Xenonauts

Xenonauts

Xenonauts: Community Edition
iskender 13 Jan, 2017 @ 1:21pm
Community Edition mod list?
I'm... unsure which mods are already in Community Edition, I recognize a few (extended lore was the most obvious), but I'd like to know if there's a list somewhere so I can avoid double-installs on mods.
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Showing 1-4 of 4 comments
maximustrajan23 20 Feb, 2023 @ 11:55pm 
yea so would I!!! but i guess nobody cares what we want :(
trar 21 Mar, 2023 @ 8:29am 
I will install it and post a list of what's bundled sometime soon, since I'm curious too.
tonechild 16 Feb, 2024 @ 4:52pm 
As of Feb 2024, XE:CE 0.35.1 05/05/20 version Here's the list of mods CE comes with:

Aegis Armor (FR) Ambience Forest Armoured Assault! Armoured Assault! (FR) Extended Weapon Descriptions for Fighters Extended Weapon Descriptions for Fighters (FR) Fire in the Hole (FR) Furies, Terror, and Dreadnoughts Oh My Khall's More Portraits Lore+ Lore+ (FR) NewCars Random Map Pack Arctic Collection Random Map Pack Desert Style Random Map Pack Farm Edition Restored Community Map Pack Skitso's Alien Base Booster Pack Skitso's Improved Tile Art Pack Skitso's Ultimate Megamix Map Pack 2000 Tropical and Swamp Tileset xce xce (FR) xcebalance xcebalance (FR) xceextramaps xcesettings xcesettings (FR) [XCE] Xenonauts Fix Pack

notes:
* The (FR) ones are the french language versions and are disabled by default
* Aside from the (FR) ones, I believe" Armoured Assault", and "Furies, Terror, and Dreadnoughts Oh My" are also disabled by default as well.
* You can enable/disable any of the mods using the built-in mod tools menu that you see when you start the xenonauts launcher, as well as add other mods you want etc
* The so-called reaper "fix" is nothing more than an override to aiprops.xml, making them do chemical damage to armour and can be disabled by turning off the xcebalance mod. I digress, but, I don't consider these types of things "bug fixes"
Last edited by tonechild; 16 Feb, 2024 @ 5:01pm
Originally posted by tonechild:
As of Feb 2024, XE:CE 0.35.1 05/05/20 version Here's the list of mods CE comes with:

Aegis Armor (FR) Ambience Forest Armoured Assault! Armoured Assault! (FR) Extended Weapon Descriptions for Fighters Extended Weapon Descriptions for Fighters (FR) Fire in the Hole (FR) Furies, Terror, and Dreadnoughts Oh My Khall's More Portraits Lore+ Lore+ (FR) NewCars Random Map Pack Arctic Collection Random Map Pack Desert Style Random Map Pack Farm Edition Restored Community Map Pack Skitso's Alien Base Booster Pack Skitso's Improved Tile Art Pack Skitso's Ultimate Megamix Map Pack 2000 Tropical and Swamp Tileset xce xce (FR) xcebalance xcebalance (FR) xceextramaps xcesettings xcesettings (FR) [XCE] Xenonauts Fix Pack

notes:
* The (FR) ones are the french language versions and are disabled by default
* Aside from the (FR) ones, I believe" Armoured Assault", and "Furies, Terror, and Dreadnoughts Oh My" are also disabled by default as well.
* You can enable/disable any of the mods using the built-in mod tools menu that you see when you start the xenonauts launcher, as well as add other mods you want etc
* The so-called reaper "fix" is nothing more than an override to aiprops.xml, making them do chemical damage to armour and can be disabled by turning off the xcebalance mod. I digress, but, I don't consider these types of things "bug fixes"

Thanks for this.

So do we need to install Fire in the Hole from workshop or just activating FR version will work?
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