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Despite the fact i use "Select all, Export" or "Select all, Export selected" it's only exporting the base skeleton, and not the model itself. What's the fix to this?
That's not what this topic is for.
Also, Milo, I don't know HOW, but I got Maya to export Stokesosaurus as a model. I had to reinstall the dev kit, however, so it will be a LONG while until I can test it.
Btw- no wonder that Tasfariel mistook this thread; You should name it something like 'modelling new creatures help'
And yeah, i took the base skeletal mesh file of Dilo, as i had done before...but as i said, i got it to work correctly, as far as i can see. Instead of just the animation skeleton transferring, now it's the whole model, skeleton and all.
Again, i have to wait for the dev kit to finish installing (had to reinstall to fix a glitch), but once that's done, i should be ok.
WARNING: No smoothing group information was found in this scene (despite me clicking in Maya saying to export it with the model)
Could not find bind pose: it will use time 0 as bind pose.
Error: could not import Dilo. Duplicate bone found ('Dilo') each bone must have a unique name. Multiple roots found.
Import failed.
WHAT in hairy houdini is going on?
Ok, fixed the basic mesh issue, by changing the name of the model itself from "Dilo" to "Stokes". That allowed importing...
Yet when i try to animate it, the skeleton moves, but the actual model doesnt. I presume this is an easy fix?
try not changing model's name but selecting the top-most bone in bones-tree in maya and clicking 'ungroup' option on it instead (before importing to devkit)
However, the only way I was able to get the model to export with the animation skeleton was by deleting the models history (the model, not the skeleton). That's probably not a wise idea, right?
and the feature You seek is called 'hypergraph hierarchy' tree.