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Loved your maps since Dev Heist man, keep up the amazing mapping (if you so choose),
<3 Juicy
Hehe, funnily enough, that's actually my plan for the story~
I may not make it crash into the platform to unlock it though (It is currently set to crash into the further back crane, I hope to make that more spectacular). But we'll see, I may want to avoid something as arbitrary as the killcount in Raid.
Anyways, thank you so much for the support!
<3 Juicy
That's actually very clever, and I think it's great idea.
However, you are right, Hammer is very outdated- and something like that probably wouldn't function very well, and worse, would look really goofy in source. Still, I appreciate the input.
smokestack
smokestack_gib_01
smokestack_gib_02
smokestack_gib_03
smokestack_gib_04
smokestack_gib_05
smokestack_gib_06
smokestack_gib_07
smokestack_gib_08
smokestack_gib_09
smokestack_gib_10
those were all the props in that spawnmenu section of hl2 so ill se if i can find anything else and im sure you could use these props!
in hl2 files there is that destructible smokestack prop and some others such as the props_rooftop props which had a lot of props that sould be used in a skybox oroutlining the outer walls in the crane area.
heres some suggestions:
the crane area needs to be much much larger to accomadate some medium range combat and vertical visibillity to kill the scanners that always sneak up on you this larger area of combat would also let the massive destructible smokestack prop to be incorporated into the area so there would be a "battefield style" destruction evernt after all! im still thinking how it should be destroyed such as; will it collapse into a pile of the gib props? or will it fall over and shatter into gibs on impact? also how it would be activated; should cables be cut or a generator to sabotage?
im always here to help you with idea so if you cant think of anything i can help!
im really looking forward to seeing this map be a map to always be installed like bigcity or gm_fork!
When I get back to this there will certainly be more than a brief text message. I'm hoping I can make it a very interesting and fun ending to the series. For now, though, I'm trying to work on some new layouts to keep people entertained while I begin to paint in the missing detail in this heist. It's a slow process.
Hang in there!