ARK: Survival Evolved

ARK: Survival Evolved

The Scientist Class
momomo 8 Oct, 2015 @ 4:14pm
Item Commands
Updated as of 21st Oct. 2015 (KibbleMaker Patch)

Foreword:

If you ever need the commands from any mod, you can always use the blueprint code to summon them.

How to find out?
Browse to your "\ARK\ShooterGame\Content\Mods\mod_number" folder. You can find out the mod number by just checking your address bar. Every mod page has the number in the address bar.

This mods site for example is: hxxp:/steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527251743 (left out the tt so it doesnt turn into a pictured mod link but stay the address)

So "527251743" is the mod number.

Now you can summon any item from that mod, the command is always the same:

cheat giveitem "Blueprint'/Game/Mods/internal_mod_name/path_to_item/item_name.item_name'" 1 1 false

To find out the internal mod name (not always the plain mod name given here), browse into the mod folder and open the file "modmeta.info" in a text editor. in there on the first line you will see something like:

"PrimalGameData < /Game/Mods/ScientistClass/PrimalGameData_BP_ScientiestClass "

So in this case the internal_mod_name is "ScientistClass" without the "".

Now browse through the folders, example: "/ArmorUpgrades/RexArmor". In there you find files called "PrimalXXX...", it can be an Item, a Structure, etc. You need this item_name, and like in the example you need to use it twice, seperated by a dot "." So to summon a RexHelmet we now use:

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexHelmet.PrimalItemArmor_RexHelmet'" 1 1 false

The last number indicates the quality of the item, 1-100. Its more chance based instead of a direct quality. 100 will always give you ascendant gear, 80 will give you a mix of journyman and ascended. The other "1" is the amount, so for 5 ascendant helmets you use

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexHelmet.PrimalItemArmor_RexHelmet'" 5 100 false

So if you ever need to make your own commands, follow this small guide. If you cant figure it out, try to recreate the summon commands below, its really easy.

Here is a compiled list of all mod items.


Armors:

Chain:

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChainBoots.PrimalItemArmor_ChainBoots" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChainCoif.PrimalItemArmor_ChainCoif" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChainGloves.PrimalItemArmor_ChainGloves" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChainPants.PrimalItemArmor_ChainPants" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChainShirt.PrimalItemArmor_ChainShirt" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChitinChainHelmet.PrimalItemArmor_ChitinChainHelmet" 1 0 false

Leather:

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Leather/PrimalItemArmor_StudBoots.PrimalItemArmor_StudBoots" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Leather/PrimalItemArmor_StudGloves.PrimalItemArmor_StudGloves" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Leather/PrimalItemArmor_StudHelmet.PrimalItemArmor_StudHelmet" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Leather/PrimalItemArmor_StudPants.PrimalItemArmor_StudPants" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Leather/PrimalItemArmor_StudShirt.PrimalItemArmor_StudShirt" 1 0 false

Rex:

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexBoots.PrimalItemArmor_RexBoots" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexGloves.PrimalItemArmor_RexGloves" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexHelmet.PrimalItemArmor_RexHelmet" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexPants.PrimalItemArmor_RexPants" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexShirt.PrimalItemArmor_RexShirt" 1 0 false

Structures:

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ChemistrySet/PrimalItemStructure_ChemSet.PrimalItemStructure_ChemSet" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/LabTable/PrimalItemStructure_LabTable.PrimalItemStructure_LabTable" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/FirstAidWallMount/PrimalItemStructure_FirstAidmount.PrimalItemStructure_FirstAidmount" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/Wells/PrimalItemStructure_Well.PrimalItemStructure_Well" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/WindGenerator/PrimalItemStructure_WindGenerator.PrimalItemStructure_WindGenerator" 1 0 false

Kibble related:

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/KibbleMaker/Kibbles/PrimalItemConsumable_Kibble_Base_Dry.PrimalItemConsumable_Kibble_Base_Dry" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/KibbleMaker/PrimalItemStructure_KibbleMaker.PrimalItemStructure_KibbleMaker" 1 0 false

