ARK: Survival Evolved

ARK: Survival Evolved

My Personal Dragon[Outdated]
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Phaytx  [developer] 29 Sep, 2015 @ 5:16pm
Change Notes
My Personal Dragon: Change Notes
Mod Version: v1.0.3b

Changes:

Mod Revision: v1.0.3b
Update: Oct 2 @ 8:28pm
-Adjusted main stats, should have more of the following: Stamina, HP, HPregen, Dmg, Firebreath Dmg (does initial dmg[should scale with melee], then a dot for 5% health.);
-Adjusted Minor Stats, I.E. Stamina use while flying lowered, stamina used while running lowered;
-Adjusted what dinos can be picked up, here are the new ones: Sabertooth, Stego, Carno, Ankylo and Turtle(Might be a bit buggy on some, feedback welcome)

Mod Revision: v1.0.2b
Update: Oct 1 @ 7:15pm
-Reset Mod GUID -
Fixed landing;
-Fixed any spawn issues;
-Fixed dragon being so loud, should be much more quiet now;
-Misc files being moved to the mod folder, more work on getting it completely closed out from the rest of the game, hoping to get that green puzzle icon.

Mod Revision: v1.0.1b
Update: Sep 29 @ 8:02pm
-Fixed not being able to apply points into movementspeed;
-Fixed dinos/characters dieing from reaching the top of the map while on a dragon, sorry for that one;
-Minor stat balancing, i.e. stamina while running decreased from -25->-22 etc.
--RECOMMENDED: Doing a 'DestroyWildDinos' command to remove the bugged dragons.

Alpha nonversioned changes:
Update: Sep 28 @ 9:39pm
-Fixed the health and weight bug, sadly it resets tames back to level 1, sorry for this. I was using the wrong component file, again, I am sorry.;
-Fixed the firebreath being able to hit through structures, and increased the fire scale itself, should be noticably larger(FINALLY YOU ARE SAFE FROM FIREBREATH, will be scaling up the DPS once more testing is done), also the fire no longer rolls/bounces on the ground or off structures. They STOP when it hits something, more natural looking and feel;
-Fixed all shake scale multipliers;
-Fixed dust particles being to large

Update: Sep 28 @ 12:23am
-Fixed being able to attack with no stamina on bite;
-Fixed the health a bit I believe;
-Shake scale mostly nullified, will need some more animation work to finish;
-Turning Radius increased. No more tank walk!;
-Increased firebreath scale, should be a slight bit larger now;
-Scaled down the dust particles for some animations, more work needed to finish

Update: Sep 26 @ 11:16pm
-GUID Update, you will need to update your servers/clients;
-Fixed TPV offset slightly, should be easier to see while flying;
-Lowered fire damage from 10% to 5%. This is a PvP balancing issue;
-Slighlty larger fire mesh/particals;
-Lowered bite damage from 60-40

Update: Sep 26 @ 3:27am
-Fixed Taming Affinity, reduced from 8000->4000+baselvl. Should help with taming times a bit;
-Slight color modifications

Update: Sep 26 @ 12:18am
-Fixed BackUp, no more crazy legs;
-Figured out how to lower the damage on the firebreath, lowered from 25% to 10% each blast. Also changed collision, and increased stamina cost for firebreath;
-Another Pass at coloring, minimizing the crazy super vibrant colors. Should be more natural looking now.

Update: Sep 24 @ 11:14pm
-Adjusted MaxFlySpeed;
-Removed mod related items/engrams

Update: Sep 24 @ 7:04am
-Fixed Fire Damage;
-Fixed Inventory Bug;
-Re-materialized the color layer, so I hope this works, I think they look neat :3

Update: Sep 23 @ 1:20am
-New Colors;
-Fixed PickUp

Update: Sep 23 @ 12:33am
-Fixed TPV Camera;
-Added PickUp Ability;
-Added Custom Skin(Its different, meh);
-Fixed combat animations

Update: Sep 20 @ 8:56pm
-Fixed following of z axis, so if you fall out of the air, they will follow you down;
-Proper landing, and following;
-Fixed claw animation, removed air bite for place of FlyerGrab, WIP;
-Fixed dragon turning rotation, should be smoother now;
-Can paint your dragons (VERY BASIC, only 1 solid color, WIP)

Update: Sep 20 @ 6:12pm
-Bug fix for the fire projectile, was causing them to be pushed under the map.

Update: Sep 20 @ 4:27pm
-Decreased spawn slightly;
-Increased run speed slightly;
-Fixed TPV CameraOffset;
-Increased attack range on melee slightly;
-Heavily reduced fire skill damage;
-Added another melee swing animation;
-Overalldamage reduction from 60-40;
-Doesn't do crazy amounts of step damage;
-Decreased fall damage;
-Fixed massive xp gains from killing;
-Reworked the idle sounds they have, along with reworking the flame sound a bit also;
-Fixed high air(spacebar) landings, should land properly now;
-Fixed super crazy lag fest ragdoll on death

Update: Sep 19 @ 9:24pm
Updating various stats and AI
Last edited by Phaytx; 2 Oct, 2015 @ 5:30pm