Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod
 This topic has been pinned, so it's probably important
Thraxus  [developer] 24 Jun, 2018 @ 10:06pm
EEM Bug Reports: Discord - https://discord.gg/zVpPuJ7
Dear fellow EEM Enthusiasts,

I'm no longer troubleshooting on the Steam Forums. If you need help:

Join our Discord server: https://discord.gg/zVpPuJ7
Last edited by Thraxus; 3 Oct, 2020 @ 10:13am
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Showing 1-15 of 212 comments
LeonserGT  [developer] 25 Jun, 2018 @ 6:29am 
Please don't forget to attach 'steps to reproduce' as often as possible, thanks!
erdoman 2 Jul, 2018 @ 11:16am 
Hello. I can't see any respawn ships or NPCs.
LeonserGT  [developer] 2 Jul, 2018 @ 11:18am 
Can you see any new factions in a faction list?
Auddity 21 Jul, 2018 @ 12:55pm 
So I can get NPCs and stations to spawn fine, except that they all belong to the pirate faction. This includes the trading stations? I am using the NPC faction fixer mod asthe other NPC factions won't generate without it, but they don't get to own ships I guess. Makes the trader role pretty hard.
Thraxus  [developer] 21 Jul, 2018 @ 4:59pm 
Yeah, that's one of the major bugs this patch brought. I'm pretty sure they are working on it now.
Auddity 21 Jul, 2018 @ 7:27pm 
@Thraxus I didn't know if it was reported or not. I see so many peopl say the mod is broken but I can't find anyone mention what's actually broken about it. Best of luck to the team working on it! The hearts and prayers of Space-loving people debug with you!

Since this is a bug posting threat let me also mention that I've noticed that ships I'm piloting will sometimes start making random attitude adjustments. I'm not sure they're firing thrusters even to assist with the turns but they -are- doing it. They're my respawn ships and I'm not sure why that happens. It happens at speeds of 200+ mostly. Not sure if it's an issue with this mod specifically but it has been in ships that this one adds.
Last edited by Auddity; 21 Jul, 2018 @ 7:27pm
Thraxus  [developer] 22 Jul, 2018 @ 12:36am 
@Prophet There isn't a ton wrong with EEM per se, it's more that the core of the mod needs work to bring it up to par with the new SE code.

AI is currently disconnected from ships, and Factions are completely screwed. Outside of those two things, performance issues are all that's left, but that has a lot to do with the prefabs the mod uses (PB issues have been resolved now).

Random adjustments may be due to misaligned subgrids (pistons / rotors). A lot of EEM ships are pretty aged, and SE has changed a lot with the subgrids over the years. Also, some of the prefabs have gyros that are connected to piping in a way that is no longer valid; this will make them rattle around and throw the ship in obscure ways since there is a foreign floating object stuck in a confined space. High speeds may make it so they "break free" more. So I think this report may be able to be summed up as:

Check spawn ships for pistons / rotors / loose gyros and readjust settings / mount points as necessary.
Lil Nas X 22 Jul, 2018 @ 4:21am 
Originally posted by MGELeonserGT:
Can you see any new factions in a faction list?
Thraxus  [developer] 22 Jul, 2018 @ 8:16am 
Factions won't work right now unless you use the fix Meridius posted in the comments. That's SE, not EEM.
ImNotNoahsArk 6 Aug, 2018 @ 8:11pm 
Bug: No faction ships spawning in servers
STP: Reinstall SE, Unsubscribe from EEM, And start my own server. <- Worked, but not for friends
Believed Reason: The mod is only spawning faction ships for the host, and not players.
Thraxus  [developer] 6 Aug, 2018 @ 11:29pm 
Let us know if the next release doesn't fix this please.
ImNotNoahsArk 7 Aug, 2018 @ 5:58am 
Originally posted by Thraxus:
Let us know if the next release doesn't fix this please.
Will do
lilbigmouth 7 Aug, 2018 @ 12:46pm 
Looks like a duplicate ID spawned on a dedicated server -
2018-08-07 20:42:48.261 - Thread: 1 -> Exception occured: newEntity: Sandbox.Game.Entities.MyVoxelMap, oldEntity: Sandbox.Game.Entities.MyVoxelMapVRage.DuplicateIdException: Exception of type 'VRage.DuplicateIdException' was thrown. at VRage.MyEntityIdentifier.AddEntityWithId(IMyEntity entity) at VRage.Game.Entity.MyEntity.set_EntityId(Int64 value) at VRage.Game.Entity.MyEntity.AllocateEntityID() at VRage.Game.Entity.MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder) at Sandbox.Game.Entities.MyVoxelMap.Init(String storageName, IMyStorage storage, MatrixD worldMatrix) at Sandbox.Game.Entities.MyVoxelBase.Init(String storageName, IMyStorage storage, Vector3D positionMinCorner) at Sandbox.Game.World.MyWorldGenerator.AddVoxelMap(String storageName, MyStorageBase storage, Vector3D positionMinCorner, Int64 entityId) at Sandbox.Game.World.Generator.MyEncounterGenerator.PlaceEncounterToWorld(BoundingBoxD boundingVolume, Int32 seed, MyObjectSeedType seedType) at Sandbox.Game.World.Generator.MyProceduralAsteroidCellGenerator.GenerateObjects(List`1 objectsList, HashSet`1 existingObjectsSeeds) at Sandbox.Game.World.Generator.MyProceduralWorldGenerator.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args)
Thraxus  [developer] 7 Aug, 2018 @ 8:52pm 
Originally posted by lilbigmouth:
Looks like a duplicate ID spawned on a dedicated server -
2018-08-07 20:42:48.261 - Thread: 1 -> Exception occured: newEntity: Sandbox.Game.Entities.MyVoxelMap, oldEntity: Sandbox.Game.Entities.MyVoxelMapVRage.DuplicateIdException: Exception of type 'VRage.DuplicateIdException' was thrown.
Was this in a new world or old save? SE controls ID generation, not EEM, so not 100% sure that's on us. I will check into it though. Is it possible to get a copy of your world?
Last edited by Thraxus; 7 Aug, 2018 @ 9:27pm
Sinorin :3 9 Aug, 2018 @ 8:52am 
(Рус)
Я устоновил мод, зашел в игру, активировал мод в настройках мира, но никаких стартовых кароблей и новых фракций и изминений вообще я не увидел. что мне делать? Если устоновить этот фикс https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1445442488 то игра выдаст эту ошибку
(Eng)
I installed the mod, entered the game, installed the mod in the settings of the world, but I did not see the ships of the respawn and new factions, what should I do? If you fix this fix https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1445442488 the game gives this error
MOD_CRITICAL_ERROR: [EEM] Exploration Enhancement Mod v.2.8, in file: MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) MOD_CRITICAL_ERROR: [EEM] Exploration Enhancement Mod v.2.8, in file: MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) MOD_CRITICAL_ERROR: [EEM] Exploration Enhancement Mod v.2.8, in file: MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) MOD_CRITICAL_ERROR: [EEM] Exploration Enhancement Mod v.2.8, in file: MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) MOD_CRITICAL_ERROR: [EEM] Exploration Enhancement Mod v.2.8, in file: MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) MOD_CRITICAL_ERROR: [EEM] Exploration Enhancement Mod v.2.8, in file: MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
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