Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Agreed, except for the 5 cp version. As Poopy Joe was an Inside Job already said, it wouldn't really work as a mansion and to be honest: I hate the 5cp version ^^
Such a thing would require special modeling and AI programming skills. And probably new voice acting. Tons of work. Something Valve is more suited for, if they would want to spend time and money on that.
Conversely, the Horseless Headless Horsemann, Skeletons, and Merasmus already exist in the game and could be used as placeholders.
The AI would be identical to skeletons, just a simple follow mechanic with a distance check to cue an explosion. The voice acting could be replaced with any moaning from dozens of items already in game, the only problem would be a model.
Pretty sure there already is right?
-Easter eggs, or references to the TF2 story line via comic, or other
- Toss in spells, and some old halloween boss that the players have to fight. It keeps things fresh instead of just pure choke points galore (HHH might be a better idea, great place to spawn is under the middle control point.
-Skeleton minions spell on final points both RED and BLU.
This is tagged as halloween. It says right under the icon "Tags: Halloween". The picture means nothing. (Though I do have an icon version with that green pumpkin border, I may use that instead)