ARK: Survival Evolved

ARK: Survival Evolved

COOL 20 NEW CREATURES AND REALISM TWEAK
 This topic has been pinned, so it's probably important
milokamilo  [developer] 28 Nov, 2015 @ 7:55am
REALISM & BALANCE CHANGES OF CREATURES (listed, WIP)
1.General:
-OP simple saddles nerfed on their armor stat (no more invisible force field stopping 50% of DMG, lol);
-realistic hitboxes simulation -for almost every body part and creature (according to its anatomy and size);
-bigger dinos stronger in dmg and health;
-more realistic ecosystem: less predators around; (WIP)
-injury state on very low healths for creatures;
-new sounds for many of creatures*;
-NO HP and DMG stacking to supernatural levels during leveling up!
Per lvl addtions of melee nerfed ; HP boost is now a constant value, not a percent one that leads to crazy OP-ness at high levels.
-After taming dinos gets reduced bonus to stats: +20% of HP, TP, and DMG (for damage its more or less, depending on the creature; some gets 25%, rex and giga get just 10, cause they already have huge dmg);
-many species have wild juveniles spawning sometimes;
-more realistic fall-damage (no more jumping on Your trike from 100 feet cliff;P)
-mate boost reduced to about 66% of it in most of the cases (depending on the creature's character);
--longer 'life' of shot projectiles, like arrows;
-a bit off aim drift added to all targetting guns;
-the vanilla bleeding buff fixed- so now eating doesnt make HP go faster down but can help (at the second part of the buff); its also less severe for dinos (the bigger dino the less) but more dangerous for players;
-AI of many big dinos improved on avoiding stucking but finding the way around;
-player can add +5 of points of HP per level;
player starts with a bit less of strenght ('weight' stat);
-a female character starts with 5 of HP and strenght points less than a man & has slightly weaker melee hit- but she has a bit faster stamina recovery and 'burns' food and water slower & put a bit less of weight on her mount:] (not to mention that her smaller body is harder to hit...)
-player looses stamina in water slower;
-player looses HP faster when suffocating;
-more resources to harvest from huge creatures' bodies;
-Player can climb a bit better;
- new, more dynamic night-combat music and new, much cooler sound cue for critical-health state!
-some species appear in variously scaled size (and stats according to it);
-tweak of AI of agressive creatures (the inteligent kinds mainly): fleeing for a moment and repositioning after much shorter time of being out of attack possibility;
-most of the creatures run away now at 80-88% of torpor instead of just 75%;
-decay time of dead-player's item bag set to 250%;
-all suits and armors have better isolation against temperature- the best buff for leather, the smaller for metal;
-reduced predators' big protection from herbivores' attacks- that only made them slaughtering all and overpopulating the map;
-BOSSES' health and damage reduced to fit to all the overhaul (MUCH less HP);
-Huge-impulse attacks of big dinos can in 20% disarm and knock over players!
-bigger range of aggro-call between social creatures' kinds;
-more various attacks and combat behaviours of wild dinos- to make AI more vivid and realistic (like taunts during attacking), for: Allo, Bear, Wolf, Gigan, Mammoth, Raptors, Sarco, Spino, Spider, Trikes, Tapej, Titanis, Stego, Carnos, Bigfoot, Bat, Arthro, Argent (check this one!8]), Anky, Quetz, Tupu, Acro, Kong, Rugo, Vulture.

1.CREATURES' SPECIES:

