Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
5) Removed all planet objects
- Issue present still
6) Moved the world from the DS to SP
- Issue present still
The world is now empty. I have published it to the workshop, if that helps anyone
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=710132445
7) Loading world with EEM but Cargo ships, Random Encounters, Drones turned off
- Issue still present
I tried turning off a couple more settings to, issue is still present.
And to clarify mahtrok, I love this mod and i am very grateful for the amount of effort you are putting into it. I understand that this game has a tendency to break thing, i was just looking to see if you knew why these things were happening. They are only present with your mod. It is worth noting that i experienced this issue once before this, and resolved it by starting a new world and copying the existing grids to the new world. That was weeks ago.
P.S.
It seems the "Update lag" increases at the time of the sim slow down.
I opened up the Sandbox.sbc and noticed that the "MissionTriggers" section was huge there are around 1,200 mission triggers. Thinking that maybe they "trigger" at the same time that could cause the sim slowdown. So i deleted them, now there is no sim slow down. I started enabling settings in the world, adding planets back, added grids back. All is fine, no more sim slowdowns.
Did i "fix" it? Or did i break something by removing all the mission triggers? I'm going to play around a bit more.
What are the mission triggers? is that something left over from the "Scenario Star System" world template?
Hopefully because it is a good mod.
possibly the spawn rate sinks?
(Google Translate)
Check your server for busted up stations with floating parts in them and you will have your culprits. Just remove them and if its re-spawns find it and remove it.