Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod
MagnaLuna 31 Mar, 2018 @ 10:08am
Вылет игроков сервера из игры
После того как проводится атака на какой-либо корабль NPC у друга вылетает игра. По-моему при спавне маленьких кораблей Space Police и охраны, одним словом подмоги, вызываемой кораблями.
Краш друга:

2018-03-31 20:53:09.467 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at VRage.ObjectBuilders.MyObjectBuilderSerializer.SerializeDynamic(BitStream stream, Type baseType, Type& obj) at VRage.Library.Collections.BitStream.ReadDynamicType(Type baseType, DynamicSerializerDelegate typeResolver) at VRage.Serialization.MySerializationHelpers.CreateAndRead[TMember](BitStream stream, TMember& result, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MyMemberSerializer`2.Read(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Read(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializer`1.Read(BitStream stream, Object& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.CreateAndRead[TMember](BitStream stream, TMember& result, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MyMemberSerializer`2.Read(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Read(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializer`1.Read(BitStream stream, Object& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.CreateAndRead[TMember](BitStream stream, TMember& result, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MySerializerList`1.Read(BitStream stream, List`1& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.CreateAndRead[TMember](BitStream stream, TMember& result, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MyMemberSerializer`2.Read(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Read(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializer`1.Read(BitStream stream, Object& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.CreateAndRead[TMember](BitStream stream, TMember& result, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MySerializer.CreateAndRead[T](BitStream stream, T& value, MySerializeInfo serializeInfo) at Sandbox.Game.Replication.MyCubeGridReplicable.OnLoad(BitStream stream, Action`1 loadingDoneHandler) at Sandbox.Game.Replication.StateGroups.MyStreamingEntityStateGroup`1.CreateReplicable(Int32 uncompressedSize) at Sandbox.Game.Replication.StateGroups.MyStreamingEntityStateGroup`1.ProcessRead(BitStream& stream) at Sandbox.Game.Replication.StateGroups.MyStreamingEntityStateGroup`1.Serialize(BitStream stream, Endpoint forClient, MyTimeSpan timestamp, Byte packetId, Int32 maxBitPosition, HashSet`1 cachedData) at VRage.Network.MyReplicationClient.OnServerStateSync(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, MyTimeSpan timestamp, MyTimeSpan receivedTime) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, MyTimeSpan timestamp, MyTimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, MyTimeSpan delay) 2018-03-31 20:53:09.543 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at VRage.ObjectBuilders.MyObjectBuilderSerializer.SerializeDynamic(BitStream stream, Type baseType, Type& obj) at VRage.Library.Collections.BitStream.ReadDynamicType(Type baseType, DynamicSerializerDelegate typeResolver) at VRage.Serialization.MySerializationHelpers.CreateAndRead[TMember](BitStream stream, TMember& result, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MyMemberSerializer`2.Read(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Read(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializer`1.Read(BitStream stream, Object& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.CreateAndRead[TMember](BitStream stream, TMember& result, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MyMemberSerializer`2.Read(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Read(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializer`1.Read(BitStream stream, Object& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.CreateAndRead[TMember](BitStream stream, TMember& result, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MySerializerList`1.Read(BitStream stream, List`1& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.CreateAndRead[TMember](BitStream stream, TMember& result, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MyMemberSerializer`2.Read(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Read(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializer`1.Read(BitStream stream, Object& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.CreateAndRead[TMember](BitStream stream, TMember& result, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MySerializer.CreateAndRead[T](BitStream stream, T& value, MySerializeInfo serializeInfo) at Sandbox.Game.Replication.MyCubeGridReplicable.OnLoad(BitStream stream, Action`1 loadingDoneHandler) at Sandbox.Game.Replication.StateGroups.MyStreamingEntityStateGroup`1.CreateReplicable(Int32 uncompressedSize) at Sandbox.Game.Replication.StateGroups.MyStreamingEntityStateGroup`1.ProcessRead(BitStream& stream) at Sandbox.Game.Replication.StateGroups.MyStreamingEntityStateGroup`1.Serialize(BitStream stream, Endpoint forClient, MyTimeSpan timestamp, Byte packetId, Int32 maxBitPosition, HashSet`1 cachedData) at VRage.Network.MyReplicationClient.OnServerStateSync(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, MyTimeSpan timestamp, MyTimeSpan receivedTime) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, MyTimeSpan timestamp, MyTimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, MyTimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, MyTimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(MyTimeSpan lag) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2018-03-31 20:53:09.548 - Thread: 1 -> Hiding window 2018-03-31 20:53:09.548 - Thread: 1 -> Hiding window done 2018-03-31 20:53:09.548 - Thread: 1 -> Showing message
Last edited by MagnaLuna; 31 Mar, 2018 @ 10:09am
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Showing 1-4 of 4 comments
MagnaLuna 2 Apr, 2018 @ 12:50pm 
Господа разработчики, надеюсь вы это читаете. Данное исключение происходит на стороне клиента, когда идёт синхронизация "маленького корабля поддержки" (Fighter вроде), например Police_Butterfly или Eagle_Police. У хоста всё отлично, а клиент вылетает. Я мог бы сам пофиксить эту проблему, но увы, у меня не хватает опыта работы с модами SE. Если что-то найду, буду эту тему дополнять, надеюсь не напрасно. Так же надеюсь на ваше благоразумие и на то что вы в скором времени сможете исправить этот мод, потому что альтернативу ему я не нахожу. (а ещё всё-таки надеюсь, что вы это читаете)
BAD_BOT 3 Apr, 2018 @ 3:29am 
Такая же проблема :(
PLANOSKOP 3 Apr, 2018 @ 6:15am 
Тоже самое:(
Crazy Boss 7 Apr, 2018 @ 1:09am 
Поддерживаю.Ув.Разработчики разберитесь с данной проблемой
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Showing 1-4 of 4 comments
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