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-Firstly, Titanoboa would be a nightmare to make a constricotr, leave as is.
-Next, the Rex is already 33% larger then IRL, so length wise it is already 56ft.... Shrinking Giganoto to only 60ft would not make it work. Yes, it is waaaay to f*cking big, but dropping it to only 60ft, while basically the same 33% boost rex gets, just makes it not fit it's role. Make it 75 and that would be perfection! Sure it would be 166% an actual Giganotosaurus' size, but it would be much better then only 60ft and the Rage mechanic being a debuff instead of a calculated risk....
All the other changes are deffinetly welcome, especially the Rex remodel, as it looks cute instead of deadly.
One change you should make that you did not mention, however, is that the base damages for weapons are retarded. A hatchet(stone axe) being swung from a strong man's arm comes off with around 300-400 newtons of force. YET, a Deinonychus(smaller Dromaeosaurid, basically smaller Utahraptor) does around 4000-8000 newtons of force in a bite. How does a Utahraptor's attacks do less dmg then a hatched(raptor=15 base, hatchet=20 base). Also, if I may recommend some changes to Raptor and Saber:
They switch roles! Smilodon was smaller, less powerful, less fast. It could not use it's fangs in combat, as they would snap. All it has are it's clawed paws, who should not be more powerful then a Raptor's talons and jaws. Saber becomes the weaker one of the 2, the "lower tier" one that you upgrade to a raptor and keep for the hide gathering only. For balence purposes we could make the saber faster....?
In other words:
Raptor= More HP, more weight, much more damage, more stamina(slightly) but less speed.
Saber= Less HP relative to raptor as well as damage. More speed.
Of course these would scale with the changes you already plan(more Hp and damage)/
And one last idea: NERF THE F*CK OUTTA DIREWOLF!!!!!!.
IRL: they where slighgtly bulkier wolves, certainly not horse sized.
Changes: Less dmg, not rideable and faster.
Hope my ideas are welcome. :D
While You were writing it I was busy with checking dinos' size and already found out that- just as You proposed - I should scale rex down a bit, and that I literally cant scale giganoto to less than 80% of its actual size (or it gets unable to attack or attack funny, lol...). He cant stay what it is now though, his HP must go waaaay down, cause when we wont buff stats of our dinos to supernatural - the enemies cant have 100000 of HP.
I was going to raise raptors' HP to 250, but Im careful with buffing its DMG much; due to its speed and quantity on the map.
And I've nerfed wolf's size and power a bit already; but You've encouraged me to go further now.;]
(although, it's speed is realistic or even to small for realistic; so it shall stay)
Btw - when I dont raise creature's HP I actually nerf it's endurance, while extended hitbox' simulation makes them easier to kill (what will affect smilodon for example).
Thanks for the quick response! But yeah Giganoto's HP is just... dumb, at least in vanilla.... Gonna check out the "Giganotosaurus mod's" one to see if HP is more balenced and report back if it works nicely, saving you the trail and error of finding a properly balenced HP. :D
As for the raptor.... Sure they are common, but as this is already a TC mod, it really would not matter if they would happen to.... depopulate, drastically. XD
I mean, I'd find it very reasonable if it had a base damage of 25, as higher would make it unusual with Carno having 37 base(unless that would get buffed as well).
Ark isn't technically meant for realism, you know. And no, i'm not going to give the subspecies crap either. It's entire new species, based on dossier information (IE: Rex Is Tyrannosaurus dominum, meaning a new species. If it was a subspecies, it would be like the Quagga, which is Equus quagga quagga). Secondly, ARK isn't striving for absolute realism and they won't neccesarily. Alot of what they've done is because these are animals that were favored by a higher race, taken to an ecological preserve, and "altered" as the higher race saw fit to become more deadly. That, and to also test all the creatures (humans included) in a controlled and hurried challenge of "Survival of the Fittest". Hince why the technical, in-game, TRUE terminology for the Bosses are called the "Ultimate Life Forms". ARK isn't going to make everything neccesarily realistic, and to be honest, realism will take the fun out of it. Scorpions were meant to help tame other creatures. Take that out, and you take away the only option other than Pachy for taming assistance...and with Pachy, stuff gets dangerous (his topor scales with damage 1 to 1). Scorpions make things a bit easier. And back to the species thing...you think that maybe we just call all these animals these names to be familiar with them? Hell, there is no way that the Mammoth's tusks could realistically happen, but again, if it's not a true mammoth, who's to say we can't call it one simply because it has similarities, or is at least a distant relative (Such as with calling Sarcosuchus a crocodile is fine, although he isn't a true one. Won't get technical on that, phylogeny is a headache -__-). Next up, adding realism will destroy the game even more due to the changes you'd have to make to the creatures. If you get realistic with Ankylo and Doed, there go your miners. With Mammoth and Zino, your woodcutters. Brontos and Paracers, Plesiosaurs and Mosasaurs, Quetzals too: there go all your extensive platforms (hell, i think only bronto and Paracer would only be able to carry the equivalent of one of those "howdas" carried by indian elephants, respective for their size).
You start putting overabundant realism into the game and you basically destroy it, take the fun out of it, and turn it into something else. You're going to loose a lot of subscribers to this mod with the announcement of this, and these changes to the game. People loved your new animals! They are INCREDIBLY useful! But i and many others aren't going to waste our saves, tames, progress, hard work, and much more just to make a game realistic! ARK being a slight bit unrealistic is what makes the game fun! Makes the game interesting! Again, take realism into consideration? Only way you're going to be able to domesticate the majority of carnivores (rex, carno, etc...)then is by raising them from eggs: and we already know how painful this is! Keep going with realism? There goes Megalodon as a tame. Heck, Giga, Spino, Rex, and Bronto, and Mosa shouldn't even be tameable then.
