Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Now the situation is somewhat reversed, there is a Conquest gamemode which allows you to extend a game up to 3600 tickets, and it can last for hours on end. You can make diverse spawnpoints on a map, and there's a spawnpoint selector. However, the mod population(and Warband Multiplayer's, in general) has shrinked tenfolds. It'd be nearly impossible to sustain an RP server without a closed, dedicated community.
Sorry for the discouragement, but I don't want anyone wasting their time and money into something that probably won't work. My advice is to wait for the next update(Should be out by April) and with some new gameplay features and factions maybe interest will be renewed.
Best regards
As Marko mentioned, we don't want to discourage you from the task, in fact I encourage it. However, the amount of time and effort you would have to put forward has a greater chance of being unprofitable, so to speak.
If you have any questions about the conceptual basis on where to go from here, you can add me and I can try and discuss through all the points upon which you would need to cover, as I once pitched this idea indepth myself.
Wish you well!
Axwen, I'd definitely like to hear more about your previous pitch and your ideas.
We could create a suitable gamemode.