ARK: Survival Evolved

ARK: Survival Evolved

COOL 20 NEW CREATURES AND REALISM TWEAK
Shadlos 27 Apr, 2016 @ 4:38am
Modeling help
As you suggested, Milo, i made this little section so you can help me figure out why my stokes isn't working.

First off i think i need to know: what settings do you have Maya in when you export something as .FBX?
Last edited by Shadlos; 27 Apr, 2016 @ 12:59pm
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Showing 1-15 of 22 comments
Shadlos 27 Apr, 2016 @ 5:20am 
OK, i found what appears to be the main issue, thanks to an incident in Maya.

Despite the fact i use "Select all, Export" or "Select all, Export selected" it's only exporting the base skeleton, and not the model itself. What's the fix to this?
Tasfariel 27 Apr, 2016 @ 5:29am 
can you help me? I dont know what the problem is. I cant join my server , when he try to load the Isle than it go back to the mainmenu.
Shadlos 27 Apr, 2016 @ 5:37am 
Originally posted by Tasfariel:
can you help me? I dont know what the problem is. I cant join my server , when he try to load the Isle than it go back to the mainmenu.

That's not what this topic is for.
Tasfariel 27 Apr, 2016 @ 6:11am 
oh okay sry ^^
Shadlos 27 Apr, 2016 @ 6:24am 
All good.

Also, Milo, I don't know HOW, but I got Maya to export Stokesosaurus as a model. I had to reinstall the dev kit, however, so it will be a LONG while until I can test it.
milokamilo  [developer] 27 Apr, 2016 @ 12:21pm 
Originally posted by Shadlos:
All good.

Also, Milo, I don't know HOW, but I got Maya to export Stokesosaurus as a model. I had to reinstall the dev kit, however, so it will be a LONG while until I can test it.
hmm... are You sure that You exported and worked with a 'skeletal mesh' file of dilo there...?
Btw- no wonder that Tasfariel mistook this thread; You should name it something like 'modelling new creatures help'
Shadlos 27 Apr, 2016 @ 1:01pm 
Ah, fixed the topic title to "Modeling Help".

And yeah, i took the base skeletal mesh file of Dilo, as i had done before...but as i said, i got it to work correctly, as far as i can see. Instead of just the animation skeleton transferring, now it's the whole model, skeleton and all.

Again, i have to wait for the dev kit to finish installing (had to reinstall to fix a glitch), but once that's done, i should be ok.
Shadlos 28 Apr, 2016 @ 3:21am 
Pfft, well this is a thing. Tried importing the model, i got the following errors when trying to import it as a skeleton (importing as a static mesh works fine...)

WARNING: No smoothing group information was found in this scene (despite me clicking in Maya saying to export it with the model)

Could not find bind pose: it will use time 0 as bind pose.

Error: could not import Dilo. Duplicate bone found ('Dilo') each bone must have a unique name. Multiple roots found.

Import failed.




WHAT in hairy houdini is going on?
Shadlos 28 Apr, 2016 @ 4:56am 
....

Ok, fixed the basic mesh issue, by changing the name of the model itself from "Dilo" to "Stokes". That allowed importing...

Yet when i try to animate it, the skeleton moves, but the actual model doesnt. I presume this is an easy fix?
milokamilo  [developer] 28 Apr, 2016 @ 7:22am 
'skeleton moves but model not'?...
try not changing model's name but selecting the top-most bone in bones-tree in maya and clicking 'ungroup' option on it instead (before importing to devkit)
milokamilo  [developer] 28 Apr, 2016 @ 7:27am 
the root bone of a proper skeleton prepared for dev kit should be the 'root' one
Shadlos 28 Apr, 2016 @ 8:10am 
I'll take a look.

However, the only way I was able to get the model to export with the animation skeleton was by deleting the models history (the model, not the skeleton). That's probably not a wise idea, right?
Shadlos 28 Apr, 2016 @ 8:20am 
Also where do I go to locate that bone tree?...
milokamilo  [developer] 28 Apr, 2016 @ 11:53am 
OMG, You edited mesh to much then, deleted some parts and so on... not a good idea indeed.;] You must check some basic tutorials about Maya modelling.
and the feature You seek is called 'hypergraph hierarchy' tree.
Shadlos 28 Apr, 2016 @ 12:10pm 
Heh, glad i had a backup stokes. I have a version with the history still in tact. Hypergraph Hierarchy? I'll look it up
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