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Whilst this is nice and all, it has no real way to accurately display whether or not you are in "Trade Mode" or not, as they use the "Toggle" command, and not the explicit "On" or explicit "off" and they also do not factor in the Blocks possibly needing to be turned ON, as I have a tendency to turn off all of my Terminal Blocks to conserve Power (thrusters, Timers, Command Blocks, Lights, Ore Detector, Antenna, etc.) this tends to create problems for both the Timers and the Command Blocks they are attached to.
You can't Run Code on a Block that's Off.
You can't activate a Timer that is Off.
You can't Run Code that Errors when Compiled. (which is a currently active problem)
They need to explicitly set the commands in the Timer Blocks for On/Off (they have plenty of unused Timers on the Fighter at least, plenty of space for it).
They need to BugFix their Code to succesfully Compile.