-ALLO, bloody Allo: a bit smaller (size will be various if used with my MNI mod on top), bigger HP but much easier to KO and tame; more adequate, bigger damage for bite,
with real bleeding; not always living in groups and bit slower to counter it; Aiming for vital places brings really good effect; spawning as a top predator (the only big one) of redwoods;
-Alpha Allo less buffed in stats and without magic fire on its back; istead- it's growling like a boss, continually;]
-scaled Allo's running animation for looking more natural; Better roar sound for Allo, and roar available both for wild and tamed ones to use in game now:] (running and roaring at You wild allo looks really cool..);
-TAPEJ: aggressive if disturbed and not alone (not tenacious though); bit smaller; living in the Redwoods; Carrying 2 people, not 3; rare wild young Tapejaras added; wild one can sometimes take You for a very thrilling little flight now too >;];
-ANTS- total overhaul: edited sounds and colors (no more disney's blue ant;P), smaller, faster but with 50% less DMG, tougher (real ant can live without its head) but with 70% smaller targetting range and shorter agro time, more of them in a group; no sting for the flyers (ants dont sting generaly), tweaked AI; can walk on almost vertical surfaces; loving carcasses now;
-MEGANEURA- as fast and unagressive, and not venomous - as a real dragonfly must be;
-SABERTOOTH- slightly weaker in base stats but wild are a bit faster and it gets a deadly on players, secondary attack: a short pounce that can pin You to the ground for a moment and inflict a precise, severe bite... It also gets a roar as a third attack:] The tail properly short now.
-PIRANHA- smaller and weaker but appearing in bigger quantity sometimes and getting more fierce in bigger groups; single one wont attack You;
-TOAD's jump reduced a bit, its attacks nerfed in damage (but the tongue-shot can get dmg multipliers by hitting sensitive parts), 'cruel tongue-sweep' attack replaced by a bite;P;
dead toads give some chitin paste to harvest;
-MEGACEROS- slightly bigger, no more bleeding buff of its (strong enough for it) attack, with collision box removed from horns- to avoid cheap head-shots...; a bit nerfed jump;
-DIMORPH- it was way OP to its size... now it's nerfed, although getting bonuses when attacking in a pack; a bit faster also, so You may need a good melee weapon (or a flamethrower) instead of a gun if they'll swarm You; will attack player near- if there's several of them; other way-they'll fly away; better AI makes them not flying in circles around You, You can escape them;
-PACHY- new sounds (goodbye goat!:}), bigger and tougher, charge less insanely fast;
pachy's aggression shorter and more social-based, attacks if in group and disturbed! but luckily- it only cares for scaring You away or KOing You, not for killing a target (at least if You didnt wound them); pachy a bit buffed in HP, stamina and carry-strenght;
-MAMMOTH- faster, males have a secondary, stronger attack (of crushing with front legs), some torpor added to its hits; sounds and effects for mammoth's animations (finally); the second, thorny pair of tusks cut out; 'taunt' attack (C button) added;
-PARASAUR- bigger and tougher; hard to get drowned:} few new sounds added; received another, better attack (can use it when charging); wild Para can hit a player if wounded & cornered;
-BIGFOOT- while melee hits are now sensitive for body parts' hitboxes: it's the same with this guy; his damage is smaller, but he knows how to KO an enemy... not so OP health and torpidity now though; can throw small rocks on enemies:];
-ALPHA-RAPTOR- it's not a dino-god now, but it has a deadly for humans kick-attack and it's fast as an arrow... Tamable! Without a magic-glow; has an attack (third) similar to new Saber's pin-pounce; With a cool battle-scarred black skin;
-UTAHRAPTOR- slightly stronger in basic stats, with a little-pounce secondary attack (a bit stronger one); 'C' button will make them prone down in stalking mode (use spacebar to quit it); You can leave Your mount waiting lurking like this for some time if You'll dismount after using 'C' button.
-DILO- a bit stronger - unless You'll make a god use of targetting its vital parts; a bit bigger targetting range; a bit faster; its spit blinds only humans (no blind rex or bronto after some spit on its foot,lol..);
-ANKYLO- a bit bigger, faster but with weaker stamina, better torpidity and strenght (a bit), with a powerful tail-hit that cuts down from their feet small creatures, and even stronger secondary one- that can damage metal (slowly); good armor-resistance simulation; harder to tame; slow to train its stats up; can't swimm!; can't pick up berries... he's a miner & a war machine!;]
-PARACER- slightly stronger, can charge as a secondary attack;
-PHIOMIA- not much changed here; can carry a bit more, at RMB can perform some rather funny charge:} cornered Phiomia can fight back;
