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This is a bug and i'm already working on it. I hope i get it fixed today.
Glass Metal buildings
Better Beacons
Dino aphrodesiac
Dino detector
stairs mod (round)
better lights
better fence
the lights place and work properly, and all of the settings function fine. the problem is there seems to be an ultra-high-intensity white light coming out of the base of the omni lamps, as though they've got a misplaced lamppost light effect coming out of their base as well.
The look of a base lit up by the omni lamps is great, and you can put lighting from several angles, but the problem is that with this ultra glare, it thoroughly ruins the entire effect.
I'm pretty sure that's a bug, because it'd be pretty derpy if it wasn't.
The glare persists regardless of color change (glare is the true white of vanila lamps, it does not change with color) or intensity without changing. there's no way to turn off the effect except by turning off the lamp post itself
It's kinda unlikely that my mod does this because it just adds a few additional engrams, it does not alter the default core items in any way. The only thing i could imagine that may cause this is that it has not been compiled with the latest dev kit version. If theres a update for the dev kit i will recompile today.
Are you using the latest dev kit?
The last update fixed everything for us! Whatever you did fixed it. Thanks so much. Finally some good looking lights in this game. Absolutely love this mod. And thanks so much for getting rid of the powerlines.