Consumables: (check the name at the end)

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_AntiSeptic.PrimalItemConsumable_AntiSeptic" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_Bandages_SCMod.PrimalItemConsumable_Bandages_SCMod" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_BlownGlass.PrimalItemConsumable_BlownGlass" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_Dino_Healer.PrimalItemConsumable_Dino_Healer" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_FirstAidKit.PrimalItemConsumable_FirstAidKit" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_GelCap.PrimalItemConsumable_GelCap" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_HardLeather.PrimalItemConsumable_HardLeather" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_HealingCover.PrimalItemConsumable_HealingCover" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_MetalRings.PrimalItemConsumable_MetalRings" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_MetalRivet.PrimalItemConsumable_MetalRivet" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_NightshadeOil.PrimalItemConsumable_NightshadeOil" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_PlasticIngot.PrimalItemConsumable_PlasticIngot" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_RexLeather_C.PrimalItemConsumable_RexLeather_C" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_SmellingSalt.PrimalItemConsumable_SmellingSalt" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_WebbingShot.PrimalItemConsumable_WebbingShot" 1 0 false

Weapons & Ammo:

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/Weapon_Upgrades/WebGun/PrimalItem_WeaponWebGun.PrimalItem_WeaponWebGun" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/Weapon_Upgrades/PrimalItemAmmo_ArrowNightshade.PrimalItemAmmo_ArrowNightshade" 1 0 false

Dry Powders: (check the name at the end)

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_AmarPowder.PrimalItemConsumable_AmarPowder" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_AzulPowder.PrimalItemConsumable_AzulPowder" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_CitronalPowder.PrimalItemConsumable_CitronalPowder" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_LongrassPowder.PrimalItemConsumable_LongrassPowder" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_MejoPowder.PrimalItemConsumable_MejoPowder" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_NarcoPowder.PrimalItemConsumable_NarcoPowder" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_RareFlowerPowder.PrimalItemConsumable_RareFlowerPowder" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_RareShroomPowder.PrimalItemConsumable_RareShroomPowder" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_RockarrotPowder.PrimalItemConsumable_RockarrotPowder" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_SavorootPowder.PrimalItemConsumable_SavorootPowder" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_StimPowder.PrimalItemConsumable_StimPowder" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_TintoPowder.PrimalItemConsumable_TintoPowder" 1 0 false

Pills:

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_FortPill.PrimalItemConsumable_FortPill" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_NoDozPill.PrimalItemConsumable_NoDozPill" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_BattleTartare_Pill.PrimalItemConsumable_Soup_BattleTartare_Pill" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_CalienSoup_Pill.PrimalItemConsumable_Soup_CalienSoup_Pill" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_EnduroStew_Pill.PrimalItemConsumable_Soup_EnduroStew_Pill" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_FocalChili_Pill.PrimalItemConsumable_Soup_FocalChili_Pill" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_FriaCurry_Pill.PrimalItemConsumable_Soup_FriaCurry_Pill" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_LazarusChowder_Pill.PrimalItemConsumable_Soup_LazarusChowder_Pill" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_ShadowSteak_Pill.PrimalItemConsumable_Soup_ShadowSteak_Pill" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_StaminaSoup_Pill.PrimalItemConsumable_StaminaSoup_Pill" 1 0 false

Statues:

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/GlassStatues/SmallStatues/PrimalItemStructure_Glass_Statue1_2_SM.PrimalItemStructure_Glass_Statue1_2_SM" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/GlassStatues/SmallStatues/PrimalItemStructure_Glass_Statue1_3_SM.PrimalItemStructure_Glass_Statue1_3_SM" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/GlassStatues/SmallStatues/PrimalItemStructure_Glass_Statue1_4_SM.PrimalItemStructure_Glass_Statue1_4_SM" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/GlassStatues/SmallStatues/PrimalItemStructure_Glass_Statue1_SM.PrimalItemStructure_Glass_Statue1_SM" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/GlassStatues/PrimalItemStructure_Glass_Statue1.PrimalItemStructure_Glass_Statue1" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/GlassStatues/PrimalItemStructure_Glass_Statue1_2.PrimalItemStructure_Glass_Statue1_2" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/GlassStatues/PrimalItemStructure_Glass_Statue1_3.PrimalItemStructure_Glass_Statue1_3" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/GlassStatues/PrimalItemStructure_Glass_Statue1_4.PrimalItemStructure_Glass_Statue1_4" 1 0 false