-SARCO- much tougher and more dangerous; the vanilla one was a joke, if You look at its size... But: it's now less agressive and much less... active, as a real croc. Sarcos don't chase You for long if You run away; crocs are ambushers, not chasing-far predators; harder to tame (while I buffed them pretty much); 'taunt' attack (C button) added; Sarco can catch small/med prey and hold it in jaws;
-TITANBOA- sorry, no fake poison-teeth anymore for boas;] Just a little secondary, immobilizing people attack... Tougher, a bit bigger and more agile & no frill anymore (dilos are enough); Much smaller targeting range and wandering amount of wild-ones; Tamable!
-DOED- instead of OP health- better armor simulation; a bit buffed attack;
-ARGENT- a bit smaller, weaker and with less torpidity & HP (very slightly); however: You won't insta-kill it by shooting his leg from a sniper rifle anymore... You'll need to hit its vital part for this (general damage multiplyier for all bullets decreased from 3.7 to 1.0). And it's faster now- unless he carries much; have a 'roar' on third 'attack';
-PTERO- a bit bigger basic torpidity, HP and speed (wild-ones mainly), reduced the crule 3.7 shots-damage multiplier into 1.1 (but still easy to kill if You hit head, neck or chest); The weird thing on its head removed from the model ;};
-realism-fixes only for CARBONEMYS mainly(hit the neck and head, never its hull; a bit less agile but can carry more);
-A little buff of CARNO (but You can kill it quite fast with hitting vital parts now); gets a roar; males get now the old alpha-carno colors;
-ALPHA-Carno nerfed into a very dangerous carno; but without glow and god-mode; witth battle-scarred new skin;
-ALPHA-Rex nerfed into a very dangerous one; but without glow and god-mode; uses battle-scarred black/red skin now;
-BRONTO buffed to be tough enough for its size (but with a bit weaker parts on its neck and head), new idle sounds; secondary attack that's stronger and can KO small creatures for a moment; can't pick up berries (with this tail swingin' he could make nice marmelade though:})
-COMPY: a bit faster, looking and sounding more like from Jurassic Park! Can be more numerous but have smaller agro and can't block Your move so easily;
-TRIKE: from zero to hero!:} well- kind of; definitely tougher and these horns can now cause big damage with partial armor-penetration and bleeding buff. He can also charge similarly to pachy; Model got rid of styracosaurus' parts, new sounds added; harder to tame now, shorter anger-time; young ones in wild; 'taunt' attack (C button) added;
-STEGO- tougher, with more dangerous tail-attack (not always for untamed) but with hardness to hit a target that's in front of it; harder to kill and harder to tame; 'taunt' attack (C button) added;
-REX- its bite gets much more deadly, crushing armors and causing severe bleeding; bigger HP, although now it has weaker spots on its head, neck and chest (but not much); new, JP-roar! a bit smaller; gets a secondary attack (a powerful bump with its head, used by AI on humans sometimes); NPC rex can roar now to scare You! Harder to tame;
-SPINO- much tougher, adequately to its size; stronger attack, although its jaws and teeth aint so powerful as rex'. Slower; (You can check all apex-theropodes stats on one of the screens attached); gets a roar;
-GIGANOTO- oversized theropod instead of Godzilla now:} What means- much nerfed; but never underestimate it! its bite can cope with armor and cause fatality even if You'll escape being eaten. It can damage stone walls but not crush it instantly; Raging without 'laser' eyes; new, powerful roar! gets a third attack that's for pretty fast wall-crushing;
-QUETZ- a bit nerfed in strenght and HP, with reduced shooting damage multiplier on it though; New AI: it can wander walking sometimes, and eat small creatures that went too close... Can also fight back but will escape if it will get wounded; wild one can sometimes take You for a very thrilling little flight now too >;];
-DIREWOLF - Everyone knows that it's OP and oversized, so we make a little 'cut'... but only a little; can jump and howl as a wild one now; wolf's base attack set to 24 DMG + weak version of bleeding effect; 2 more animations of wolfs' attacks added to the game;
second wolf's attack is always with a little pounce now (but less DMG);
-MOSA- even bigger, more dangerous, can eat people up with just one move of these colossal jaws... much smaller targetting range; wild mosa can now show up and attack over the water's surface;
-PLESIO- its crazy damage nerfed (how could it have 2x bigger bite damage than rex and megalodon? just compare thier jaws' size and power...), speed and strenght increased a bit;
-MEGALODON- damage and HP buffed adequately to its huge size; we need to start to respect them now:} (and get a harpoon gun from my second mod). harder to tame (while I buffed them pretty much); no longer ignore wild 'dolphins'; they try to hunt them; randomly scaled (sometimes really huge ones) if You use my MNI mod on top;
-PENGUIN- slightly bigger, lowered its OP torpidity;
-BAT- can be torpid now, nerfed damage and HP, a bit faster, its bite can in 45% cause a virus illness - with some longer term weakness and fever;
