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Een vertaalprobleem melden
@str86lol I am working with jimmies (garresh) on a warlock class that will work with this. Secondly I am probably going to be adding a population production requirement to dark elf units, and adding in some other racial units.
dark elf priestess of lolth added
Kobolds added
wizard added /shadow priestess removed
working on psionic master
If this is intended, that's cool since it makes sense flavor-wise and acts as a balancing agent ... but not being able to regen at all is a massive downside early-game on Surface starting maps. Would it be possible to add in a "reduced" natural healing factor while on the Surface? Like instead of regaining ~10 HP per turn they only get 5 HP on the Surface or something. Maybe an early game structure that provides units some form of healing on the Surface?
Ah okay, I kinda figured something like that. I hadn't been able to use them Underground yet, as I just got the Mod. However they do seem surprisingly balanced overall and it does enrich the game experience.
Arch druid hunters, for example. What do they get if you are a dark elf? You havent written any of that stuff anywhere. =p And since it's a mod you can't really theory craft through a wiki-page.
Would it be possible to turn-off the helmets from the units, though? It seems most of them have this huge headpiece on, and I personally would love to remove that.
Best regards! :)