Pillars:

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/Pillars/PrimalItemStructure_Square.PrimalItemStructure_Square" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/Pillars/PrimalItemStructure_StoneColumn.PrimalItemStructure_StoneColumn" 1 0 false

cheat giveitem "Blueprint'/Game/Mods/ScientistClass/Pillars/PrimalItemStructure_StonePillar_Pyramid.PrimalItemStructure_StonePillar_Pyramid" 1 0 false

Last edited by momomo; 20 Oct, 2015 @ 3:15pm
< >
Showing 1-14 of 14 comments
MasterTenchi  [developer] 9 Oct, 2015 @ 3:23am 
Excellence. The 2nd number (the 1) is quality from 1-100.
momomo 9 Oct, 2015 @ 7:20am 
Originally posted by Goldmoon:
Excellence. The 2nd number (the 1) is quality from 1-100.
ahright, i remember. someone tested these values and dpending on the value you would get certain quality more likely. example: 100 gives you ascendent every time, while 80 gives you a mix of ascendent and journyman. couldnt find the list again, so best to just try it out.
momomo 9 Oct, 2015 @ 4:30pm 
Fixed the guide. Actually using the mod number will give you the item but its unusable. at last it was for me with structures, tested in a different mod.
SEANZGAMING 10 Oct, 2015 @ 2:22pm 
This seems to no longer work :( I read the guide like 5 times over to make sure Im following it correctly. maybe it works with your mod, but cant get it working with the SpyGlass mod.
momomo 20 Oct, 2015 @ 3:15pm 
Updated the list
Primus 21 Oct, 2015 @ 10:05am 
why cant we use the pillars on ceilings and foundations? I can only use them on solid ground, obelisk aswell.
momomo 21 Oct, 2015 @ 11:07am 
Originally posted by Primus:
why cant we use the pillars on ceilings and foundations? I can only use them on solid ground, obelisk aswell.

no clue. also this is not the right thread.
Primus 21 Oct, 2015 @ 11:24am 
Originally posted by momomo:
Originally posted by Primus:
why cant we use the pillars on ceilings and foundations? I can only use them on solid ground, obelisk aswell.

no clue. also this is not the right thread.
well I wrote into the comment section aswell. anyway, it says it needs ground or something to snap on.
Goliath_Lusk 23 Oct, 2015 @ 9:29am 
the only rex armor that works seems to be the Rex helm why dont the rest of them work?
MasterTenchi  [developer] 7 Nov, 2015 @ 10:27pm 
The Current Complet List:

Blueprint'/Game/Mods/ScientistClass/Weapon_Upgrades/WebGun/PrimalItem_WeaponWebGun.PrimalItem_WeaponWebGun'

Blueprint'/Game/Mods/ScientistClass/Weapon_Upgrades/PrimalItemAmmo_ArrowNightshade.PrimalItemAmmo_ArrowNightshade'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChainBoots.PrimalItemArmor_ChainBoots'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChainCoif.PrimalItemArmor_ChainCoif'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChainGloves.PrimalItemArmor_ChainGloves'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChainPants.PrimalItemArmor_ChainPants'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChainShirt.PrimalItemArmor_ChainShirt'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Chain/PrimalItemArmor_ChitinChainHelmet.PrimalItemArmor_ChitinChainHelmet'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexBoots.PrimalItemArmor_RexBoots'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexGloves.PrimalItemArmor_RexGloves'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexHelmet.PrimalItemArmor_RexHelmet'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexPants.PrimalItemArmor_RexPants'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/RexArmor/PrimalItemArmor_RexShirt.PrimalItemArmor_RexShirt'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Leather/PrimalItemArmor_StudBoots.PrimalItemArmor_StudBoots'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Leather/PrimalItemArmor_StudGloves.PrimalItemArmor_StudGloves'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Leather/PrimalItemArmor_StudHelmet.PrimalItemArmor_StudHelmet'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Leather/PrimalItemArmor_StudPants.PrimalItemArmor_StudPants'