-SCORPION- smaller, still pretty hard to kill with its chitin armor; hard to KO (no brain..:}); only an attack of its tail inflicts the poison; smaller targeting range and ignoring of targets in water; hard to tame; can walk on almost vertical surfaces;
-MONKEY - it had really OP stats for its size; yet it was good for nothing else than a pet... so why should it stay unrealistic? Its just a little pet.:}
-SPIDER - much smaller but not really weaker; it's net can't stop dinos anymore (too small!); untamable (You can still ride Your tamed ones and forcetame new (riding without a saddle).); big torpidity; ignores targets in water; can walk on almost vertical surfaces; sinlge spider will be affraid of You;
-KANGAROO: new sounds, new kick attack with some torpor and huge push, 9% smaller, realistic non-flyaway jump;
-OVIRAPTOR: better suiting it sounds (+typical overhaul's stuff);
-DIMETRODON: more coloroful sail, without that crazy torpor resistance; but i wakes up fast; moves (including rotation) more swiftly; less base HP and stamina; attacks if a small prey is really close; new sounds; its bite can cause an illness that will weaken You a bit and cause very slow loss of HP for some longer time (on dinos too);
-DUNG BEETLE: much smaller agro, spawns also in the jungle sometimes; harder to kill, harvesting it can give You some oil; tweaked sounds; very hard to stun;
-GALLI: 2x more HP ('150' was so low), better strenght, even faster, reduced jump; males more colorful; tweaked 'hair'; new sounds; 1 passenger less to ride;
-TERROR BIRD: brand new sounds; 'flying dodo' skill reduced to slowed down slightly falling...:} but its weak attack is turned into a very potent peck of a huge iron-beak;] The base DMG is 20 but it can often be even tripled if it hit's player's or small animal's head or neck! And it aims for human's head well... Add a bit of armor-penetration to this hit and You know that it's something to fear. Increased stamina and strenght. Spawning (1-3) on plains and snow biome. Young ones found in wild;
-BEAVER: reduced OP damage and HP, runs away if wounded;
-DIPLO: a bit slower but can attack with its tail (moderate damage); the head-push less frequent and strong; tweaked AI (still never attacks humans); Tail attack with a switch of left side (RMB) or right side swing (C);
-A-MOSA: turned into KRONOSAURUS! as with other magic-alphas - much less OP and without glow; but You wont mistake it for mosasaurus...;
-BEAR: a bit smaller, lower voice, cant sprint with cheetah speed, smaller stamina and strenght, more balanced damage, paw-blow attack can cut-down a player into the ground for a moment; better rotation rate; bigger aggro range; smaller torpidity; harvesting skill a bit nerfed;
not longer attacked by non-big carnivores;
-DUNKLE: weaker armor-effect but bigger HP and torpidity; bite crushing through armor; a bit better rotation rate; definitely smaller; best place to shoot into is its chest area;
-YETI: 500 of base HP; DMG depending on where it hits, with torpor portion (easily KO-ing humans, pretty strong generaly); bigger aggro range;
-MANTA: attacks only if You step on it and it's not wounded, rided without saddle, slower; don't eat people; alternative, more natural attack animation; +25% of carrying strenght;
-RHINO: AHTUNG BABY! Rhino is like a real wild rhino now; it attacks if You get too close! taller & bit shorter body; sprinting slower, max base damage of charge reduced to about 300; multiplied damage of a headshot only if You hit the eye-area; +50 to HP and torpid; reduced carrying strenght; wild male rhinos can sometimes score a critical hit (more dmg, armor piercing, bleeding; when running only);
-TITANO easier to KO, slower, HP reduced similarly to bosses (wild 30K, tamed 20K), damage reduced strongly (but still can crash bases easily); 'lives' 33% longer; reduced resistance againt dino-melee and bullets; reduced stamina; reduced lvl of engram and cost (much) of its saddle;
-TITANOS' overhaul V2: made more realistic and common; much smaller but still the toughest sauropod in combat, thanks to many strong attacks, big HP, TP and armor; doesn't use saddle structures anymore (dont ever require a saddle now);
can charge effectively but like ankylo- generaly can't swimm; careful- aggressive if disturbed! can breed, eat and gain XP now; to tame it: feed it with stimberries (slow and hard taming) or with turrtle-egg kibbles (very effective way), other food wont do it;
Hard to KO- but You dont need to hit its head now; spawning at mountains; It's made without substituting the old, oversized & unbalanced one, so You can choose via server-setting which one will You have (or even have them both);
-KAPRO: a bit 'flatter' shapes, less damage and shorter leap; more HP and TP; can't hold prey for more than 1 minute continually; a bit less active; swamp & beach spawners;
_CHALICO: bite attack nerfed, mud attack does some little dmg but much less poison dmg now, wild ones can sometimes throw a rock too! (but this projectile got nerfed in dmg (-20%), with 50% of dmg torpor addition); spawn at mountains and snow;

