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2. The wallbang from room 1 to room 2 isn't that exploitable as it is faster to do the course properly (in my opinion).
3. When sv_showimpact is on and you shoot a bullet, the blue square means where it had landed (activates the button) and the red square is where the bullet-hole is generated (doesn't activate the button).
4. This bug I am not aware of, but I am sure it happens under specific conditions.
Hope this cleared up a few things.