Blueprint'/Game/Mods/ScientistClass/ArmorUpgrades/Leather/PrimalItemArmor_StudShirt.PrimalItemArmor_StudShirt'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_AmarPowder.PrimalItemConsumable_AmarPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_AntiSeptic.PrimalItemConsumable_AntiSeptic'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_AzulPowder.PrimalItemConsumable_AzulPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_Bandages.PrimalItemConsumable_Bandages'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_BlownGlass.PrimalItemConsumable_BlownGlass'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_CitronalPowder.PrimalItemConsumable_CitronalPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_Dino_Healer.PrimalItemConsumable_Dino_Healer'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_FirstAidKit.PrimalItemConsumable_FirstAidKit'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_FortPill.PrimalItemConsumable_FortPill'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_GelCap.PrimalItemConsumable_GelCap'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_HardLeather.PrimalItemConsumable_HardLeather'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_HealingCover.PrimalItemConsumable_HealingCover'

Blueprint'/Game/Mods/ScientistClass/KibbleMaker/Kibbles/PrimalItemConsumable_Kibble_Base_Dry.PrimalItemConsumable_Kibble_Base_Dry'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_LongrassPowder.PrimalItemConsumable_LongrassPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_MejoPowder.PrimalItemConsumable_MejoPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_MetalRings.PrimalItemConsumable_MetalRings'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_MetalRivet.PrimalItemConsumable_MetalRivet'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_NarcoPowder.PrimalItemConsumable_NarcoPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_NightshadeOil.PrimalItemConsumable_NightshadeOil'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_NoDozPill.PrimalItemConsumable_NoDozPill'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_PlasticIngot.PrimalItemConsumable_PlasticIngot'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_RareFlowerPowder.PrimalItemConsumable_RareFlowerPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_RareShroomPowder.PrimalItemConsumable_RareShroomPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_RexLeather.PrimalItemConsumable_RexLeather'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_RockarrotPowder.PrimalItemConsumable_RockarrotPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_SavorootPowder.PrimalItemConsumable_SavorootPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_SmellingSalt.PrimalItemConsumable_SmellingSalt'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_BattleTartare_Pill.PrimalItemConsumable_Soup_BattleTartare_Pill'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_CalienSoup_Pill.PrimalItemConsumable_Soup_CalienSoup_Pill'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_EnduroStew_Pill.PrimalItemConsumable_Soup_EnduroStew_Pill'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_FocalChili_Pill.PrimalItemConsumable_Soup_FocalChili_Pill'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_FriaCurry_Pill.PrimalItemConsumable_Soup_FriaCurry_Pill'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_LazarusChowder_Pill.PrimalItemConsumable_Soup_LazarusChowder_Pill'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_Soup_ShadowSteak_Pill.PrimalItemConsumable_Soup_ShadowSteak_Pill'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/Pills/PrimalItemConsumable_StaminaSoup_Pill.PrimalItemConsumable_StaminaSoup_Pill'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_StimPowder.PrimalItemConsumable_StimPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/DryPowders/PrimalItemConsumable_TintoPowder.PrimalItemConsumable_TintoPowder'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemConsumable_WebbingShot.PrimalItemConsumable_WebbingShot'

Blueprint'/Game/Mods/ScientistClass/ConsumableItems/PrimalItemResource_Wax.PrimalItemResource_Wax'

Blueprint'/Game/Mods/ScientistClass/Tier2Items/PrimalItemSkin_Crown.PrimalItemSkin_Crown'

Blueprint'/Game/Mods/ScientistClass/NuclearPowered/AirConditioner/PrimalItemStructure_AirConditioner_NP.PrimalItemStructure_AirConditioner_NP'

Blueprint'/Game/Mods/ScientistClass/KibbleMaker/PrimalItemStructure_AlchemySet.PrimalItemStructure_AlchemySet'