-SNOW JERBOA: All the cuteness spawning in white fur, 'wearing' it on Your shoulders is like wearing a warm scarf (literally:});
-SCUTOSAURUS: A realistic version of 'Camelsaurus', spawning in redwoods (bit tougher than molleratops);#
-VULTURE: without any visible changes, just with extended and tweaked AI; less DMG; spawning at mountains;
-THORNY DRAGON: a bit smaller, with smaller aggro-range and spikes that do some damage instead of poisoning; Cave-dweller;#
-JUGBUG: without any visible changes (just sligtly smaller); cave-dweller + redwoods;
# saddle blueprints for these creatures can be found in random carcass-lot (quite easily);
-MANTIS [TC version]: smaller but tougher, doing much less dmg with attacks but killing like a real mantis: catching You by suprise and literally eating alive; less active here; non-ridable (buggy stuff with it); moving faster and more agile through obstacles; harder to tame, bigger torpidity; spawning at redwoods; can get bonus damage from swords only when performing a leap-attack; NOT OVERRIDING THE SE VERSION;

2.OTHER:
-ptero and quetz can attack (peck) when walking;
-tweaked rotation ability of ankylo, giga and stego;
-more realistic weights and armor values of player's suits (the bigger changes: fur clothes less heavy, metal armor heavier than fur one, scuba suit have better armor lvl than fiber clothes, the smaller and more frail parts of armors have a bit smaller armor values, durability of metal shirt and pants a bit bigger but cost of production is bigger; more reasonable requirements for crafting some scuba gear);
-droped items decompose much slower (we want to find some unexpected loot sometimes... or just be able to get on time to our dead body!);(if You dont top it with other mods)
-dead corpses decompose slower; (if You dont top it with other mods)
-20% slower food consumption and growth of babies;(if You dont top it with other mods)
-slightly reduced general population limit of megalodons, sarcos, Kong, spinos and boas (less of them on the map); (if You dont top it with other mods);
-DBshotgun with a bit smaller DMG but with smaller delay between 2 shots.
-better fire sounds for shotguns;
-reduced 'ragdoll impulse scale' of huge dinos (to avoid flying brontos);
-TORCH have fire type attack, and can set on fire players for a moment;
-Flaregun can now do some damage and set on fire for a moment- but it won't have any overt effect on big dinos... The item is a bit more expensive now.
-nerf of shotgun's damage (44 per 1 buckshot ball);
-nerf of sniper rifle's speed;
-buffed, realistic wooden club now (hit the head for good effect);
-buffed melee hits (aim for sensitive parts for some effect; added a bit of push force to it, so You can send an enemy over some edge now..);
-melee weapons (spear, m-hatchet, pike, sword, club) can use target's hitboxes now too (aim well);
-machined pistol has +6 to dmg but a bit slower rate of fire;
-primitive revolver has -10 DMG;
-rocket needs now a direct hit on a target to do its full damage & has slightly smaller explosion range;
-Riot armor made to have actually lesser weight than the metal one;
-Electric prod costing less of angler gel but a bit of oil needed too, has some impulse added to its hit;
- buff of C4's explosion range and power;
-improved, very detailed and realistic hitboxes-simulation of a human-being;
-sword has nerfed damage (it would be too strong with hitboxes use; it's still better than a pike- mainly cause it can be used with shield);
-sword has sounds in FPV;
-reduced hugish weights of shields;
-a bit of torpor added to explosion damage type;
-a bit of torpor added to azz-kicking made by huge herbivores;
-Longneck Rifle's damage reduced to 200;
-Gas (smoke) grenades have now an effect on NPCs! during its explosion it reduces for about 10 seconds victim's speed and melee by 30% (dinos can't run); players get a blurry vision effect; much cheaper in EPs;
-more sound FX for swords;
-buckshot ammo's pellets are less effective against the biggest creatures but more against the small;
-bullets can do 5% of their damage to stone walls;
-explosion does damage x30 instead of x35 to stone walls;
-metal weapons like sword and pike does a little bit less dmg to stone walls;
-my katana sword does much less dmg to stone walls;
-my SLUG bullets and 0.50 cal bullets can do dmg to stone walls (20%);
-huge dinos can dmg turrets;
-my Anti-tank missiles do more dmg to stone and metal walls;
-my warhammer does some nice damage against stone walls;
-similar changes as for stone walls made adequately for wooden walls (or cage);
-bullets can damage a raft a bit;
-ghillie suit's overhaul: more reasonable armor levels and weights, more of fiber needed to make it;
-Ballista and its ammo cost less (of metal mainly), the arrows crafted in smithy; it's usefulness was to small for such price;
-Revolver with fixed, precise aim in targeting view;
-turrets have better resistance against explosives (1 rocket aint enough for turret MKII and 1 grenade for simple turret);
-furniture engrams and non-basic construction engrams (like trapdoors, windowed walls or sloped walls) cheaper; especially wood tier and even more all decoration elements;
-fur armor definitely cheaper in EP and fur resource (while its stuff useful for one biome only);
-ghillie suit cheaper in EP;
-torch's light boosted;
-flare gun costing additional resources;
-crystal 40% lighter;
-grapp-hook costs 30 EP instead of 40, the engram shows in player inventory;
-grapp-hook costs 5 metal instead of 9;
-the wooden cage has less HP(8000 now);
-tranq dart slightly cheaper in EP and lvl required;
-new buff for setting on fire from a torch- loosing 4HP/second during 4 seconds +receiving +10% DMG and causing -25% (works on dinos too);
-metal behemoth gates costing 1000 metal instead of 1500;
-reduced excessive population of predators of the 'Monster Island';
-population of predators at jungle and grassland reduced slightly;
-simple shotgun bullet costing 1 metal less (3 overall);
- You can no longer shoot through Your dino as a galli's passenger;
-modern bed and drums engrams cheaper, war-map engram much cheaper;
-added missing sound for the basic rifle's reload animation;
-dead saber gives a bit of pelt;
-buff of standing torch's light;
-standing and wall torch can be picked up back;
-wall torch produced without smithy and costs less EP;
-You can now pick up back and carry mortar and pestle;
-You can paint wooden shield completely, instead of just making the 'madman's strokes'..:}
-crossbow have faster arrows and better range but costs more resources;
-from a killed big carnivore You can get some nice items sometimes now: like revolver, grenade or ghillie gloves;
-Beaver's saddle much cheaper (and added to smithy's crafting);
-radio and handcuffs items cheaper;
-3x more XP for killing a rex;
-increased steep-obstacles climbing ability of sabers, toad, monkey and beetle;
-torch doesnt support using shield anymore- cause if it does, and You have a shield: there's no way to throw it and get some light in fight;
-added rare albino version of tigers;
-little buff of scorpion's poison;
-dead scorpions give narcotics;
-base damage of tranq projectiles reduced but adding more TP (but in longer time).
-nerfed cannon's damage (against dinos mainly; 1 random shot not always will kill biggest brontos);
-ballista's hit more effective against big dinos (a bit of percentage-DMG added) and with some bleeding buff;
-cannonballs cheaper;
-nerfed swamp and ice caves' defences (number of creatures);
-no piranhas in icey water;
-compound bow and arrow cheaper in crafting and EP;
-sniper rifle cheaper in crafting and EP;
-'machined sniper rifle' appears as unscoped machined rifle -if it's without any attachments;
-sniper rifle's clip reduced to 6; +10 base damage though;
-better loot from killed wild rex;
-Diplo-saddle cheaper in metal and crafted in player's inv. (for now);
-a little nerf of sometimes devastating flamethrower's buring buff and bigger of OP flame-arrow's;
-the loot from death predators tweaked- with many new items possible to get... but less numerous in items' quantity;
-melee damage of the spear and club slightly buffed;
-new AI tweak: wild kangaroo, ptero, phiomia, parasaur and stag can hit if wounded and cornered;
-the chainsaw no longer adds torpor with its cut (?!) and is better against armors than mere tools, not worse anymore..
-a serious buff of poison grenades- especially against dinos!;
-Toad added to PGM spawner (inland water);
-flamethrower's and flame-arrow's burning damage nerf;
-readjusted damage settings of dinos: wild carnivores get reduced dmg from smaller herbivores only, not the huge ones; feathered & hairy creatures gets more dmg from flames, tough-skinned creatures less dmg; armored creatures get more dmg from my anti-armor gun; explosion dmg a bit buffed on dinos;
-weaponry use when mounted allowed for: para, turtle, rhino, stego, stag, proco, phiomia, diplodo, dolphin, wolf, bear, mammoth, pachyc, spino, trike, A-Trike, scuto, rugo, shoni;
-gamebreakin' change- no more of banging trees with bare fists!:P You can use stones now for bit better melee & for throwing!

