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Hi there, looks good, the only thing I would change in step 4 is you are assuming all FTP clients are the same. Not all have the same layout nor credential setup. I would just tell people to log in to their ftp client (because if they are attempting to do this they must know how to use ftp right?) and where to upload the .mod file and folder from and to.
Something like this:
4: Open your ftp client and log in to your server. Navigate to \shootergame\content\mods ) both locally and server side, if the Mods folder does not exist on the server then create it, next, upload the local .mod file and folder to your server.
About the mod id entries for starting the server. It only actually needs to be in one of the two locations, sure, you can do both, it won't harm anything, just more work to do especially if you change and test mods a lot like I do. If in both locations and one is different from the other I believe the command line argument will take precedence over that of the ini file entry.
On my server I have ~ 20 mods, I only ever modify the command line argument in the batch file.
awesome yeh i didnt think about diferent ftp clients
and ugh nitrado...make a simple task overly complicated lol
with that being said though the game only uses those files while its loading the server so u could actually copy over the mod files while the server is running (not recomended unless u know what ur doing) but u must delete the mod files if an author removes content ive had alot of issues from left over files