Blueprint'/Game/Mods/ScientistClass/Beds/Round/PrimalItemStructure_Bed_Round.PrimalItemStructure_Bed_Round'

Blueprint'/Game/Mods/ScientistClass/Beds/Girls/PrimalItemStructure_Bed_Simple_Girl.PrimalItemStructure_Bed_Simple_Girl'

Blueprint'/Game/Mods/ScientistClass/Beds/Fancy/PrimalItemStructure_Bed_Simple_Wood.PrimalItemStructure_Bed_Simple_Wood'

Blueprint'/Game/Mods/ScientistClass/Beds/Simple/PrimalItemStructure_Bed_Simple_Wood.PrimalItemStructure_Bed_Simple_Wood'

Blueprint'/Game/Mods/ScientistClass/LightUpgrades/Candles/PrimalItemStructure_CandleStick.PrimalItemStructure_CandleStick'

Blueprint'/Game/Mods/ScientistClass/LightUpgrades/Candles/PrimalItemStructure_CandleStick_2.PrimalItemStructure_CandleStick_2'

Blueprint'/Game/Mods/ScientistClass/ChemistrySet/PrimalItemStructure_ChemSet.PrimalItemStructure_ChemSet'

Blueprint'/Game/Mods/ScientistClass/NuclearPowered/Elevator/PrimalItemStructure_ElevatorPlatformBase.PrimalItemStructure_ElevatorPlatformBase'

Blueprint'/Game/Mods/ScientistClass/NuclearPowered/Elevator/PrimalItemStructure_ElevatorPlatformLarge.PrimalItemStructure_ElevatorPlatformLarge'

Blueprint'/Game/Mods/ScientistClass/NuclearPowered/Elevator/PrimalItemStructure_ElevatorPlatformSmall.PrimalItemStructure_ElevatorPlatformSmall'

Blueprint'/Game/Mods/ScientistClass/NuclearPowered/Elevator/PrimalItemStructure_ElevatorPlatfromMedium.PrimalItemStructure_ElevatorPlatfromMedium'

Blueprint'/Game/Mods/ScientistClass/NuclearPowered/Elevator/PrimalItemStructure_ElevatorTrackBase.PrimalItemStructure_ElevatorTrackBase'

Blueprint'/Game/Mods/ScientistClass/FirstAidWallMount/PrimalItemStructure_FirstAidmount.PrimalItemStructure_FirstAidmount'

Blueprint'/Game/Mods/ScientistClass/Tier2Items/PrimalItemStructure_Furniture_BasicThrone.PrimalItemStructure_Furniture_BasicThrone'

Blueprint'/Game/Mods/ScientistClass/GlassStatues/PrimalItemStructure_Glass_Statue1.PrimalItemStructure_Glass_Statue1'

Blueprint'/Game/Mods/ScientistClass/GlassStatues/PrimalItemStructure_Glass_Statue1_2.PrimalItemStructure_Glass_Statue1_2'

Blueprint'/Game/Mods/ScientistClass/GlassStatues/PrimalItemStructure_Glass_Statue1_3.PrimalItemStructure_Glass_Statue1_3'

Blueprint'/Game/Mods/ScientistClass/GlassStatues/PrimalItemStructure_Glass_Statue1_4.PrimalItemStructure_Glass_Statue1_4'

Blueprint'/Game/Mods/ScientistClass/GlassStatues/SmallStatues/PrimalItemStructure_Glass_Statue1_2_SM.PrimalItemStructure_Glass_Statue1_2_SM'

Blueprint'/Game/Mods/ScientistClass/GlassStatues/SmallStatues/PrimalItemStructure_Glass_Statue1_3_SM.PrimalItemStructure_Glass_Statue1_3_SM'

Blueprint'/Game/Mods/ScientistClass/GlassStatues/SmallStatues/PrimalItemStructure_Glass_Statue1_4_SM.PrimalItemStructure_Glass_Statue1_4_SM'