*some sounds are based on Jurassic Park movies and Primal Carnage Extinction game; I'd like to thank to their creators, and recommend these great titles to mod's users.
Last edited by milokamilo; 19 Nov, 2016 @ 4:43am
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Showing 1-15 of 136 comments
milokamilo  [developer] 28 Nov, 2015 @ 9:36am 
feel free to comment guys;]
Why Watt 28 Nov, 2015 @ 10:04am 
Ok here I found a few issues with some of the species ideas:
-Firstly, Titanoboa would be a nightmare to make a constricotr, leave as is.
-Next, the Rex is already 33% larger then IRL, so length wise it is already 56ft.... Shrinking Giganoto to only 60ft would not make it work. Yes, it is waaaay to f*cking big, but dropping it to only 60ft, while basically the same 33% boost rex gets, just makes it not fit it's role. Make it 75 and that would be perfection! Sure it would be 166% an actual Giganotosaurus' size, but it would be much better then only 60ft and the Rage mechanic being a debuff instead of a calculated risk....


All the other changes are deffinetly welcome, especially the Rex remodel, as it looks cute instead of deadly.

One change you should make that you did not mention, however, is that the base damages for weapons are retarded. A hatchet(stone axe) being swung from a strong man's arm comes off with around 300-400 newtons of force. YET, a Deinonychus(smaller Dromaeosaurid, basically smaller Utahraptor) does around 4000-8000 newtons of force in a bite. How does a Utahraptor's attacks do less dmg then a hatched(raptor=15 base, hatchet=20 base). Also, if I may recommend some changes to Raptor and Saber:

They switch roles! Smilodon was smaller, less powerful, less fast. It could not use it's fangs in combat, as they would snap. All it has are it's clawed paws, who should not be more powerful then a Raptor's talons and jaws. Saber becomes the weaker one of the 2, the "lower tier" one that you upgrade to a raptor and keep for the hide gathering only. For balence purposes we could make the saber faster....?

In other words:
Raptor= More HP, more weight, much more damage, more stamina(slightly) but less speed.
Saber= Less HP relative to raptor as well as damage. More speed.

Of course these would scale with the changes you already plan(more Hp and damage)/


And one last idea: NERF THE F*CK OUTTA DIREWOLF!!!!!!.

IRL: they where slighgtly bulkier wolves, certainly not horse sized.
Changes: Less dmg, not rideable and faster.


Hope my ideas are welcome. :D
milokamilo  [developer] 28 Nov, 2015 @ 12:08pm 
I really like Your way of looking at it :]
While You were writing it I was busy with checking dinos' size and already found out that- just as You proposed - I should scale rex down a bit, and that I literally cant scale giganoto to less than 80% of its actual size (or it gets unable to attack or attack funny, lol...). He cant stay what it is now though, his HP must go waaaay down, cause when we wont buff stats of our dinos to supernatural - the enemies cant have 100000 of HP.
I was going to raise raptors' HP to 250, but Im careful with buffing its DMG much; due to its speed and quantity on the map.
And I've nerfed wolf's size and power a bit already; but You've encouraged me to go further now.;]
(although, it's speed is realistic or even to small for realistic; so it shall stay)

Btw - when I dont raise creature's HP I actually nerf it's endurance, while extended hitbox' simulation makes them easier to kill (what will affect smilodon for example).
Why Watt 28 Nov, 2015 @ 12:23pm 
Originally posted by milokamilo:
I really like Your way of looking at it :]
While You were writing it I was busy with checking dinos' size and already found out that- just as You proposed - I should scale rex down a bit, and that I literally cant scale giganoto to less than 80% of its actual size (or it gets unable to attack or attack funny, lol...). He cant stay what it is now though, his HP must go waaaay down, cause when we wont buff stats of our dinos to supernatural - the enemies cant have 100000 of HP.
I was going to raise raptors' HP to 250, but Im careful with buffing its DMG much; due to its speed and quantity on the map.
And I've nerfed wolf's size and power a bit already; but You've encouraged me to go further now.;]
(although, it's speed is realistic or even to small for realistic; so it shall stay)

Btw - when I dont raise creature's HP I actually nerf it's endurance, while extended hitbox' simulation makes them easier to kill (what will affect smilodon for example).

Thanks for the quick response! But yeah Giganoto's HP is just... dumb, at least in vanilla.... Gonna check out the "Giganotosaurus mod's" one to see if HP is more balenced and report back if it works nicely, saving you the trail and error of finding a properly balenced HP. :D

As for the raptor.... Sure they are common, but as this is already a TC mod, it really would not matter if they would happen to.... depopulate, drastically. XD
I mean, I'd find it very reasonable if it had a base damage of 25, as higher would make it unusual with Carno having 37 base(unless that would get buffed as well).
Well, lemme just say, I dore what ur doing like alot, but my main problem. I only really do mods that in new creatures, I generally don't like the overhauls that people are making. So I'm not sure if it's possible to download creatures/overhaul individually or nah.
Shadlos 30 Nov, 2015 @ 12:51pm 
....welp. There go my hopes for this mod ;-;

