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So i'm thinking maybe there is some flaw on loading maps as local game within the game itself. If i can reproduce the flaw, i can fix it if it's something on the map but so far i've had no luck with it.
I've tried every trick i know of :/
I guess i should setup a server so everyone who wants to play this map, can play it also so you wouldn't have to rely on local setup.
It runs it 24/7. You have to download the map from it because workshop version doesn't load up nav files and it causes bots like HHH and skeletons not to move at all.
So, all the fault, like with the nav file not loading is with the workshop. I cannot fix this. Only someone from Valve can.
-If subscribed and map is started with command map workshop/531384846, the map will load up but of course the bosses or skeletons wont move, since workshop doesn't like the nav file reading
-Ìf that file is copied from workshop folder to the games tf/maps folder, it ill not load if map pl_millstone_event.bsp is executed. But if the map is renamed, then it will load up fine.
This goes beyond my understanding. Seriously
EDIT
I'll edit this reply so there isn't any spam. Anyways, i tested same steps as my friend did. Ended up in same result, finally!
It seems that if map is placed manually to tf/maps dir from it's workshop directory, and there is not a separate nav file in place (in this case pl_millstone_event.nav), the map will not load and will crash but if there is a separate nav file, map will load up fine.
When loading the map from workshop with map workshop/531384846, the map starts fine because the workshop will discart the nav file anyway in the first place. Only difference is that the bots will not move.
What a mess.
Why this issue happened? The workshop somehow corrupts nav file inside the bsp and if it's loaded via workshop tools, there is no problem, as the nav file is ignored. But if you take the map out of it's location, it will cause a crash if separate navigation file is not found. It tries to read the navigation inside the bsp, which for some reason, becomes corrupted during upload to the workshop.
There, i've said it, ill go prepare a version that is nav file free and share the nav separately if you want to run this map locally on your own pc. Thanks everyone, we got this sorted now!
This is the same nav file I downloaded earlier, right? No changes, so I don't need to download this one instead?
EDIT
PS: The workshop version was updated to remove nav so it's only distributed separately now.