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-UB (Krusty Krab): Replaces the hospital; grants +8 food instead of five, and gives +100 gold when the city it is located in grows by 3.
-UB (Krusty Kastle): Replaces the castle; gives a city a little more defense than a castle, and each Krusty Kastle gives +2 gold when a Krusty Krab is built in the city.
Plankton (Evil Genius): Taking cities has no effect on science, and unhappiness does not become a problem until it reaches 20.
-UB (Chum Bucket): Replaces Arsenal; enemy units who are two tiles away from the city take -10 HP every turn. Costs extra gold.
-UU (Helmet Goons): Replaces Infantry. For every adjacent unit, Goons receive an additional 15% to overall strength.
Sandy Cheeks (All in a Dome): Can not have military units (can have Landsknechts and scouts) or settle. Science, food, gold, and culture are increased by 100% for every defensive building. Defensive buildings are 50% more effective and cost less gold.
-UB (Robot factory): Upon building, the robot factory grants +4 to population and production. Science is increased by 10%.
-UB (Dome Modifier): For every enemy unit within the city's radius, strength and defense is enhanced by 5%.
Hope you like them:)
What mods are you using other than this one?