Ark isn't technically meant for realism, you know. And no, i'm not going to give the subspecies crap either. It's entire new species, based on dossier information (IE: Rex Is Tyrannosaurus dominum, meaning a new species. If it was a subspecies, it would be like the Quagga, which is Equus quagga quagga). Secondly, ARK isn't striving for absolute realism and they won't neccesarily. Alot of what they've done is because these are animals that were favored by a higher race, taken to an ecological preserve, and "altered" as the higher race saw fit to become more deadly. That, and to also test all the creatures (humans included) in a controlled and hurried challenge of "Survival of the Fittest". Hince why the technical, in-game, TRUE terminology for the Bosses are called the "Ultimate Life Forms". ARK isn't going to make everything neccesarily realistic, and to be honest, realism will take the fun out of it. Scorpions were meant to help tame other creatures. Take that out, and you take away the only option other than Pachy for taming assistance...and with Pachy, stuff gets dangerous (his topor scales with damage 1 to 1). Scorpions make things a bit easier. And back to the species thing...you think that maybe we just call all these animals these names to be familiar with them? Hell, there is no way that the Mammoth's tusks could realistically happen, but again, if it's not a true mammoth, who's to say we can't call it one simply because it has similarities, or is at least a distant relative (Such as with calling Sarcosuchus a crocodile is fine, although he isn't a true one. Won't get technical on that, phylogeny is a headache -__-). Next up, adding realism will destroy the game even more due to the changes you'd have to make to the creatures. If you get realistic with Ankylo and Doed, there go your miners. With Mammoth and Zino, your woodcutters. Brontos and Paracers, Plesiosaurs and Mosasaurs, Quetzals too: there go all your extensive platforms (hell, i think only bronto and Paracer would only be able to carry the equivalent of one of those "howdas" carried by indian elephants, respective for their size).

You start putting overabundant realism into the game and you basically destroy it, take the fun out of it, and turn it into something else. You're going to loose a lot of subscribers to this mod with the announcement of this, and these changes to the game. People loved your new animals! They are INCREDIBLY useful! But i and many others aren't going to waste our saves, tames, progress, hard work, and much more just to make a game realistic! ARK being a slight bit unrealistic is what makes the game fun! Makes the game interesting! Again, take realism into consideration? Only way you're going to be able to domesticate the majority of carnivores (rex, carno, etc...)then is by raising them from eggs: and we already know how painful this is! Keep going with realism? There goes Megalodon as a tame. Heck, Giga, Spino, Rex, and Bronto, and Mosa shouldn't even be tameable then.

I really, really, REALLY hope that you are actually doing what you say you're doing: considering moving some of the more popular animals to a core-safe, clean, friendly mod as well. It's not just me hoping this. The fact you've turned this mod into something that alot of players and subscribers don't want is going to hurt you, which I don't like and worry about for you. You're really good at making new animals, and you yourself said you don't really know what you're doing going into this total conversion thing. If you're bent on this, i won't stop you and i'll wish you luck on it's success; but i do hope you bring at least some of your new animals to a separate, clean, core-safe mod.

If you won't make a separate mod and just continue with this, I'll understand. I'll miss my tames from your mod, and how useful they are, but I won't play this kind of ARK...which, in my mind, and the minds of others, isn't the true ARK. I at least hope you'll take what i've said into consideration, because this is a good mod.


Either way dude, best of luck, and whatever you do, you'll do your best at it. I'm Confident you'll be able to achieve what you want, keep at it man.
milokamilo  [developer] 1 Dec, 2015 @ 12:05am 
I totally disagree. Why do You think that there's no place for this bit of realism in Ark? Sure that it cant handle full realism, like You need 10+ people to carry bronto platform item.... But what makes me sick is the fact that an oversized t-rex needs to bite me 10 times to kill me (while his teeth are big like small swords and he could swallow me whole) and that a rocket hit into the head of it is the same as rocket hit into its tip of its tail; do You need this to have 'fun' from Ark?
Scorpion is helpful but its not neccesary at all, I give You a dilo with the same ability and we have variety of tranq-weapons now. I just dont like the odd versions of creatures that devs make; and quagga has nothing to do with it...:]
There are two groups of people- liking realism in game and don't liking it; I cant satisfy everybody, but I can satisfy myself along with the first group.
It would be nice if I could put the overhaul I need into a separate mod- but You can use only one TC at the time, unfortunately...
I dunno how can You be so attached to the vanilla settings of this game; if there would be only playing at offical server's settings- I wouldn't want to play this game at all.
And I dunno why You find the mentioned changes so awful- while You like my custom creatures, and they are already made in my planned way... but it's Your choice, mate.
And yeah, I'll loose some subscribers. but what profit do I have from many subscribers? None.
Ley Zee 1 Dec, 2015 @ 4:27am 
Originally posted by milokamilo:
I totally disagree. Why do You think that there's no place for this bit of realism in Ark? Sure that it cant handle full realism, like You need 10+ people to carry bronto platform item.... But what makes me sick is the fact that an oversized t-rex needs to bite me 10 times to kill me (while his teeth are big like small swords and he could swallow me whole) and that a rocket hit into the head of it is the same as rocket hit into its tip of its tail; do You need this to have 'fun' from Ark?
Scorpion is helpful but its not neccesary at all, I give You a dilo with the same ability and we have variety of tranq-weapons now. I just dont like the odd versions of creatures that devs make; and quagga has nothing to do with it...:]
There are two groups of people- liking realism in game and don't liking it; I cant satisfy everybody, but I can satisfy myself along with the first group.
It would be nice if I could put the overhaul I need into a separate mod- but You can use only one TC at the time, unfortunately...
I dunno how can You be so attached to the vanilla settings of this game; if there would be only playing at offical server's settings- I wouldn't want to play this game at all.
And I dunno why You find the mentioned changes so awful- while You like my custom creatures, and they are already made in my planned way... but it's Your choice, mate.
And yeah, I'll loose some subscribers. but what profit do I have from many subscribers? None.
+1

