Team Fortress 2

Team Fortress 2

Gorge_event
Ten'son' 1 Oct, 2015 @ 4:05am
Spooky Issue Report
Hello!
I went testing this map and found the following issues: (update 30 Sep @ 3:24am)

Some places in the map are too dark (players could hide completely).
Example in first Blu spawn:
http://i.imgur.com/DgmyiBc.jpg

This sniper spot: http://i.imgur.com/VWytQek.jpg
Is completely op. Snipers could cover the entire map: http://i.imgur.com/ATTBzuO.jpg

You can stand on the top of this thing:
http://i.imgur.com/jziMRJt.jpg
http://i.imgur.com/aH5tkti.jpg
Same here:
http://i.imgur.com/daVFKZy.jpg
http://i.imgur.com/75ECrSz.jpg
And probably same on every door using this prop.

You can get stuck behind this prop if you're not an explosion jumping class:
http://i.imgur.com/AuQ82pr.jpg
http://i.imgur.com/0stbvtE.jpg

When rocket jumping from this place:
http://i.imgur.com/mHp2KzN.jpg
You can see a (nodraw?) texture bug:
http://i.imgur.com/ApUggzV.jpg


That's all I found!
Amazing map btw, would love to see some hazard happening on the last point (like a bigger fireplace maybe? like cp_foundry? ;p).
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Showing 1-10 of 10 comments
puxorb  [developer] 1 Oct, 2015 @ 8:27am 
Thank you for your feedback. I can't believe I nor anyone who tested this has found out that you can stand on top of the doors. I will definitely fix that.

As for snipers on the roof, I think it helps RED team a lot. Almost every round of cp_gorge ends with BLU winning, so I'd like to try to even that out a bit.

When you rocket jumped on that roof, you were just seeing the skybox there. I could add another part of the mansion behind that, or maybe some hills with trees on it to block that, but its not too important since most people won't be jumping in that part of the map. There are places like that on all maps if you get high enough.

As for a hazard on the last point, be it a deathpit or a large fireplace, I can't do that. It would be too unfair for RED team as they would constantly be knocked into it by BLU pyros and explosive classes.

Deathpits don't work on asymmetrical maps all the time. Mann manor works because there is a lot of room around the pit and not many angles that you can push the RED team into it, but gorge is just too small.
Last edited by puxorb; 1 Oct, 2015 @ 8:28am
Diony 1 Oct, 2015 @ 8:39am 
Make that the HHH or Merasmus spawns in the map , please.
Because that makes the map even better!
puxorb  [developer] 1 Oct, 2015 @ 8:42am 
Neither of them would be able to fit through the doorways, locking them in the immediate area of Capture Point B.
Ten'son' 1 Oct, 2015 @ 8:44am 
make the big chandelier fall on the last point when caped? :3
john tarmac 1 Oct, 2015 @ 1:15pm 
Originally posted by puxorb:
Neither of them would be able to fit through the doorways, locking them in the immediate area of Capture Point B.

What about ghosts (with same lishtning mechanics as on harvest_event)?
OrangeGlazer 1 Oct, 2015 @ 1:38pm 
Spooky scary skelingstons wud be nice.
ebg 1 Oct, 2015 @ 7:07pm 
Originally posted by puxorb:
Neither of them would be able to fit through the doorways, locking them in the immediate area of Capture Point B.
Then make a custom boss! Like maybe a zombie horde!
mind goblin 3 Oct, 2015 @ 9:38pm 
Originally posted by ebg:
Originally posted by puxorb:
Neither of them would be able to fit through the doorways, locking them in the immediate area of Capture Point B.
Then make a custom boss! Like maybe a zombie horde!


Looks like to much work for less than a mounth
Ten'son' 18 Oct, 2015 @ 4:33am 
Just tested the 18 Oct @ 5:44am update and I gotta say this is pretty impressive work.
Reporting for duty:

The skeletons are not moving after spawn (maybe this is server side problem):
http://i.imgur.com/7fN6SOU.jpg

This candle in particular is physical (can stand on it, not able to walk through as all of the others):
http://i.imgur.com/kW529XW.jpg

Not really a bug or anything, but you can stand on this B sign:
http://i.imgur.com/oFu1oTU.jpg

That's all I got. Didn't find any extreme Rancho Relaxo spots for the moment. ;)
Ten'son' 19 Oct, 2015 @ 7:55am 
Hey!
Just tested the 19 Oct @ 3:58am update. The previous issues are still present as it seems that you uploaded the same bsp with a different name?

Originally posted by Ten'son':
The skeletons are not moving after spawn (maybe this is server side problem):
http://i.imgur.com/7fN6SOU.jpg

This candle in particular is physical (can stand on it, not able to walk through as all of the others):
http://i.imgur.com/kW529XW.jpg

Not really a bug or anything, but you can stand on this B sign:
http://i.imgur.com/oFu1oTU.jpg

I noticed a noteworthy clipping on these trees: (even noticeable when on the ground)
http://i.imgur.com/FUKntrk.jpg
http://i.imgur.com/LSU3EEK.jpg

Hope you're still reading these.
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