Blueprint'/Game/Mods/ScientistClass/GlassStatues/SmallStatues/PrimalItemStructure_Glass_Statue1_SM.PrimalItemStructure_Glass_Statue1_SM'

Blueprint'/Game/Mods/ScientistClass/NuclearPowered/Refrigerator/PrimalItemStructure_IceBox_NP.PrimalItemStructure_IceBox_NP'

Blueprint'/Game/Mods/ScientistClass/LabTable/PrimalItemStructure_LabTable.PrimalItemStructure_LabTable'

Blueprint'/Game/Mods/ScientistClass/LightUpgrades/Electric/PrimalItemStructure_Lamp1.PrimalItemStructure_Lamp1'

Blueprint'/Game/Mods/ScientistClass/NuclearPowered/LampPosts/PrimalItemStructure_Lamppost_NP.PrimalItemStructure_Lamppost_NP'

Blueprint'/Game/Mods/ScientistClass/NuclearPowered/LampPosts/PrimalItemStructure_LamppostOmni_NP.PrimalItemStructure_LamppostOmni_NP'

Blueprint'/Game/Mods/ScientistClass/MiniGenerator/PrimalItemStructure_MiniGenerator.PrimalItemStructure_MiniGenerator'

Blueprint'/Game/Mods/ScientistClass/MiniStove/PrimalItemStructure_MiniStove.PrimalItemStructure_MiniStove'

Blueprint'/Game/Mods/ScientistClass/NuclearPowered/NuclearPowerGenerator/PrimalItemStructure_NuclearPowerGenerator.PrimalItemStructure_NuclearPowerGenerator'

Blueprint'/Game/Mods/ScientistClass/ElectricCables/PrimalItemStructure_PowerCableIncline_small.PrimalItemStructure_PowerCableIncline_small'

Blueprint'/Game/Mods/ScientistClass/ElectricCables/PrimalItemStructure_PowerCableIntersection_small.PrimalItemStructure_PowerCableIntersection_small'

Blueprint'/Game/Mods/ScientistClass/ElectricCables/PrimalItemStructure_PowerCableStraight_small.PrimalItemStructure_PowerCableStraight_small'

Blueprint'/Game/Mods/ScientistClass/ElectricCables/PrimalItemStructure_PowerCableVertical_small.PrimalItemStructure_PowerCableVertical_small'

Blueprint'/Game/Mods/ScientistClass/Pillars/PrimalItemStructure_Square.PrimalItemStructure_Square'

Blueprint'/Game/Mods/ScientistClass/Pillars/PrimalItemStructure_StoneColumn.PrimalItemStructure_StoneColumn'

Blueprint'/Game/Mods/ScientistClass/Pillars/PrimalItemStructure_StonePillar_Pyramid.PrimalItemStructure_StonePillar_Pyramid'

Blueprint'/Game/Mods/ScientistClass/NuclearPowered/Turrets/PrimalItemStructure_Turret.PrimalItemStructure_Turret'

Blueprint'/Game/Mods/ScientistClass/Wells/PrimalItemStructure_Well.PrimalItemStructure_Well'

Blueprint'/Game/Mods/ScientistClass/WindGenerator/PrimalItemStructure_WindGenerator.PrimalItemStructure_WindGenerator'
MasterTenchi  [developer] 7 Nov, 2015 @ 10:36pm 
A Few, like the elevator and Tier2Items are not implemented yet - but the scanner doesn't recognize what is and isn't in yet. Just that it exists in the list. :P
MasterTenchi  [developer] 29 Sep, 2016 @ 11:19am 
Blueprint'/Game/Mods/ScientistClass/NuclearPowered/NuclearPowerGenerator/PrimalItemStructure_NuclearPowerGenerator.PrimalItemStructure_NuclearPowerGenerator'

It's on the list above.... :)
crocy crocodile 2 Oct, 2016 @ 8:21am 
ya wee need to update the list for all of the items my friend put in the commants and it needs the cheatgiveitem as well so if you get the chance thanks
MasterTenchi  [developer] 2 Oct, 2016 @ 12:25pm 
The list was created with the knowledge you knew how to add items in game. :D
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