undead units (Tier 2 or below) at full health as combat summons?

Necromancer's Tools 2
Inflict Despair and Control Undead seems to make the most sense, IMHO. Having Exploit Despair might make the despair infliction a bit too powerful, i think.

Necromancers Tools 3
Leader gains Inflict Ghoul Curse.

Figured Ghoul Curse on a Deputy Necromancer would make the most sense, seeing that Deputy Druids have Call Lightning, Dreadnought has Fire Mortar and Sorceror has Summon Eldritch Horror.
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how about make a combat summon?
ShadowDragon_79 25 Nov, 2017 @ 8:16pm 
Would it make sense to add "exploit despair" to Tools 3 ?

Also, do Apprentice and/or Deputy necromancers have undead population? Might be an idea to have that only on the latter...


Anyway, nice mod ! :)
( though the "full necromancer"-specialization currently crashes the game for me... )

I think it's nice to have the full-option for the specializations, since it allows me to have a more diverse leader selection, but maybe a separate mod that disables them might be an idea for people who play MP.
Last edited by ShadowDragon_79; 25 Nov, 2017 @ 8:20pm
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