Team Fortress 2

Team Fortress 2

Goremill Event
suggestions
make it spooky, change how buildings look, make it look like a whole new map
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Showing 1-15 of 18 comments
NECO  [developer] 26 Sep, 2015 @ 1:54pm 
Originally posted by flammingidiot:
make it spooky, change how buildings look, make it look like a whole new map
I will try to do my best :)
First we need a test server (probably) next my ideas, Goremill_event (for a name), Green blood on the saws, skeletons, blood, gore, But a death pit is needed prehaps have the cp sometimes open up into it, we need exploding pumpkins (duh) tomb stones (you can use the tenth class one backwards to save time) re-place health and ammo packs have more rotten wood all other the map for spook, And finally, good luck making the map
NECO  [developer] 26 Sep, 2015 @ 1:57pm 
Originally posted by Marie:
First we need a test server (probably) next my ideas, Goremill_event (for a name), Green blood on the saws, skeletons, blood, gore, But a death pit is needed prehaps have the cp sometimes open up into it, we need exploding pumpkins (duh) tomb stones (you can use the tenth class one backwards to save time) re-place health and ammo packs have more rotten wood all other the map for spook, And finally, good luck making the map
Thanks for your advice! :)
Always happy to help!
flammingidiot 26 Sep, 2015 @ 4:49pm 
For the spawns maybe have it look like a haunted house, maybe the point is like a asylum type of thing, i'm not sure ;3
P1R4T3 28 Sep, 2015 @ 12:21pm 
I think this map might be more interesting as a ctf, with the death pit being where the control point is, or maybe that is just me really wanting a death pit.
flammingidiot 28 Sep, 2015 @ 12:22pm 
Originally posted by MischievousPirate:
I think this map might be more interesting as a ctf, with the death pit being where the control point is, or maybe that is just me really wanting a death pit.
I was thinking that too! They could have the control point building be old and abandoned with a death pit and falliing debris
I think the death pit is going to be the cp, and flammingidiot I agree with the latter idea of debris, and maybe rotten metal and wood would work for it
Last edited by ٠•● Bubbles Zest; 28 Sep, 2015 @ 12:33pm
P1R4T3 28 Sep, 2015 @ 12:39pm 
Originally posted by Marie:
I think the death pit is going to be the cp, and flammingidiot I agree with the latter idea of debris, and maybe rotten metal and wood would work for it
I agree with that too, but I would then wonder if the addition of a center pit along with the saws would be a bit too much, it'd be a mess to go through the middle point, and no one ever would. It has to be one or the other, and I do prefer the pit idea.

either that, or the map creator could come up with a clever way to make the side routs even more of a hastle then risking running through 2 saws and a pit.
I think the control point would open to the death pit, then the saws go into the map untill the pit closes and visa-versa
NECO  [developer] 28 Sep, 2015 @ 12:41pm 
hi guys first of all thanks for support and yeah death pit will be included in newer version of the map. New version should come sometime in this week. Thanks :)
Goodluck on the map, be careful on gimmicks and what you do, have uniques comparied to other halloween maps because if it is all recolorings people WILL be grumpy
P1R4T3 28 Sep, 2015 @ 12:57pm 
Originally posted by TehSmileFace:
hi guys first of all thanks for support and yeah death pit will be included in newer version of the map. New version should come sometime in this week. Thanks :)
I am extremely excited for it, this map looks amazing, and I can't wait to see where it goes.
31Darkstar 5 Oct, 2015 @ 6:11pm 
Will Monoculus or the Horseless Headless Horsemann be good for this map?
NECO  [developer] 5 Oct, 2015 @ 9:31pm 
Originally posted by 31Darkstar:
Will Monoculus or the Horseless Headless Horsemann be good for this map?
Very soon I will add skeletons because Momoculus and Horseless Headless Horsemann are to big for the map. :)
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