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+50% self-damage force
-50% clip size
(+) +25% Damage
(-) only one shot before reloading
(-) -40% reload speed
(-) +25% damage taken by rocketjump
This is perfect
+20% Reloading speed
-30% Damage
-10% Explosion radius
Pros:
+30% Damage
+20% Blast Radius
+100 Push Force
Cons:
No Random critical hits
Projectiles Arc
-20% Drawing speed
-15% Reload Time
+30% Damage to Self
-1 Magazine size
A bit long list but in my opinion it sums up.
(+) +50% blast radius (on player)
(+) +30% damage
(+) +20% more rocket jump height
(+) when hits the environment (eg: walls and grounds) split in half (in 2) on the to make smaller ones that bounce off (each rocket has a -50% damage)
(-) -75% clip size
(-) -60% reload speed
(-) +25% damage taken by rocket jump
-50% projectile speed
+30% blast radius
+ only one rocket
-10% movement speed
maybe its overpowered dont really know
+15% blast damage
-25% clip size
+15% damage taken from rocket jumps
10% slower reload speed