Counter-Strike 2

Counter-Strike 2

Blast
Zilla 5 Oct, 2015 @ 5:26pm
A few ideas to make the map more suited for competetive play
This is a pretty neat map; very interesting design with only one bombsite and it has a lot of potential for an operation/competetive map if it was opened up a bit. It's not that it's not viable as an op map at the moment but it would be limited on what you could do as a T or CT.

Currently it's a 5v5 headlong rush with CT's having a major advantage. One good AWPer could easily take down the Terrorists before they even get to the vent system due to the lengthly unobstructed corridor which is their only entrance. Also I feel it needs more entry points to divide up the CT's guarding the bombsite (keep one bombsite though, this would be really enjoyable to play).

Perhaps another cavernous or upper Dust route stacked ontop of the current one which joins behind the bombsite/in ct spawn causing the ct's to divide and have to watch upper and lower? With lots of cover and room for tactical smokes it would be a great secondary entrance. You could then repurpose the vents for moving between upper and lower for on the fly route changes.

You could also change the stairwell so it's another entrance for terrorists (joining next to vents) instead of a route downstairs for CT's. I can picture some cool plays pushing upper then ventdiving down to lower then pushing where the stairwell is currently and bursting out of the right side of lower as they send reinforcments to help on upper.

It's a great map man, nice to see more fresh and inspired maps being made. This is all just a garbled train of thought really but I love the potential it has. There's lots to love about it so I hope we can see it in an upcoming operation

Thoughts?
Last edited by Zilla; 5 Oct, 2015 @ 5:27pm
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Showing 1-6 of 6 comments
TrulyMistyc 6 Oct, 2015 @ 1:16pm 
You may be true, but I think the concept of an underground base on de_dust wouldn't fit in the competitive scene.
sln 7 Oct, 2015 @ 12:52am 
Originally posted by Minesanca:
You may be true, but I think the concept of an underground base on de_dust wouldn't fit in the competitive scene.
You're right, this map doesnt fit at all in the competitive scene, but I think this would make a great operation map ^ v0lv0 pls
Pingu 7 Oct, 2015 @ 8:26am 
Man, the map looks so artisticly nice it really dissapoints me that the gameplay isen't betetr suited for compedetive. Even if the blast door is a really cool and unique idea but it makes the gameplay very linar since there is basically only one entrance and one encounter zone. I'd suggest having the blast door open and use the bomb mechanic on a secodary door for an alternative route.
Man it's such a beautiful map I jsut wish I had more fun playing it. Still, from mapper to mapper, f'king amazing work I love the setting! Peace!
sln 7 Oct, 2015 @ 2:04pm 
Originally posted by Pingu:
Man, the map looks so artisticly nice it really dissapoints me that the gameplay isen't betetr suited for compedetive. Even if the blast door is a really cool and unique idea but it makes the gameplay very linar since there is basically only one entrance and one encounter zone. I'd suggest having the blast door open and use the bomb mechanic on a secodary door for an alternative route.
Man it's such a beautiful map I jsut wish I had more fun playing it. Still, from mapper to mapper, f'king amazing work I love the setting! Peace!

I agree, only terrorist entrances are the tiny vent and the blast door. Give a few more entrances and it would be a great map
Gala 10 Oct, 2015 @ 11:03pm 
Great Map dude, maybe for operation casual/DM or smthing else not in competitive i think
Space Corgi 11 Oct, 2015 @ 4:35pm 
Originally posted by ✪ElliottRoyal:
Originally posted by Pingu:
Man, the map looks so artisticly nice it really dissapoints me that the gameplay isen't betetr suited for compedetive. Even if the blast door is a really cool and unique idea but it makes the gameplay very linar since there is basically only one entrance and one encounter zone. I'd suggest having the blast door open and use the bomb mechanic on a secodary door for an alternative route.
Man it's such a beautiful map I jsut wish I had more fun playing it. Still, from mapper to mapper, f'king amazing work I love the setting! Peace!

I agree, only terrorist entrances are the tiny vent and the blast door. Give a few more entrances and it would be a great map

I third this. I felt that if the vents were open from the start, or the single entrance weren't a sniper alley, the gameplay for the terrorists might be made a lot smoother.
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Showing 1-6 of 6 comments
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