Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hope It Helps!!
ShooterGame.exe!UPrimalCharacterStatusComponent::DrawLocalPlayerHUD() (0x00007ff7e270bc5d) + 81 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:1509]
ShooterGame.exe!AShooterHUD::DrawUIHUD() (0x00007ff7e2983647) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterhud.cpp:250]
ShooterGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff7e26615cd) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:118]
ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff7e28cc0f5) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:103]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7e35cb328) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff7e3156976) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff7e35cbced) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7e35cb328) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff7e3157752) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7e3158175) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff7e3157bc3) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff7e3157752) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7e3158175) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff7e3157bc3) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff7e3156976) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SViewport::OnPaint() (0x00007ff7e3244d12) + 62 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7e3158175) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00007ff7e3157bc3) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x00007ff7e3157752) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff7e3156976) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SWidget::Paint() (0x00007ff7e3159735) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:549]
ShooterGame.exe!SWindow::PaintWindow() (0x00007ff7e31602fe) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735]
ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff7e319ed83) + 334 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:666]
ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff7e319fd36) + 17 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:817]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff7e31a02cd) + 20 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:985]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7e263f807) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2431]
ShooterGame.exe!GuardedMain() (0x00007ff7e2639dfc) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7e2640cba) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7e2640de8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7e4986e91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8540d8102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8566ac5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8566ac5b4) + 0 bytes [UnknownFile:0]
but i was looking for an excuse to start a new character, so I assumed corrupt save and started anew. I'll see what happens if I tame a spino again and try and help give some data if this is indeed happening with me.