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As for snipers on the roof, I think it helps RED team a lot. Almost every round of cp_gorge ends with BLU winning, so I'd like to try to even that out a bit.
When you rocket jumped on that roof, you were just seeing the skybox there. I could add another part of the mansion behind that, or maybe some hills with trees on it to block that, but its not too important since most people won't be jumping in that part of the map. There are places like that on all maps if you get high enough.
As for a hazard on the last point, be it a deathpit or a large fireplace, I can't do that. It would be too unfair for RED team as they would constantly be knocked into it by BLU pyros and explosive classes.
Deathpits don't work on asymmetrical maps all the time. Mann manor works because there is a lot of room around the pit and not many angles that you can push the RED team into it, but gorge is just too small.
Because that makes the map even better!
What about ghosts (with same lishtning mechanics as on harvest_event)?
Looks like to much work for less than a mounth
Reporting for duty:
The skeletons are not moving after spawn (maybe this is server side problem):
http://i.imgur.com/7fN6SOU.jpg
This candle in particular is physical (can stand on it, not able to walk through as all of the others):
http://i.imgur.com/kW529XW.jpg
Not really a bug or anything, but you can stand on this B sign:
http://i.imgur.com/oFu1oTU.jpg
That's all I got. Didn't find any extreme Rancho Relaxo spots for the moment. ;)
Just tested the 19 Oct @ 3:58am update. The previous issues are still present as it seems that you uploaded the same bsp with a different name?
I noticed a noteworthy clipping on these trees: (even noticeable when on the ground)
http://i.imgur.com/FUKntrk.jpg
http://i.imgur.com/LSU3EEK.jpg
Hope you're still reading these.