I Have a suggestion for your mod, you can use the retexture of the mod "Naturally Terrific" with the permission of the mod's creator, it would be great if you work with him ^^ (Sorry for my bad english)
Last edited by Ley Zee; 1 Dec, 2015 @ 5:56am
milokamilo  [developer] 1 Dec, 2015 @ 6:46am 
textures are the easy part, rather... I like his phiomia, the rest doesnt impress me;}
But I really doubt that I'd get such permission; You can use both mods together though, I guess.
Last edited by milokamilo; 1 Dec, 2015 @ 6:47am
Ley Zee 1 Dec, 2015 @ 7:07am 
Yes I use the both mods and Ark works very well but it will be cool that this mod include the retexture for the realism, anyway i love your work :)
Shadlos 1 Dec, 2015 @ 8:50am 
A rex normally takes 10 bites if you're wearing metal armor. In the earlier stages you get one-shot by about anything bigger than a carno depending on your armor and the level of the attacker (as well as it's species).

Again, it's your mod, so it's up to you what you want to do with it. I guess this will be a mod that Dino-Nazi-Puritists will enjoy. Not that I have any qualms against those kinds of people, I have several who are good friends of mine. (Dino-Nazi: any prehistory fan or buff who gripes and complains about every single prehistoric reconstruction that isn't up-to-date in modern science, and will use even the SLIGHTEST of flaws to prove it isn't accurate.) I'm very happy with the way things work in Vanilla ARK, but I also enjoy some mods as well. I guess if you want to change ARK to The Hunter Primal, you can. If you indeed do only the animals, then it would be best to incorporate it as I said into a free, clean, standard, non-TC mod. I hope you do indeed make that separate mod.

Also, would like to voice my displeasure by saying that while I was trying to voice my dislikes and opinions but was fairly polite and respectful about it; it appears from your wording in your post that you kinda snapped at me ;-;

but hey, that's life. I still have my TC save file of this mod, guess i'll test the next update as well. Again, love the new dino additions, so i'll still stay subscribed for those and to help test and bugfix.

Also, I don't know if you'll want to post the string summoning commands for your dinos or not, but that's up to you. Makes testing a little easier, imo. Again, with your original Alpha Dilo saddle glitch (where it wasn't in game), I had to spawn it using a string command.

Acro is looking good as well, although the spine isn't as prominent (although I like the line up top to show that something's there, nice work). If I were to have done a reduced-sized Giga as another animal, I would have used Carchar, Siats, Rapator, Torvosaurus, Megalosaurus, or maybe even Rajasaurus...there's some more ideas there. XD Anywho, I was thinking that with the release of Oviraptor later today, that there are now the possibilities of Gigantoraptor and Anzu for this mod? I would suggest Anzu for the easier. Maybe around the size of your alpha dilo or at least a raptor so it's rideable, and maybe as an omnivore, able to collect fibers while you're on it's back (Hypothesized by fandom Zino does this, although we don't know for sure). Until we actually find out with Zino, I feel Anzu might make a good substitute.
milokamilo  [developer] 1 Dec, 2015 @ 9:57am 
Sorry if You feel snapped, I didnt mean any disrespecting, I just wasnt choosing my words good enough, in a rush. Nice suggesstions above, although we'll see what and when may come next here.
Btw my main changes planned- gigano much smaller and nerfed and spiders and scorpions untamable - could pretty easily be undone by some standard mods about them...
milokamilo  [developer] 1 Dec, 2015 @ 10:26am 
Although- I'm not sure if terms like "Dino-Nazi-Puritists" are so polite as You think, mate.;]
Shadlos 1 Dec, 2015 @ 12:16pm 
Actually, my friend (who is a Dino Nazi) coined it. We were talking about Dino-D-Day when he coined the term about himself and others like him. I used it.

Started my third save file (i have three so far: standard, Umassoura map, and you're TC). Wierd thing, although no compies spawn, iv run into several superturkies...wierd.


Also, from a technical standpoint, think you can make the pounce of alpha machs and raptors their right click? The unexpected leap is really annoying at times, and i once sent my A-mach flying off a cliff with that attack, the only thing that saved us was me using the Fly command. I think moving it to the right click would be easier.

But yeah, Dino Nazi may not be the best term....maybe Dino Puritist instead...leave out the middle part. :P
milokamilo  [developer] 1 Dec, 2015 @ 12:55pm 
well- none of us had any bad intentions in this discussion.:]
Im pretty sure that with the next update no new creature will become out of the game anymore.
I already made some tries with the pounce attacks- but it is kinda tricky thing, and it ended up with game crashing before... but I may find some time to try it more;]

About realism and balance - the hitboxes simulation should keep things pretty balanced; for example- rex have more HP now, so its harder to kill: but only if You have crappy weapons or shoot badly;
If You'll keep hitting its head, neck and chest- You will be able to take it down even a bit faster than before. You can also score a real critical by hitting its eye or inside of its mouth - but its veery hard to hit it right, so no easy way here (even if dino stands still: You'll need to be really close and several tries probably, so it wont make killing someone's pets too easy; especially while You can make them invulnerable by coliding their hull with a wall). On the other hand - hitting its tail and arms is really uneffective (the closer to the tip of the tail- the less damage You do;])
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