I really, really, REALLY hope that you are actually doing what you say you're doing: considering moving some of the more popular animals to a core-safe, clean, friendly mod as well. It's not just me hoping this. The fact you've turned this mod into something that alot of players and subscribers don't want is going to hurt you, which I don't like and worry about for you. You're really good at making new animals, and you yourself said you don't really know what you're doing going into this total conversion thing. If you're bent on this, i won't stop you and i'll wish you luck on it's success; but i do hope you bring at least some of your new animals to a separate, clean, core-safe mod.
If you won't make a separate mod and just continue with this, I'll understand. I'll miss my tames from your mod, and how useful they are, but I won't play this kind of ARK...which, in my mind, and the minds of others, isn't the true ARK. I at least hope you'll take what i've said into consideration, because this is a good mod.
Either way dude, best of luck, and whatever you do, you'll do your best at it. I'm Confident you'll be able to achieve what you want, keep at it man.
Scorpion is helpful but its not neccesary at all, I give You a dilo with the same ability and we have variety of tranq-weapons now. I just dont like the odd versions of creatures that devs make; and quagga has nothing to do with it...:]
There are two groups of people- liking realism in game and don't liking it; I cant satisfy everybody, but I can satisfy myself along with the first group.
It would be nice if I could put the overhaul I need into a separate mod- but You can use only one TC at the time, unfortunately...
I dunno how can You be so attached to the vanilla settings of this game; if there would be only playing at offical server's settings- I wouldn't want to play this game at all.
And I dunno why You find the mentioned changes so awful- while You like my custom creatures, and they are already made in my planned way... but it's Your choice, mate.
And yeah, I'll loose some subscribers. but what profit do I have from many subscribers? None.
I Have a suggestion for your mod, you can use the retexture of the mod "Naturally Terrific" with the permission of the mod's creator, it would be great if you work with him ^^ (Sorry for my bad english)
But I really doubt that I'd get such permission; You can use both mods together though, I guess.
Again, it's your mod, so it's up to you what you want to do with it. I guess this will be a mod that Dino-Nazi-Puritists will enjoy. Not that I have any qualms against those kinds of people, I have several who are good friends of mine. (Dino-Nazi: any prehistory fan or buff who gripes and complains about every single prehistoric reconstruction that isn't up-to-date in modern science, and will use even the SLIGHTEST of flaws to prove it isn't accurate.) I'm very happy with the way things work in Vanilla ARK, but I also enjoy some mods as well. I guess if you want to change ARK to The Hunter Primal, you can. If you indeed do only the animals, then it would be best to incorporate it as I said into a free, clean, standard, non-TC mod. I hope you do indeed make that separate mod.
Also, would like to voice my displeasure by saying that while I was trying to voice my dislikes and opinions but was fairly polite and respectful about it; it appears from your wording in your post that you kinda snapped at me ;-;
but hey, that's life. I still have my TC save file of this mod, guess i'll test the next update as well. Again, love the new dino additions, so i'll still stay subscribed for those and to help test and bugfix.
Also, I don't know if you'll want to post the string summoning commands for your dinos or not, but that's up to you. Makes testing a little easier, imo. Again, with your original Alpha Dilo saddle glitch (where it wasn't in game), I had to spawn it using a string command.
Acro is looking good as well, although the spine isn't as prominent (although I like the line up top to show that something's there, nice work). If I were to have done a reduced-sized Giga as another animal, I would have used Carchar, Siats, Rapator, Torvosaurus, Megalosaurus, or maybe even Rajasaurus...there's some more ideas there. XD Anywho, I was thinking that with the release of Oviraptor later today, that there are now the possibilities of Gigantoraptor and Anzu for this mod? I would suggest Anzu for the easier. Maybe around the size of your alpha dilo or at least a raptor so it's rideable, and maybe as an omnivore, able to collect fibers while you're on it's back (Hypothesized by fandom Zino does this, although we don't know for sure). Until we actually find out with Zino, I feel Anzu might make a good substitute.
Btw my main changes planned- gigano much smaller and nerfed and spiders and scorpions untamable - could pretty easily be undone by some standard mods about them...
Started my third save file (i have three so far: standard, Umassoura map, and you're TC). Wierd thing, although no compies spawn, iv run into several superturkies...wierd.
Also, from a technical standpoint, think you can make the pounce of alpha machs and raptors their right click? The unexpected leap is really annoying at times, and i once sent my A-mach flying off a cliff with that attack, the only thing that saved us was me using the Fly command. I think moving it to the right click would be easier.
But yeah, Dino Nazi may not be the best term....maybe Dino Puritist instead...leave out the middle part. :P
Im pretty sure that with the next update no new creature will become out of the game anymore.
I already made some tries with the pounce attacks- but it is kinda tricky thing, and it ended up with game crashing before... but I may find some time to try it more;]
About realism and balance - the hitboxes simulation should keep things pretty balanced; for example- rex have more HP now, so its harder to kill: but only if You have crappy weapons or shoot badly;
If You'll keep hitting its head, neck and chest- You will be able to take it down even a bit faster than before. You can also score a real critical by hitting its eye or inside of its mouth - but its veery hard to hit it right, so no easy way here (even if dino stands still: You'll need to be really close and several tries probably, so it wont make killing someone's pets too easy; especially while You can make them invulnerable by coliding their hull with a wall). On the other hand - hitting its tail and arms is really uneffective (the closer to the tip of the tail- the less damage You do;])