Team Fortress 2

Team Fortress 2

Upward Event
Ten'son' 26 Sep, 2015 @ 2:55am
Spooky Bug Report
Hey,
I really like what you're doing with this map, so I decided to try it out and found some bugs.
Here is what I found on the 26th@8:13am update.

There seem to be an inivisible wall in the first Blu spawn right here:
http://i.imgur.com/DcULqg0.jpg
Same wall from the other side of it:
http://i.imgur.com/rYYflU9.jpg
Can't jump above it or anything.

You do not die by falling off the cliff anymore. The whole place in walkable.
http://i.imgur.com/AmQZNl2.jpg
http://i.imgur.com/HNm4eHZ.jpg

That seems a bit broken:
http://i.imgur.com/p14gnhm.jpg

This is right above the second Blu spawn:
http://i.imgur.com/8aVg8ru.jpg
After walking through it and looking backward:
http://i.imgur.com/U8bdwAc.jpg

Same thing on the right side of first Red spawn (afetr B being caped):
http://i.imgur.com/VKxG111.jpg
http://i.imgur.com/Nf7LPKw.jpg

Some clipping over here:
http://i.imgur.com/eJ6aObD.jpg
http://i.imgur.com/Hnrm9DL.jpg

The spooky scary skeletons not moving after spawn:
http://i.imgur.com/cCzgxyL.jpg
http://i.imgur.com/veKWxVj.jpg

As the map is in early developpment and going to change a lot I'm not reporting the light issues that I found.
I hope reporting those bugs early will help you build an awesome map! ^^
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Showing 1-11 of 11 comments
C(r)ap 26 Sep, 2015 @ 2:57am 
He is clearly gonna fix it till halloween, Thanks for saying the bugs, keep it up like that <3
Ten'son' 26 Sep, 2015 @ 3:10am 
I completely forgot to post the original bug that made me start this thread :s

After caping 2nd (as Blu) die.
The respawn looks ok at first:
http://i.imgur.com/TB89A7m.jpg

Then when you try to get out this happens:
http://i.imgur.com/bFE25js.jpg

And you can't get out, there's an invisible wall.
moose  [developer] 26 Sep, 2015 @ 3:15am 
Thank you so much man, people like you running through and documenting these bugs like this are a huge help, i've already run though and (hopefully) fixed all the issues. Keep up the good work!
Ten'son' 26 Sep, 2015 @ 3:48am 
If you want you can add me so I can help in real time with the development of the map (and talk about ideas?).
moose  [developer] 26 Sep, 2015 @ 7:15am 
If you could add me that'd be great
Third 26 Sep, 2015 @ 12:27pm 
Hey, i went through the map and found that most (If not all) of the above bugs have not been fixed. I have also noticed that bots don't move. I love the map but man there are allot of bugs...(Not hating just trying to be helpful). I have also never made a map before but i know it is probably pretty hard. Keep up the good work and i realy hope this map makes it into the halloween update. I might try the map after you update it (If you do) and I will try to be as helpful as i can be.
Last edited by Third; 26 Sep, 2015 @ 12:27pm
jokarcana 27 Sep, 2015 @ 11:55am 
Originally posted by SirUnluckyOne:
Hey, i went through the map and found that most (If not all) of the above bugs have not been fixed. I have also noticed that bots don't move. I love the map but man there are allot of bugs...(Not hating just trying to be helpful). I have also never made a map before but i know it is probably pretty hard. Keep up the good work and i realy hope this map makes it into the halloween update. I might try the map after you update it (If you do) and I will try to be as helpful as i can be.
The bots don't move most likely because they don't have navigation paths generated on custom maps. Try opening the console, turning on sv_cheats, then typing nav_generate. You'll get around 1 fps for about 30 seconds, then it will reload the map, then just add the bots again and have fun!
Third 27 Sep, 2015 @ 12:35pm 
Originally posted by Wewky:
Originally posted by SirUnluckyOne:
Hey, i went through the map and found that most (If not all) of the above bugs have not been fixed. I have also noticed that bots don't move. I love the map but man there are allot of bugs...(Not hating just trying to be helpful). I have also never made a map before but i know it is probably pretty hard. Keep up the good work and i realy hope this map makes it into the halloween update. I might try the map after you update it (If you do) and I will try to be as helpful as i can be.
The bots don't move most likely because they don't have navigation paths generated on custom maps. Try opening the console, turning on sv_cheats, then typing nav_generate. You'll get around 1 fps for about 30 seconds, then it will reload the map, then just add the bots again and have fun!
Ok, Thanks!
Frozn 27 Sep, 2015 @ 3:18pm 
Also there is an unloading door glitch in the door above the full health kit right next to the last red spawn.
Ten'son' 29 Sep, 2015 @ 3:09pm 
Originally posted by Ten'son':
Some clipping over here:
http://i.imgur.com/eJ6aObD.jpg
http://i.imgur.com/Hnrm9DL.jpg

The spooky scary skeletons not moving after spawn:
http://i.imgur.com/cCzgxyL.jpg
http://i.imgur.com/veKWxVj.jpg
Originally posted by Ten'son':
After caping 2nd (as Blu)[...]
Then when you try to get out this happens:
http://i.imgur.com/bFE25js.jpg
These bugs are still there on the 29th@2:12pm update.
No new bugs spotted. ;)
Randal the Vandal 29 Sep, 2015 @ 3:33pm 
I noticed that the rock that usually helps players get on the building next to A is blocked off by an invisible wall and projectiles are stopped when it gets into this area. I would get a screenshot of it but I can't find where my screenshots are being filed.
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