Prison Architect

Prison Architect

Total Chaos
 This topic has been pinned, so it's probably important
hoosdatGuy  [developer] 28 Sep, 2015 @ 12:11pm
REQUESTS
I only put in so many features to avoid having a billion different things to sort through, so if there's something you all really, really want, then tell me here!
Last edited by hoosdatGuy; 28 Sep, 2015 @ 12:11pm
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Showing 1-13 of 13 comments
OrcasOfGanymede 30 Sep, 2015 @ 5:45pm 
I know other mods have this, but be able to put them all in one gang and then you could give them guns.
hoosdatGuy  [developer] 30 Sep, 2015 @ 6:05pm 
I did a test and it seems that this mod is actually compatible with those other mods, so just have them enabled at the same time and you're good to go!
Vodka 2 Oct, 2015 @ 1:27pm 
you should add where the events can happen on-command. I guess thats the word for it. such as... prisoners getting sick on-command, etc...
hoosdatGuy  [developer] 3 Oct, 2015 @ 12:14pm 
There's already a mod that does that, I don't want to encroach on other mods
Vodka 3 Oct, 2015 @ 12:51pm 
Oh! I didn't know there was already a mod like that.. Do you know the name of it? btw great mod! :steamhappy:
hoosdatGuy  [developer] 3 Oct, 2015 @ 2:20pm 
Unfortunately I can't make it so prisoners come in more often, but that mod above does let you instantly spawn 1 prisoner (or 10)
Xzoi 7 Oct, 2015 @ 4:31pm 
Add something that you can give snipers and booze to inmates
glorp shitto 25 Nov, 2015 @ 11:34am 
Infect prisoners with virus?
TurbulentWinds 11 Mar, 2017 @ 5:04am 
HoosdatGuy you can make code that allows you to keep the guards with the changed weapons. Basicly, you use a blank object like the one that starts riots and write a lua script for it that looks something like this:

function Create()
submachineGuard = Object.Spawn("Guard",this.Pos.x,this.Pos.y);
Object.SetProperty(submachineGuard,"Equipment",46);
Object.SetProperty(submachineGuard,"PersistEquipment",46);
Object.SetProperty(submachineGuard,"PersistEquipmentString","SubMachineGun");
Object.SetProperty(submachineGuard,"Tooltip","Type: SMG");
Object.Sound(this,"Guard","Place");
this.Delete();
end

Then you also need a script for the nomal guard like this:

local noLag = 0

function Update(TimePassed)

if noLag==nil then
noLag=0
end

noLag = noLag + TimePassed

if noLag>0.1 then

noLag = 0

if this.Equipment=="Fists" then
this.Equipment = 0;
end

if this.Damage<1 then
if this.TargetObject.i~=-1 then
if this.Equipment~=this.PersistEquipmentString then
this.Equipment = this.PersistEquipment;
end

elseif this.Equipment~="None" then
this.Equipment=0;
end
end
end
end
Lookover12 24 Jun, 2017 @ 10:37pm 
Can you made like the 'start riot' button a 'start staff strike' button as well
zebra03 27 Dec, 2018 @ 4:18pm 
request to update mod
bulatka330 8 Feb, 2020 @ 10:14am 
can you make a mod to add reputation to convicts?
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