Source Filmmaker

Source Filmmaker

Enhanced Inkling Boy Model
How to throw clothes on these dudes?
Seems like the method for the old models isn't working with em, any help?
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LUNK 17 Oct, 2015 @ 7:40pm 
Someone
awnser this question
IMMEDIATLEY
Originally posted by Ethon:
Someone
awnser this question
IMMEDIATLEY
I think someone said somewhere that you manually have to rig everything. These guys are just what I'm looking for but without the easy ability to put clothes on them I'll just stick to the older ones.
lilrobotty  [developer] 20 Oct, 2015 @ 2:18pm 
it's fairly easy. lock the joint_root to the inkling, zero it, then rotate the Y by 90 degrees (this is regarding shirts.), after that just merge the rest of the bones without zeroing and it'll work fine. it takes maybe an extra minute or two but it's not that hard.

for shoes, merge the root bone (typically foot or sub), then zero that one on. for the left foot, you'll have to rotate the X axis by 180 degrees. after that, merge the rest of the bones and you're done. hats work off the bat.
BlueFlameMoltres 13 Jan, 2016 @ 11:06pm 
Originally posted by Dr. Squidbot:
it's fairly easy. lock the joint_root to the inkling, zero it, then rotate the Y by 90 degrees (this is regarding shirts.), after that just merge the rest of the bones without zeroing and it'll work fine. it takes maybe an extra minute or two but it's not that hard.

for shoes, merge the root bone (typically foot or sub), then zero that one on. for the left foot, you'll have to rotate the X axis by 180 degrees. after that, merge the rest of the bones and you're done. hats work off the bat.
???????
AAN 24 May, 2016 @ 6:00pm 
Originally posted by dr. infinitebot:
it's fairly easy. lock the joint_root to the inkling, zero it, then rotate the Y by 90 degrees (this is regarding shirts.), after that just merge the rest of the bones without zeroing and it'll work fine. it takes maybe an extra minute or two but it's not that hard.

for shoes, merge the root bone (typically foot or sub), then zero that one on. for the left foot, you'll have to rotate the X axis by 180 degrees. after that, merge the rest of the bones and you're done. hats work off the bat.
I find it better to default it instead of zero it. Other than that though, thanks for the info!
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