Team Fortress 2

Team Fortress 2

Gorge_event
flammingidiot 2015년 9월 30일 오후 1시 45분
Notes, Ideas, issues for creator.
I'd just like to say fantastic work. I only wish it could be the 5 cp version ;3. You did what I love in halloween maps. Make them look vastly different from their original version. It looks like a entirely new map. Just do your best to fix exploits, clipping, and NEVER FORGET EASTER EGGS! :D :steamhappy:
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puxorb  [개발자] 2015년 9월 30일 오후 5시 58분 
Oooh, easter eggs would be fun. Never even thought about that!
Oleander 2015년 9월 30일 오후 9시 55분 
If it was the 5CP version, it wouldn't really work as a house/mansion, would it?
Hatsune Miku 2015년 10월 1일 오전 3시 15분 
Chocolate egg on top of mansion confirmed
Guglhupf 2015년 10월 1일 오전 9시 39분 


flammingidiot 님이 먼저 게시:
I'd just like to say fantastic work. I only wish it could be the 5 cp version ;3. You did what I love in halloween maps. Make them look vastly different from their original version. It looks like a entirely new map. Just do your best to fix exploits, clipping, and NEVER FORGET EASTER EGGS! :D :steamhappy:
Agreed, except for the 5 cp version. As Poopy Joe was an Inside Job already said, it wouldn't really work as a mansion and to be honest: I hate the 5cp version ^^
flammingidiot 2015년 10월 1일 오후 1시 12분 
puxorb 님이 먼저 게시:
Oooh, easter eggs would be fun. Never even thought about that!
I don't wanna be shellfish but could you make a easter egg referencing my name? ';3
Oleander 2015년 10월 1일 오후 2시 01분 
CaptainConflagration 님이 먼저 게시:
puxorb 님이 먼저 게시:
Oooh, easter eggs would be fun. Never even thought about that!

Any thoughts on wanting a boss-type character in your map? Especially in the hallway before the second point, a boss would break up the cluster-fight that always tends to slow down the fight on gorge.

Since this is a mansion, I was thinking a butler head-in-a-silver-platter-ghost who appears at random in the area and runs towards whoever hits him. Once he is a certain distance from the last person to hit him (or say ~1000 health) he explodes, dealing 450+ damage to the person who hit him and the opposite team, which could either be a curse, or a tool to clear the second point by the attackers or clear the hallway for the defenders.

Such a thing would require special modeling and AI programming skills. And probably new voice acting. Tons of work. Something Valve is more suited for, if they would want to spend time and money on that.

Conversely, the Horseless Headless Horsemann, Skeletons, and Merasmus already exist in the game and could be used as placeholders.
Oleander 님이 마지막으로 수정; 2015년 10월 1일 오후 2시 01분
Ra5h 2015년 10월 1일 오후 3시 29분 
Poopy Joe was an inside job 님이 먼저 게시:
CaptainConflagration 님이 먼저 게시:

Any thoughts on wanting a boss-type character in your map? Especially in the hallway before the second point, a boss would break up the cluster-fight that always tends to slow down the fight on gorge.

Since this is a mansion, I was thinking a butler head-in-a-silver-platter-ghost who appears at random in the area and runs towards whoever hits him. Once he is a certain distance from the last person to hit him (or say ~1000 health) he explodes, dealing 450+ damage to the person who hit him and the opposite team, which could either be a curse, or a tool to clear the second point by the attackers or clear the hallway for the defenders.

Such a thing would require special modeling and AI programming skills. And probably new voice acting. Tons of work. Something Valve is more suited for, if they would want to spend time and money on that.

Conversely, the Horseless Headless Horsemann, Skeletons, and Merasmus already exist in the game and could be used as placeholders.

The AI would be identical to skeletons, just a simple follow mechanic with a distance check to cue an explosion. The voice acting could be replaced with any moaning from dozens of items already in game, the only problem would be a model.
ThorN 2015년 10월 3일 오전 10시 10분 
Can you use a different tint for the background trees? It's obviously way too bright and intended for use on daylight maps. Why do all custom halloween maps do that anyway?
lolz 2015년 10월 3일 오후 5시 35분 
Maybe he should add spells.
mind goblin 2015년 10월 3일 오후 9시 40분 
Batman 님이 먼저 게시:
Maybe he should add spells.

Pretty sure there already is right?
Oleander 2015년 10월 3일 오후 10시 08분 
Giggimish 님이 먼저 게시:
Batman 님이 먼저 게시:
Maybe he should add spells.

Pretty sure there already is right?
I didn't notice any when I tested it. There are spells on ctf_hellpower or whatever that new map on the workshop is.
linkinator539 2015년 10월 4일 오전 8시 53분 
Another thing, is that I don't think this map is tagged as "Halloween". It seems that all the maps with that tag have a special border around the icon, but this one doesn't. If the creator wants it to be in the showcase, they have to tag it otherwise it'll be ignored, which would be a shame because this is a great map.
No emaN 2015년 10월 4일 오전 11시 21분 
A little advice to make this map even better:
-Easter eggs, or references to the TF2 story line via comic, or other
- Toss in spells, and some old halloween boss that the players have to fight. It keeps things fresh instead of just pure choke points galore (HHH might be a better idea, great place to spawn is under the middle control point.
-Skeleton minions spell on final points both RED and BLU.
Oleander 2015년 10월 4일 오전 11시 23분 
I agree with what the last two people said.
puxorb  [개발자] 2015년 10월 4일 오후 7시 49분 
linkinator539 님이 먼저 게시:
Another thing, is that I don't think this map is tagged as "Halloween". It seems that all the maps with that tag have a special border around the icon, but this one doesn't. If the creator wants it to be in the showcase, they have to tag it otherwise it'll be ignored, which would be a shame because this is a great map.

This is tagged as halloween. It says right under the icon "Tags: Halloween". The picture means nothing. (Though I do have an icon version with that green pumpkin border, I may use that instead)
puxorb 님이 마지막으로 수정; 2015년 10월 4일 오후 7시 49분
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